navigating virtual worlds they create (Second Life)
Now they also have a life simulator called bitlife
navigating virtual worlds they create (Second Life)
Now they also have a life simulator called bitlife
elements interact to offer players meaningful and lasting engagement.
They have a whole team just for this, but is it applicable to every game
ment; opportunities to make contributions and to have these contributions recognized and assessed;
To be heard is a powerful motivator. Oftentimes its the lack of being heard that prevents students from wanting to engage.
I play games and reflect on my learning within them.
A lot of us play, but never reflect because we don't consider it as a form of learning
find ways to promote youth engagement with online interest-driven activities.
People using fandoms to call attention to politics, I see a lot of people against this but i see some people also support this because its a "safe place"
3productively requires increased attention to the civic and political dimensions of digital media. We say this for two reasons. First, civic and political life has moved online. If youth are to participate, educators must help youth learn to employ these online forms of activity. Second, there are many ways educators can take advantage of youth engagement with digital media to foster youth civic and political engagement and development. Below, we discuss these points. Then, in section two, we summarize several recently completed studies that highlight possible ways civic educators can take advantage of youth engagement with digital media to support civic engagement. The paper concludes with a discussion of ways policymakers can support these educational efforts.CIVIC AND POLITICAL LIFE HAS MOVED ONLINE The Internet is where young peopleget much of their political information.Half (50 percent) of 18!29 year-old Internet news consumers say their voting decisions are influenced by what they learn online and 37 percent of those ages 18!24 obtained 2008 campaign information from social networking sites, compared to only 4 percent of 30!39 year olds.3Online spaces are regarded as convenient spaces by American youth. Three out of five (61 percent) voters aged 18!29 who get their election news from the Internet reporting going online because it is more convenient than other methods of accessing political information.4The Internet is often where young peoplehear and voice perspectives
people are easily swayed too
“not at all” interested in campaign news
and that's why other methods that do interest people are used
Vloggers often struggle with how to weave political topics into community or conversation that is not explicitly political in nature.
Because people can then start attacking them
They are also running a campaign for fair trade chocolate to be used in Harry Potter branded sweets under the banner, “Not In Harry's Name.”
That's interesting but sometimes I feel like this is kind of unnecessary and should remain separate from politics.
through shared civic practices, young people lower barriers to entry and multiply opportunities for young people to engage in civic
The idea of expression
can be a gateway to political engagement
Even if the topics are unrelated?
hey leverage digital media and emerging modes of connectivity
Hollywood being used to promote parties
Staaby also used the post-apocalyptic zombie survival game The Last of Us in his literature class
Wow I really loved The Last of Us
They might add vocabulary words to Angry Birds, or multiplication tables to Temple Run. It never works.
Yeah that's true, I would agree that these games never really teach me anything
rather than delivering lectures and then testing for retention,
For me its short term retention
“attentional processing
That is true, these kind of games require a lot of focus
social game Mafia
Among us
doing far outweigh
Kinesthetic Learning
standardized test scores,
Idk how affective tests even are, they just stress me out and make me retain knowledge for a short term.
how games and technology affect learners of all ages.
Technology also evolves so does the evolving of technology have an impact on the learners of all ages?
many English language learners tohelp them learn and understand English better.
Wow that's actually really cool, I'd love to learn another language this way
Yu-Gi-Oh,
I used to watch this as a kid
a year of instability
add 2020 to the list
got the jobdone more quickly,
"Its about who you know not what you know"
Until recently, gamers havebeen depicted in popular media as either children or lone men in theirbasement, hunched over their keyboards.2
This is true but if you think about it a lot of programmers are gamers too
will students have the necessary problem-identificationskills, technological expertise, underlying conceptual understanding,creativity, and ability to communicate via multiple forms of media thatthey need to stay globally competitive
That is a problem students of today face, they believe everything on the internet
iPhone increase in popularity, educators face thereality that students will be coming to school with these technologies intheir pockets, whether we like it or not.
Its time to adapt to change
students use the Internet to exchange info
Are students retaining information?
digitize tests and send them via e
This increases the chances of cheating
current order of schools.
Putting into question whether we will need school buildings to operate if everything moves online
New methods of instruction are needed thatare suited to the digital age.
Schools are starting to include more technology based learning especially with COVID
We are too often willing to stay in our silos or subjugate promises for substantial change to co-option by the status quo by interpreting them as mere instruments of instruction. R
Humans tend to do what they're most comfortable with
“Put away your phones everybody!”
I hated when this happened
but somewhat disconnected from the technology in use at our school.
I remember in elementary our technology access was pretty limited as well
themselves to seeing our work as developing instruments to be applied to the existing problems of learning,
Need multiple minds to have something big happen
My hypothetical Schoolers said that progressive education has been tried and did not work. I agree that it hasn’t worked very well but in something like the sense in which Leonardo da Vinci failed in his attempts to invent an airplane.
This is a good analogy it kind of shows how something needs more work before it becomes a reality
We are people who see the mobile revolution as a chance to make instances of education more about what learning should really be about.
Progressively we are becoming more dependent on mobile learning
“Mobile media learning includes the instant and ongoing connection of handheld devices to online information and communication for personal growth and increased agency within professions and communities of practice
includes sharing knowledge through platforms
t is a wonderful thing to see so many people embracing the opportunity to play an important role in the development of their own intellectual destinies.
How else would society progress
helped to connect others who were already involved with similar work.
Cognitive distribution
opened up by mobile:
Learning applications?
As a result of the mobile design workshops, students produced an AR place– based story called To Pave or Not to Pave
Recently they released a BTS game that is all AR
As evidenced through these quotes place– based mobile games and stories have become central media for engaging students in exploring and representing important people, places, and issues in their local community
It has become a place to learn without even meaning to learn
However, she soon realizes that, as a single woman, the world is a dangerous place.
That's interesting, a lot of cultures believe this as well
Through digital media, youth today have countless accessible opportunities to share, create, and expand their horizons.
Some would consider this a good thing while others might say it is dangerous
e was proud enough of her work to use it in class assignments and in her college applications.
That's a bold move
Why We Should Teach Media Literacy: Three Core Problems 25they were acquiring were well understood by the adults around them.33Now, consider how few of those qualities might be applied to the emerging participatory cultures. In a world in which the line between consumers and producers is blurring, young people are finding themselves in situations that no one would have anticipated a decade or two ago. Their writing is much more open to the public and can have more far-reaching consequences. Young people are creating new modes of expression that are poorly understood by adults, and as a result they receive little to no guidance or supervision. The ethical implications of these emerging practices are fuzzy and ill-defined. Young people are discovering that information they put online to share with their friends can bring unwelcome attention from strangers.In professional contexts, professional organizations are the watchdog of ethical norms.
kind of like how everything is run by corporate america
Participatory culture is reworking the rules by which school, cultural expression, civic life, and work operate
This is a really good definition for someone that has no idea what participatory culture is
changes the way youths think
That's why the phrase "back in my day" exists
contribute
A safe space
While to adults the Internet primarily means the world wide web, for children it means email, chat, games
Why is the understanding of web so different with generations?
They developed much of their skill and knowledge through their participation in the informal learning communi
Participatory culture teaches
the Firefox Web browser was born
I did not know this, it's amazing how much you can do when you set your mind to it
for the fictional school Hogwart
That's super cool, Its like the real life version of the daily prophet
youth develop and discuss their taste in music
Really Common
he describes how contemporary media mixes such as Pokémon enable kids to develop identities in peer culture in relation to customizable, interactive media forms.
I agree with this
Although in most cases they would prefer to hang out with their friends offl ine,
Debatable
but they may also have a set of friends online focused on more specifi c interest
I feel like I have more of these then irls
How does young people’s social and cultural participation shape new media engagement, interest, and expertise?
I feel as though young people shape the future through cultural participation
“media effects,”
Media has a really really big effect on thought process and understanding
shared culture where new social media, digital media distribution, and digital media production are com-monplace among their peers and in their everyday school contexts.
That's true. Even if you don't find out an on going trend through media you'll find out through your environment because someone will be introducing it
No technology there.
True but does it still apply if you're on your phone during breakfast
af fi nity groups
Cliques
Luis’s often are not using technology at home or at school to do much beyond basic Internet searching, social networking, or typing out a report using Microsoft Word
Is this then defined as being illiterate?
Informal collaborative relationships develop as learners share knowledge and codevelop interests.
Reminds me of the topic on cliques we discussed
Digital technologies offer children and adolescents rich opportunities to design and create artwork, movies, games, animations, interactive robots, and other artifacts.
This is the form of literacy that is relevant to our age today. I would assume back in the day they had other ideas for what literacies were.
purpose whatsoever, and were so dumb that I’d never dared to make them,
This makes me wonder if there are things out there that people initially thought would be useless but turned out to be much needed
a mini-bed for an iPhone;
If this was turned into a case, that'd be kind of cool
Buckets of screws, springs, nuts, and bolts line the shipping-container-sized room. In one corner, there are 5 3D printers and a Glowforge laser cutter; in another, an assortment of spray paint cans and filaments.
Sounds like a Hoarder
“The mansplainer explains things in a condescending way,”
I think this might be a pet peeve of mine that I didn't know I had
“Maybe if I take my tit out they will stop explaining my own joke back to me.”
Smooth way of throwing shade!
“and I see a dude explaining to a woman her own joke back to her — something that has happened to me many times.”
A lot of us can relate to this and the reason for explaining someone else's joke back to them doesn't make sense