friendship-driven genres of participation
is this when you join something or participate in something because your friends are doing it?
friendship-driven genres of participation
is this when you join something or participate in something because your friends are doing it?
Derrick describes hanging outwith friends in person and trying to coordinate further plans to hang outby using his mobile phone.
I can't even imagine how people invited friends to hang out before phones because how did they know the could hang out and where to go and what time without ongoing communication?
has more of a ‘community we allknow each other’ feeling
This reminds me of a small town versus a big city, where everyone knows each other versus not many people knowing anybody else.
recommending media, technology, or otherresources related to a shared interest
I love sending my friends videos and Tik Toks all the time.
Depending. If I’m trying to download a good software,sometimes I’ve got to download six parts . . . that’s like two, three days.
This guy is COMMITTED, spending days downloading things for a software for free, that is a lot of work and time.
Well, mostly I look for . . . I ain’t going to lie . . . illegal things
A lot of people like to look for the dark web and things that are not legal just for the thrill or because they find it interesting because they aren't supposed to do it.
LimeWire
I have never heard of this?
toopen the black box of technology, so to speak.
This is a really cool sentence that speaks a lot about how people go beyond the restrictions technology has in place.
In interest-driven groups built around technology expertise, mediafandom, or electronic gaming, status does not have to align with the hier-archies of status at school, at home, or more general social status.
This is a good insight into how many of these groups are quite different from how people are at school or home. Many people are the cool sporty kids at school and then are part of huge gaming communities online that people may not know about.
Heestimates that he spends about eight hours a day online keeping up with hishobby.
How is he able to spend so much time on this and still keep up on school?
fansubbing
Definition- a version of a foreign film typically anime that has been translated by fans.
it was not uncommon to find young people whocustomized their media environments to facilitate access to specializedknowledge
I think most people have many accounts they follow that they like to watch, youtubers they are subscribed too, and things that are bookmarked on their computers to be able to quickly look into.
That is to say, one can geek out on topics that are notculturally marked as “geeky.”
I am glad they included this to clear up that it is not just discussing nerdy topics, but all topics that are of interest.
open-ended genre of participation
You can kind of just do whatever you want and there are no limitations or specific guidelines.
He was first exposed to computers soon after he moved to theUnited States for middle school and took a computer class.
Is there a disconnect where technology and computers are not as prevalent in other countries such as the Dominican Republic?
Theolder participants we spoke to who were highly engaged with mediaproduction or gaming generally described falling in with a crowd of friendsin college who shared some of these interests
It is much easier to get along with and do things with people who share similar interests with you because you have more in common and can all hang out and do something you enjoy.
circumvente
definition- find ways around it
have a great deal of free time,
This is a huge limiting factor for me and probably for most other people, because it is super fun to play games and mess with technology for me but often I have so much else going on I don't have much time for those things around work, school, and homework.
It took me a day to figure it out. . . . Then I got rid of it for all my friends.It’s kind of like a little game. . . . It was a challenge, especially the first virus.
It is crazy how some people just have a knack for that kind of thing and think its easy to figure out.
networked gaming contexts where players join incollaboration and competition through game play, practices that arebuttressed by ongoing exchange and collegiality.
This makes me immediately think of COD, Fortnite, minecraft, and MW that are online games many people play against and with each other.
lowers the barriers to entry and thus makes it easier to lookaround and, in some cases, dabble or mess around anonymously
This is where a lot of cyberbullying can happen because people think doing it anonymously, they won't get in trouble or caught.
Indeed, participants’ skills in navigating large numbers of pages and usingappropriate search terms indicate proficiency at predicting the informationavailable to them online
This makes me think of using Command F, to search for words and terms in long textbook pages.
“I was just going throughGoogle . . . it just gives a lot of websites. So I just started finding these . . .I put Google . . . then it took me to a website and it had a lot of differentstuff. . . .”
Google and most social media really does take you down a rabbit hole of different random sites and information.
You know how inschool you’re creative, but you’re doing it for a grade so it doesn’t reallycount?”
This reminds me of how when someone tells you to do something and you are already doing it, it isn't fun and you don't want to do it anymore.
anciful coloredhearts and transforming the text from a standard font to a whimsicallarge script.
My sister also does this with many presentations I have she loves to decorate and add hearts and large writing.
a place to foster romantic relationships
There are so many dating apps nowadays, like thousands of them to foster romantic relationships, and many people meet online first, including my boyfriend and I who started talking over text.
. Just as recent studies indicatethat “multitasking,” or engaging in multiple media activities at the sametime, is on the rise among kids
I multitask with technology almost all the time, whether its watching a video and texting or doing homework and watching tv or listening to music or a podcast while playing video games.
teenagers in her study regularly usedproxy servers to get online at school. She also notes that many of the kidsshe spoke with seemed to know which students were experts at findingavailable proxy servers.
This is such a good example that it is almost impossible to block anything on the internet, people are almost always smart enough to find a way around it. Every week kids at my school found new vpns that worked to allow us to go on social media, despite it being blocked.
MySpace, which are central tohanging out genres of participation, are often restricted by parents andblocked in schools
At my middle school and high school snapchat and instagram were blocked in my school as well. However most people just downloaded a VPN to hide the location and were able to still use the apps at school.
“When I start watching YouTube, I cannot stop. Each video takes me toanother video. . . . It takes me to the author’s profile page. . . . I like to clickon related videos that YouTube gives you on the side, you know what Imean. . . . There are always pointers to other videos.
This happens to me way too often, all the time unfortunately!
The class was Michelle’s favorite, and she thinks that creatingmedia projects for a school project “just helps her learn better.” At the sametime, she still had difficulty with the reading and writing part of the process
I would also agree media projects do help a lot of students learn better, they are a powerful tool for students to have access to because everyone learns differently.
High School Musical and considers teen idol ZacEfron her absolute favorite
I love high school musical!! Also I love Zac Efron too.
MySpace
I never had MySpace, I am guessing it is similar to facebook and instagram?
portable music player
I remember having an ipod when I was younger to download songs onto.
The growth of an age-specific identity of“teenagers” or “youth” was inextricably linked with the rise of commercialpopular culture as young people consumed popular music, fashion, film,and television as part of their participation in peer culture
I did not realize this was not something that always existed, and happened postwar mostly.
lexibly mobilizingdifferent networked communications capabilities
There are so many ways to communicate with friends online, through discord, email, text, call, facetime, the list goes on and on.
Although in most cases they would prefer to hang outwith their friends offline,
I find this true and false, it depends on my mood sometimes I like to hang with my friends offline, but hanging out online is nice sometimes too and can be less stressful.
Youngpeople who have ready access to mobile phones or the Internet, viewonline communication as a persistent space of peer sociability
I definitely have noticed a lot that myself and many other people my age and younger do not like to go out with friends as much and usually communicate and like to game with friends at home rather than going out to hang out.
obilize selectivelydepending on context; they may be active on Facebook and part of theparty scene at school, but they may also have a set of friends online focusedon more specific interests related to gaming or creative production.
I totally get this because I think people definitely develop different personalities and aspects of themselves on different types of media. On my instagram I have nice photos of me and posing with friends, while on twitter I never post and purely retweet and follow many youtubers and celebrities.
It is clear thatdifferent youth at different times possess varying levels of technology- andmedia-related expertise, interest, and motivation.
My grandma always makes comments about how great my sister and I are with technology and how she never understands it and she has a flip phone. I can never understand how she doesn't get how to do certain things because it is very easy for me. Looking at the gap between ages for understanding technology it is clear there is a huge learning curve for the older generations compared to the younger ones.
gaming is part of the construction of “affinitygroups,” where insiders and outsiders are defined by their participation ina particular semiotic domain
I do think the gaming community has many different exclusive and specific groups, based on the games you are playing, the type of console you have, and many other factors.
2007 survey found that 63 percent of American teens goonline daily, 75 percent of our surveyed participants reported going onlinedaily and 85 percent reported going online at least a few times a week.
Again, I think this is much higher now, honestly it would probably be around 95-100 percent of people go online daily because nearly everyone has phones and computers and things they have to go online for daily.
On average, the youth in its sample lived in households with3.5 televisions, 2.9 VCRs or DVD players, 2.1 video-game consoles, and 1.5computers
This is a lot of technology, but seeing as it is from 2005 it is probably way higher now. Thinking about my house we have 3 Tv's, 2 DVD players, 3 game consoles, 5 computers, 3 tablets, and 4 phones, there is a lot of technology in our house and I would bet it is pretty similar in many other households nowadays.
delimited
have fixed boundaries
GameCube
I have always wanted to play on a Game Cube just to see what it is like because I never had one growing up!
1 MEDIA ECOLOGIESLead Authors: Heather A. Horst, Becky Herr-Stephenson, andLaura RobinsonI get up in the morning and I just take a shower and eat breakfast and then Igo to school. No technology there.
This is incredibly different from everything in my life and most other peoples. There is technology everywhere you go, at home 24/7 and especially at school
It is such hobbies and pleasurablepursuits that often provide a sustaining pathway of learning that can pave the way tocareers and new ideas about possible selves.
This is a valuable quote that often gets lost in my opinion in many people's search for themselves and jobs. Many people lose sight of their hobbies and things they enjoy to pursue a career that is successful or makes a lot of money.
The invitation by his PE teacher to create a “howto” video in exchange for fi nancial compensation marked a potentially transfor-mative moment as it sets up yet another design challenge and learning opportu-nity for Luis while positioning him as a creator worthy of pay
How did the PE teacher find out he was good at creating videos and was worthy of payment? Did he just take a chance on him or did he see previous work?
basic materials providedto him by the clubhouse and his parents, which he was able to combine andrecombine in different ways to produce his artistic visions
If he hadn't of had these materials would he have found a way to still pursue his vision or would he have lost hope in his ideas without it?
Luis was able to recruit the help of the club-house coordinators, his mother, his brother, teachers at school, and peers in theclubhouse to support his movie-making work.
It is very fortunate he had the support of his family and friends to help him with the movie, some parents are not as supportive and helpful for their children's dreams.
In the short term, he was trying to get actors together to make a live-actionhorror movie based on Resident Evil and had Halloween as a due date
This is only at age 13?? Would he just use the animation or actually use a film camera or video on his phone?
He talked about having access to some new programs, including ananimation program called Sweep,
This reminds me of the SCRATCH animation program that I learned when I was younger.
Luis played games onhis Playstation, exploring the extras, sketched and storyboarded movie frame ideas,received feedback on his work, and procured the resources he needed, such as actionfi gures
I like how he immediately was drawn towards playing games and looking at the extras and movie frame ideas in the games, which is different from many other kids who play games, playing them for the fun of shooters or challenges.
Luis’s workspace at the clubhouse was frequently crowded with boys whowere very much a part of the scene, laughing and giggling while making soundeffects, and gesturing with the action fi gures that appear in the movies.
This reminds me of when I was younger me, my sister, and my best friend who lived in my neighborhood made a movie with a dinosaur that we cut off of an amazon box. It was a really great memory and I still have the movie we made on snapchat when I was in 7th grade.
like moviesmaking it look like people were going super fast. Then I started getting ideas about likemoving things and then taking pictures.”
I think this is super cool that he right away thought about making movies and taking pictures slowly like an animation at such a young age. It just goes to show how smart and adaptable and creative young minds are, to just immediately start to move things and take pictures to make it look like an animation is ver impressive and smart on Luis behalf.
He sharedthe one computer at his home with his parents, his sister, and his brother.
This is an text to world connection that I found because my mom is a special-ed teacher and many of the kids at her school don't have access to computers individually and often have to share it with their whole family because they can't afford it. With how online everything is nowadays, for school it is nearly impossible to do well as you get higher level without a computer and access to internet.
develop knowledge in aparticular domain but also increasing levels of commitment, sense of belonging,and identity as a practitioner that develops and is sustained across time and place
This is interesting because it is an important part of developing identities that often may not have been realized. I think its cool that this clubhouse is able to allow people to learn new things and get the feelings that they belong somewhere.
Online communities that re fl ect “cultures of participa-tion” (Jenkins, 2006, 2009) allow creators to share their work, receive feedback,and expand their social networks.
I agree a lot with this statement because I think the wide variety of online communities who are accessible to many people allow so many to share their work that would not be available before. People who are quiet and shy can provide work behind a screen and not feel shy and feel like their voice is heard without the awkwardness of presenting and worrying about if people like things or not.
Luis, a skinnydark-haired 13-year-old boy, sits at a computer station in the back corner of the room witha set of plastic action fi gures from the X-men comic series, a basket of play dough, and anIntel Digital Blue stop-animation camera. He is producing his latest movie
I think this is an interesting revelation about how different it is from kids nowadays. When I was younger I was definitely similar to Luis playing with plastic figures and play dough, now I see so many kids on phones at a young age instead of playing with actual physical things like Luis is pictured playing with along with a little technology. I think this also give insight into a loss of imagination with kids nowadays on technology 24/7.