It can also have the feeling of a determination to face the truth, to stare directly at the threatening beast.
Core to this is, I believe, a sense of loss- a player who cannot lose anything (time, progress, efficiency, etc) is a player that has no challenge in facing threats. If there's no downside to taking a risk by facing the truth, but only an upside, why wouldn't every player take that choice? There must at least be the perception of a risk- such as a bad ending that can be restarted from the last point.