15 Matching Annotations
  1. Aug 2025
    1. Exploring consumers’ responseto text-based chatbots ine-commerce: the moderatingrole of task complexity andchatbot disclosure

      Summary: This article examines the manner in which students are becoming more unable to think critically as a result of overreliance on technology, shortcuts, and AI. It warns that we must reclaim profound thinking and introspection.

  2. Jul 2025
    1. Empathy of the text-based chatbot is positively related to consumers’ trust towardthe chatbot

      When a chatbot is empathetic, it's not just being nice for niceness' sake — it actually builds people's trust. This illustrates how emotional design isn't really about vibes; it affects how comfortable users are while interacting. That is, care = credibility in online convos.

    1. This argument avoids the fallacy of false dichotomy between passivity and active seeking of meaning and is logically sound. It sensibly objects to the argument that passivity equals meaningless reception by emphasizing cognitive engagement. The difference between active and passive could be more clearly defined in order to avoid ambiguity. A stronger defense would indicate degrees of activity and how they relate to meaningfulness.

    2. This is in appreciation of a profound fallacy of reasoning in Danaher's theory by rebutting the analogy between achievement and conventionally established meaningful successes. The assumption that it is sound and solid stands good because "achievement" usually connotes accomplishment amidst huge handicaps, which could not be universally true about all forms of play. The argument would be stronger if "achievement" can be more accurately defined and if various achievements could have varying meaningful values.

    3. The appeal to intuition in this case reinforces the argument by connecting claims in philosophy and people's experience throughout all of humanity. But an appeal to "pre-philosophical intuitions" is problematic because intuitions differ widely with individuals and cultures. This brings to question whether the above claim holds everywhere. Such an argument can be made more empirically grounded by contrasting research on meaning gained through art and science appreciation with that of gaming.

    4. This assumption is plausible in the context of existing AI capability and supports the claim that social occupations can provide meaning subsequent to automatization. It does rely, though, completely on the hypothesis that AI will never become conscious or truly empathic, an AI ethics and philosophy of mind contentious point. This is perhaps to be assumed as a plausibly questionable or hypothetical assumption. The preferable methodology would be by way of existing AI advancements and machinery being able to successfully impersonate empathy for specific purposes

    5. This does not vary logically in the argument of it now distinguishing flourishing or well-being from meaningfulness, as the claim of the theory of Danaher being weak in meaning. This premise is very standard in philosophy that flourishing would not always mean meaning. The criticism may seem much more potent to combat the arguments or instances of Danaher. For this, empirical evidence may be resorted to that reflects the limitations virtual games have in providing meaning.

    6. This thought experiment necessarily leads us to challenge the assumption that accomplishment of a goal within a game necessarily renders something meaningful. The assumptions are straightforward and lead to the conclusion that with a finite goal, the activity can be meaningless. The experiment does assume, though, that the variation in outcome (the stone ultimately resting on top) is the only factor for determining meaning, which may be oversimplifying too much the psychological determinants of meaning. A stronger counterargument would involve subjective sense of accomplishment or affective interest, but not objective motives