a certain pace of storytelling, driven by navigation through an environment and without the frustrating challenges of other styles of gaming
I do agree that walking games use a great deal of storytelling, but from the walking simulations I have played, I have not found them relaxing. Gone Home has a very interesting storyline and presents it in a unique way by having the player find notes and tapes. However, I found it extremely stressful to find all the pieces of the story and what to do with them.