Then we should give them a private option if they so choose.
I agree with this. I don't think that any project of paper should be mandatory to be posted onto the internet.
Then we should give them a private option if they so choose.
I agree with this. I don't think that any project of paper should be mandatory to be posted onto the internet.
When we encourage students to use technology, do we remind them of the risks of placing their information online and give them choices of how much personal information to reveal?
i think that this should ALWAYS be the first lesson while teaching technology. Kids post things on their social media not realizing who can see it and what that could mean for job opportunities in the future.
When would you use Twitter instead of a more private forum? Why would you use it for advocacy?
The idea that some social media platforms are for one thing while others are for another is something that i've never thought about
For example, teaching digital skills would include showing students how to download images from the Internet and insert them into PowerPoint slides or webpages. Digital literacy would focus on helping students choose appropriate images, recognize copyright licensing, and cite or get permissions, in addition to reminding students to use alternative text for images to support those with visual disabilities.
I believe the idea of digital literacy rather than digital skill should be taught in middle school or high school when we begin to use images in our presentations or papers.
Having these skills on the web expands access and opportunity for more people to learn anytime, anywhere, at any pace
Online schooling has become so popular in the last ten years. It's amazing how you can get an entire degree through your computer
1) develop more educators, advocates, and community leaders who can leverage and advance the web as an open and public resource,
For students that don't have access to technology at home it's a great opportunity to be offered these resources for free at school
Can social media be used as an effective tool to combat driver distraction?
I know that my moms car doesn't allow the driver to type things into the navigation system while the car is in motion. This could be used on instagram, and snapchat as well.
Drivers often know about these risks, even reporting that some activities with a small screen are worse than driving drunk,6 but knowledge of the risk does not seem to generally translate into a change in behavior.7,8 And, when small screens are built into the vehicles, the risk is not mitigated but may even be less obvious to the driver.9,10
It's strange to me that if we have statistics on how small screens cause more accidents how are car manufacturers still able to make cars with small screens built into them.
Although there are many positive aspects of gaming and electronic media, excessive or inappropriate use can lead to problems for some individuals, and clinicians can help parents understand when use becomes excessive.
I think that this is the main issue with screen time. It can be good in small doses as long as the content is clean, but it can also lead to behavioral issues. It's finding the place between these two ends that is difficult for parents and teachers.
We concur with the recent statement from the American Academy of Pediatrics recommending that parents need to be directly involved with their child’s use of media and need to ensure that children have ample media-free time and access to nongaming creative play opportunities.
If a child is allowed to have a tv or ipad in their bedroom then it would be very difficult to monitor how much time they are actually spending with their technology. I think that households shouldn't allow screens in kids bedrooms.
DSM-5 suggests that IGD may be identified by 5 or more of 9 criteria within a 12-month period. These criteria include:Preoccupation with games: The individual thinks about previous gaming activity or anticipates playing the next game; gaming becomes the dominant activity in daily life;Withdrawal symptoms when gaming is taken away: These symptoms are typically described as irritability, anxiety, or sadness;Tolerance: The need to spend increasing amounts of time engaged in games;Unsuccessful attempts to control or reduce participation in games;Loss of interest in real-life relationships, previous hobbies, and other entertainment as a result of, and with the exception of, games;Continued excessive use of games despite knowledge of psychosocial problems;Has deceived family members, therapists, or others regarding the amount of gaming;Use of games to escape or relieve a negative mood (eg, feelings of helplessness, guilt, or anxiety); andHas jeopardized or lost a significant relationship, job, or educational or career opportunity because of participation in games.
Having these items listed was really weird to read. It made me realize that I can see a few of them in myself with how much I rely on my cellphone. I have definitely also seen them with younger children that i've babysat for.
“Owning data has the potential to give students agency and control”
That's a great quote! I agree!
the domain and all its content are the student’s to take with them. It is, after all, their education, their intellectual development, their work.
Thats great that students can still use this as a resource post graduation. #cofcedu