3 Matching Annotations
  1. Feb 2020
    1. In the mid 1950s cinematographer Morton Heilig developed the Sensorama (patented 1962) which was an arcade-style theatre cabinet that would stimulate all the senses, not just sight and sound.

      If it were a game, this would have been an arcade machine. I believe many arcade machines try to implement this ideology into them.

    2. In hindsight the experience Weinbaum describes for those wearing the goggles are uncannily like the modern and emerging experience of virtual reality, making him a true visionary of the field.

      True. Charles may have been close, but Weinbaum is almost on point. Smell, taste and touch may be a little bit too far though.

    3. A small motor-driven device mimicked turbulence and disturbances.

      This is widely used in arcade games. Does this make Arcade games a pseudo VR game? I believe there was a Japanese game that heavily simulated players piloting giant "mecha" robots by having them be in cockpits and simulating that same environment. Would they be following in the same vein then?