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  1. Jan 2024
    1. Saving people might involve horrifying choices, perhaps implicating the protagonist in the corruption of the violent world. The maze could be composed not only of spatial twists but of moral and psychological choices.

      This reminds me a lot of the trolley dilemma, choosing to let a trolley hit 5 strangers or just 1 person but it's someone you love/family member. In all of these situations you, as the player, have to sacrifice something and that aspect is what makes the game more personal and rooted on a deeper level.