13 Matching Annotations
  1. Apr 2026
    1. Inventory and storage systems — drag items between grid slots, stacks, or categorized containers

      thats not the first example I would give. Firsyt is 3d space drag and drop, then physics based, then card gam,e and automated , snap to grid should be presented as sims like, etc. then inventory

    2. IProcess -- The multi-frame state machine interface that drives attach/detach sequences and transform pipelines Condition -- Boolean evaluators used for gating attaches, detaches, and transfers IEvent -- Observable triggers that fire grab/drop actions on the AttachingAgent IValue<T> -- Serializable value references that let storage fields point to scene objects, assets, or computed values [JungleClassSelection] -- The attribute that enables polymorphic type selection in the Inspector

      less technical, more principle. add hyperlinks here too

    3. Object measurement tracking position, velocity, acceleration, angular velocity, distance, bounds, and speed Stat system for tracking per-object and per-point numeric metrics with condition-based evaluation

      thise two points can be merged into a simple "tracking or stats" kind fo point

    4. Transfer orchestration with configurable selection and amount modes

      rather mention that attachment can be automated, or follow a mouse drag and drop type of behaviour, or VR hands, or 3rd person, etc.

    5. Pluggable detection via triggers, raycasts, or reference lists

      rather mention that attachment can be automated using detection, and that there are many ways to support assisting drags and attachment

    6. with four match modes (All, Any, One, AnyExcept) using ScriptableObject tags

      unecessary: simply state that attachment can be filtered, or resxtructed to conditions,including custom ones.