2 Matching Annotations
  1. Sep 2023
    1. Just as Kafka used the conventions of the fable to convey the profound depersonalization of modern life and Art Spiegelman used the format of the comic book to tell the story of his father’s Holocaust experiences, a digital artist might use the structure of the adventure maze to embody a moral individual’s confrontation with state-sanctioned violence.

      Viewing a maze game as a sort of moral dilemma had not crossed my mind originally, but the contrast between the format being a video game and the dilemma itself provides an interesting through process along the lines of, "How can a game effectively portray the difficulty to make ethically debatable choices?"

    2. Its lasting appeal as both a story and a game pattern derives from the melding of a cognitive problem (finding the path) with an emotionally symbolic pattern (facing what is frightening and unknown).

      Great way to define this classic game in the way that it appeals to the average person and why they are so popular. Coupled with the story from the first paragraph about Theseus and the Labyrinth, one almost feels immersed in the story from the start