72 Matching Annotations
  1. Oct 2020
    1. ment; opportunities to make contributions and to have these contributions recognized and assessed;

      To be heard is a powerful motivator. Oftentimes its the lack of being heard that prevents students from wanting to engage.

    1. find ways to promote youth engagement with online interest-driven activities.

      People using fandoms to call attention to politics, I see a lot of people against this but i see some people also support this because its a "safe place"

    2. 3productively requires increased attention to the civic and political dimensions of digital media. We say this for two reasons. First, civic and political life has moved online. If youth are to participate, educators must help youth learn to employ these online forms of activity. Second, there are many ways educators can take advantage of youth engagement with digital media to foster youth civic and political engagement and development. Below, we discuss these points. Then, in section two, we summarize several recently completed studies that highlight possible ways civic educators can take advantage of youth engagement with digital media to support civic engagement. The paper concludes with a discussion of ways policymakers can support these educational efforts.CIVIC AND POLITICAL LIFE HAS MOVED ONLINE The Internet is where young peopleget much of their political information.Half (50 percent) of 18!29 year-old Internet news consumers say their voting decisions are influenced by what they learn online and 37 percent of those ages 18!24 obtained 2008 campaign information from social networking sites, compared to only 4 percent of 30!39 year olds.3Online spaces are regarded as convenient spaces by American youth. Three out of five (61 percent) voters aged 18!29 who get their election news from the Internet reporting going online because it is more convenient than other methods of accessing political information.4The Internet is often where young peoplehear and voice perspectives

      people are easily swayed too

    1. Vloggers often struggle with how to weave political topics into community or conversation that is not explicitly political in nature.

      Because people can then start attacking them

    2. They are also running a campaign for fair trade chocolate to be used in Harry Potter branded sweets under the banner, “Not In Harry's Name.”

      That's interesting but sometimes I feel like this is kind of unnecessary and should remain separate from politics.

    3. through shared civic practices, young people lower barriers to entry and multiply opportunities for young people to engage in civic

      The idea of expression

    1. They might add vocabulary words to Angry Birds, or multiplication tables to Temple Run. It never works.

      Yeah that's true, I would agree that these games never really teach me anything

    2. how games and technology affect learners of all ages.

      Technology also evolves so does the evolving of technology have an impact on the learners of all ages?

    1. many English language learners tohelp them learn and understand English better.

      Wow that's actually really cool, I'd love to learn another language this way

    1. Until recently, gamers havebeen depicted in popular media as either children or lone men in theirbasement, hunched over their keyboards.2

      This is true but if you think about it a lot of programmers are gamers too

    2. will students have the necessary problem-identificationskills, technological expertise, underlying conceptual understanding,creativity, and ability to communicate via multiple forms of media thatthey need to stay globally competitive

      That is a problem students of today face, they believe everything on the internet

    3. iPhone increase in popularity, educators face thereality that students will be coming to school with these technologies intheir pockets, whether we like it or not.

      Its time to adapt to change

    4. New methods of instruction are needed thatare suited to the digital age.

      Schools are starting to include more technology based learning especially with COVID

    1. We are too often willing to stay in our silos or subjugate promises for substantial change to co-option by the status quo by interpreting them as mere instruments of instruction. R

      Humans tend to do what they're most comfortable with

    2. themselves to seeing our work as developing instruments to be applied to the existing problems of learning,

      Need multiple minds to have something big happen

    3. My hypothetical Schoolers said that progressive education has been tried and did not work. I agree that it hasn’t worked very well but in something like the sense in which Leonardo da Vinci failed in his attempts to invent an airplane.

      This is a good analogy it kind of shows how something needs more work before it becomes a reality

    1. We are people who see the mobile revolution as a chance to make instances of education more about what learning should really be about.

      Progressively we are becoming more dependent on mobile learning

    2. “Mobile media learning includes the instant and ongoing connection of handheld devices to online information and communication for personal growth and increased agency within professions and communities of practice

      includes sharing knowledge through platforms

    3. t is a wonderful thing to see so many people embracing the opportunity to play an important role in the development of their own intellectual destinies.

      How else would society progress

  2. Sep 2020
    1. As a result of the mobile design workshops, students produced an AR place– based story called To Pave or Not to Pave

      Recently they released a BTS game that is all AR

    2. As evidenced through these quotes place– based mobile games and stories have become central media for engaging students in exploring and representing important people, places, and issues in their local community

      It has become a place to learn without even meaning to learn

    1. Through digital media, youth today have countless accessible opportunities to share, create, and expand their horizons.

      Some would consider this a good thing while others might say it is dangerous

    1. Why We Should Teach Media Literacy: Three Core Problems 25they were acquiring were well understood by the adults around them.33Now, consider how few of those qualities might be applied to the emerging participatory cultures. In a world in which the line between consumers and producers is blurring, young people are finding themselves in situations that no one would have anticipated a decade or two ago. Their writing is much more open to the public and can have more far-reaching consequences. Young people are creating new modes of expression that are poorly understood by adults, and as a result they receive little to no guidance or supervision. The ethical implications of these emerging practices are fuzzy and ill-defined. Young people are discovering that information they put online to share with their friends can bring unwelcome attention from strangers.In professional contexts, professional organizations are the watchdog of ethical norms.

      kind of like how everything is run by corporate america

    2. Participatory culture is reworking the rules by which school, cultural expression, civic life, and work operate

      This is a really good definition for someone that has no idea what participatory culture is

    3. While to adults the Internet primarily means the world wide web, for children it means email, chat, games

      Why is the understanding of web so different with generations?

    1. he describes how contemporary media mixes such as Pokémon enable kids to develop identities in peer culture in relation to customizable, interactive media forms.

      I agree with this

    2. How does young people’s social and cultural participation shape new media engagement, interest, and expertise?

      I feel as though young people shape the future through cultural participation

    3. shared culture where new social media, digital media distribution, and digital media production are com-monplace among their peers and in their everyday school contexts.

      That's true. Even if you don't find out an on going trend through media you'll find out through your environment because someone will be introducing it

    1. Luis’s often are not using technology at home or at school to do much beyond basic Internet searching, social networking, or typing out a report using Microsoft Word

      Is this then defined as being illiterate?

    2. Informal collaborative relationships develop as learners share knowledge and codevelop interests.

      Reminds me of the topic on cliques we discussed

    3. Digital technologies offer children and adolescents rich opportunities to design and create artwork, movies, games, animations, interactive robots, and other artifacts.

      This is the form of literacy that is relevant to our age today. I would assume back in the day they had other ideas for what literacies were.

  3. Aug 2020
    1. purpose whatsoever, and were so dumb that I’d never dared to make them,

      This makes me wonder if there are things out there that people initially thought would be useless but turned out to be much needed

    2. Buckets of screws, springs, nuts, and bolts line the shipping-container-sized room. In one corner, there are 5 3D printers and a Glowforge laser cutter; in another, an assortment of spray paint cans and filaments.

      Sounds like a Hoarder

    1. “and I see a dude explaining to a woman her own joke back to her — something that has happened to me many times.”

      A lot of us can relate to this and the reason for explaining someone else's joke back to them doesn't make sense