98 Matching Annotations
  1. Nov 2020
    1. young people cultivate skills and dispositions that do more than promote personal expression for its own sake. These same skills and dispositions are indispensible within “participatory politics

      This is always a thing I love to think about, communities and people using their skills and talents to help work towards stopping a real world problem

  2. Oct 2020
    1. I take risks, make meaning, and act creatively and resourcefully within many different kinds of systems.Giving and Receiving FeedbackMy learning is visible to me, and I know how to anticipate what I will need to learn next.

      Knowing how you learn and how you function in different learning enviornments, knowing when your ready to move on, knowing yourself as a learner is one of if not the most important thing to know when in any scenario that involves learning, which as this class has taught us is a lot of scenarios

    2. I am a writer, designer, reader, producer, teacher, student, and gamer.

      This looks like a Twitter bio, its like we list all the things we've ever wanted to be identified as, No one puts "Ex-con in their twitter bio unless they're legally forced to or its part of their schtick like that one ex-jewel theif guy i see on youtube all the time

    1. Through remix and other forms of media appropriation, popular culture fans and other consumers can exercise citizenship and create frameworks for activism

      new forms of media used to support real world problems

    2. young people–often working in collaboration with adults

      such a weird thing, it seems odd that I would feel like adults and young people working together as odd, but i guess its just not something I'm used to seeing.

    3. “geek out” together by swapping ideas, techniques and critiques related to projects that tap their deepest interests and aspirations

      Interesting how this article uses both hang out and geek out, seems these are common terms used in DML, not just in our class

    1. students who are alienated socially have become popular because of their abilities to help others in games like Minecra

      Its not just about learning or gaming but about connection and communication, understanding, there is so much to be gained from just simple video games.

    2. Maison elfique

      Alright I know this is a bit off topic, but something about the image below feels off, looking at the logs specifically as someone who has played a lot of Minecraft, they look wrong. Therefore I'm fairly sure this is a texture pack (that or its the newer graphics that I turned off cause I'm too used to the old ones) but lets just say that it is a texture pack, If so this is still an example of learning, someone made that texture pack, someone had to learn how to do that, that could improve not only their understanding of computers, but also programming. And the person who built the building would have gained more knowledge on aesthetics and architecture when building the building.

    3. hard to integrate games into the curriculum when the focus is overwhelmingly on standards and state tests.

      Standardized tests are like the definition of the problems with our school systems, firstly part of their main purpose is to judge how well of a job the teacher is doing, secondly its not really the greatest way to get results, the fact is some people just suck at taking tests, and finally its basically whats keeping teachers from integrating game based learning into their classrooms

    4. Twenty-three percent of teachers reported that they’re not sure how to integrate games into instruction—thus the need for this guide!

      I actually find it odd that only 23% aren't sure, thats really a low percentage especially considering my experiences going to high school in one of the richest neighborhoods in the world, and yet I feel like less than 23% of my teachers incorporated games into instruction.

    5. One class used Minecraftpolar ice blocks to model the potential impact of global warming.

      Here I wanted to say something like "bruh, i wish i could play minecraft in class" but then I realized that thats the point, why do people use minecraft to teach? because people want to play minecraft in class

    6. etris is not only the best-selling video game of all time, but also a fairly simple puzzle game

      I think its worth pointing out that while its a very simple puzzle game theres also a lot of complexity to it if you want to get better and learn those things, stuff like T-spin singles, T-spin doubles, T-spin triples, Four widing, Tetris setups, combo chains, D T cannon, hard drops, holding blocks, theres so much complexity that can go into tetris if you want to learn it, but average Joe can also have fun just playing the game in its simplest way.

    7. They might add vocabulary words to Angry Birds, or multiplication tables to Temple Run. It never works.

      I would argue that temple run teaches you reflex time, and angry bird in some ways teaches angles and trajectories and strategy but from an academic viewpoint they don't provide much.

    8. And teachers have busy schedules. We have barely enough time to complete our prep or even to provide students with as much written feedback as they deserve

      My sister is a teacher. so I understand how little time she has

    9. Games are not the same as textbooks or handouts. You don’t prepare in the same way. This is not about just making sure you’re familiar enough with the material that you can facilitate a class discussion. Nor is it about just understanding the mechanics well enough that you can provide technical support, helping your students understand how to operate the game. Instead, preparing to assign a game is about play.

      I feel games are more engaging than a simple worksheet or something like that.

    10. imagine a generation of children that grows up believing that YouTube videos replace books.

      hilariously enough i kind of relate to this, I've probably watched more YouTube than books read

    11. uper Mario Brothers for at least 30 minutes a day for two months. They showed “significant gray matter (GM) increase in right hippocampal formation (HC), right dorsolateral prefrontal cortex (DLPFC) and bilateral cerebellum.

      So basically I'm not wasting my time when I'm playing Mario

    12. serve as playtesters is that this role also requires them to articulate what makes the game fun, engaging, and meaningful, helping them develop critical thinking and metacognitive skills

      I think the question of "what makes it fun" is something you don't always think about, It's super interesting to think about.

    13. Locking, popping, and spinning quickly raised the bar for what DDRdancing looks like and the types of mad skills it really takes to play.

      Bro the videos of that are actually insane, especially as someone who really sucks at DDR

    14. That making learning irresistible can provide a context enabling young people to survive and thrive?

      I think the term "Making learning irresistible" is super interesting cause that's such an interesting thing to even try to conceive, learning is something you would never think of as irresistible.

    1. n informal online community of players founded to extendplayers’ interest and learning while playingCivilization III

      What an odd goal, why did this group want people to learn more from a game where Gandhi can nuke you?

    2. Animal Crossing,Bully,andAmerica’sArmy

      Very interesting choices, I know this is simply just talking about how the games are interactive but I find it interesting that he felt some of the best examples were Animal Crossing and Bully, it seems hes really trying to get the point of free will across, doing whatever you want thats what animal crossing and games made by rockstar are all about

    3. imagined futures for oneself.

      this is an interesting concept here, it could be talking about people wanting to take up game design, or maybe its talking about someone wanting to be a defense lawyer because they played ace attorney.

    1. Finally, thereare literally thousands of posts made each day on a variety of official andunofficial forums. For example, popular forum posts on the official Worldof Warcraftmight gather 300,000 views, with exceptional posts numberingclose to 1 million (

      resources are everywhere

    1. Though they are not important for the basic argument of this book, myown views on the violence and gender issues are as follows:

      Kinda odd how despite the fact it isnt important, they brought it up

    2. Many good videogames can take 50 to 100 hours to win

      I've always felt thats part of why video games shine over movies, not only do you get to participate but the lack of time limit to beat the game allows for so much more development

    1. “Put away your phones everybody!”

      Common thing in high school, I think its really interesting to think about that as a way to draw a line between productive thinking and use of the devices, I always thought it was more simply because teachers would worry that people would be texting instead of doing what they were supposed to be doing, but maybe it is to ingrain in our heads that thats all that they are used for.

    2. The computers are no longer just in the lab, but Computer Science is just another one of the disciplines, another subject in which our students seem to be constantly falling behind.

      So is this a result of a fault in the school system?

    3. School that the main thing it teaches is the need to be taught

      Thats a really interesting thought line, that I'm gonna have to hard agree on. Everyone learns math and all that crap throughout school, but yeah probably one of the biggest things that is taught in school, is that you need to be taught.

    4. “Why, through a period when so much human activity has been revolutionized, have we not seen comparable change in how we help our children learn?

      This is what I have been saying the whole time, you could talk to an 80 year old and an 8 year old and while there would obviously be differences in their school experiences, somehow it still wouldn't be all that different.

    1. The kind of MML we are talking about is somehow supposed to be about more than the usual formula: school + mobile device = learning

      This is what I've been saying man, Its all about new methods

    2. The projects described in this volume cover new ground and different goals, contexts, and constraints. At a minimum, the growing diversity of participants, approaches, and agendas you will see in this volume gives a more complete picture of what is out there.

      I feel like this is an important thing to always remember when talking about about new literacies, that they're only new literacies for so long because more and more keep coming to change whats new and giving more opportunities to teach and learn in new ways

    3. ogether those stories provided a rich snapshot of a few corners of the world where educators were finding ways to take mobile into their own hands to produce new kinds of learning opportunities.

      Very cool and inteeresting, just because people are learning the same things, it doesn't mean that they have to teach is the same way.

    1. This student’s perspective demonstrates how design is closely tied to a sense of self.

      I think everything we do is related to a sense of self, everything we do is based off us as a person, and what experiences we've been through during our lifetime.

    2. In the end, three students decided they wanted to do this for their final project for the semester, while others chose different questions and issues to pursue

      This connects back to interest driven learning

    1. Although we do not focus primarily on the formal educational system in our work, we see our agenda as complementary with many progressive and equity-oriented reform efforts in school and policy arenas.

      I think this important to note

    2. Yeah. They set you up for failure. You know what I’m saying? We look to the left and we look to the right, and we laugh about it at that time. We’re like...ha, ha, ha. I had my best friend Jerell and my best friend Rob. Sure enough...

      I never thought about it that way, maybe they really are setting you up for failure

    3. he quit his day job to devote himself full time to web comics. He may not be a rock star, but he is one of a handful of artists who have parlayed their web comics hobby into a professional career

      I always feel like for these kinds of things, its never about becoming a rockstar, its about doing what you love, I have a youtube channel that i make videos on, I dont ever expect it to become popular heck, the only people who watch my videos are my close friends, but I don't mind, to me its about doing what I love, and creating something that those who see it will hopefully enjoy

    4. Well, my mom actually thinks I’m a com-plete waste to society, no matter what. She’s all, “Get a real job.” Even though, I...yeah.

      You always hear about these kinds of parents, and I always hate it, I'm lucky that my mom and dad want me to successful but don't care how, its my life and I can do whatever I want with it, so many times I see these parents who want to control their kids life, and it sucks especially when their kid is super successful just not in the way that they want them to be.

    5. A college degree has become a requirement for most good jobs, but is no longer a guarantee of acquiring one. The national population is growing more educated, and increased numbers of young people are attending and graduating from college.

      Ain't that messed up? It isn't enough to go to college nowadays, i gotta actually try

    6. when preparations for entering the job market were reasonably straightforward. Jobs were plentiful and the fraction of “good” or “better” jobs among the total was rising.

      Dang wouldn't that be nice

    7. Connected learning is realized when a young person pursues a personal interest or passion with the sup-port of friends and caring adults, and is in turn able to link this learning and interest to academic achievement, career possibilities, or civic engagement

      Actually thinking about it, an amazing example of this is a youtube/streamer I watch called simpleflips, when people get banned in his live stream chats (for various reasons) he gives them a chance to earn back the right to use chat, but his moderator always comes up with tasks for them to do that involve their interests and apologize for what they did in a creative way that connects to their interests. I only found out about this due to his recent video talking about it, but its really cool.

    8. ubbed connected learning—learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity

      I've always thought this is one of the most important things we've covered, its a general fact that you will do better on something that you care about than on something you don't care about

    9. This report investigates how we can use new media to foster the growth and suste-nance of environments that support connected learning in a broad-based and equi-table way.

      When we really start to think about it, there must be a lot of research and crap like that, that gets to that point

  3. Sep 2020
    1. I

      Firstly, its impossible to highlight anything on here without highlighting the entire article. But basically as it becomes more standard to use computers in regular life, don't poor people lose out on simple functions that we're used to.

    2. For exam-ple, Rebecca Black finds that the “beta-reading” (or editorial feedback) provided by online fan communities helps contribu-tors grow as writers, not only helping them master the basic building blocks of sentence construction and narrative struc-ture, but also pushing them to be close readers of the works that inspire them.11 Pa

      Interesting how Rebecca Black continues to show up in our readings, it very odd because I remember nobody really liked her back in the day, or now really

    3. exceptional individuals will break rules and enjoy off-the-charts success—even at surprisingly young ages.

      I often wonder if things like this mean those of us who never break the rules may never become exceptional individuals, is breaking rules brokering success?

    4. , and roughly one-third of teens who use the Internet have shared content they produced

      When you think about that, its kind of crazy, I mean even I have put things on the internet like youtube videos and all sorts of stuff, older generation could never

  4. Aug 2020
    1. It is such hobbies and pleasurable pursuits that often provide a sustaining pathway of learning that can pave the way to careers and new ideas about possible selves

      I believe its true, allowing more freedom about what you learn about, makes it easier for you to want to learn

    2. I n c l o s i n g , t h e c l u b h o u s e w a s c r i t i c a l i n h e l p i n g L u i s t o d e v e l o p t h e k i n d s o f t e c h -nological fl uencies that may position him for further learning and creative work

      I do wonder how the other kids did though, its possible that they were not as into it as Luis

    3. exposure to mass media

      I do think that an exposure to mass media helps you have your own ideas, ive gained ideas simply because i see something in a movie or game and my brain starts advancing on that idea

    4. instead of wasting their time outside fi ghting and arguing like other little kids.

      This is a good point, back when i was in elementary school, during recess I didn't want to play sports and crap like everyone else, so me and my other friends ended up having to use our imagination and created our own little adventure to go on, with different enemies and stuff getting in our way, but think about how much more we could've done if we had access to computers and all sorts of stuff like that.

    5. We had to restrict his activity at the clubhouse because he was not focusing on school.

      Sort of interesting how in the end this clubhouse thing which is supposed to be beneficial to him can have similar outcomes to watching too much tv or playing too many video games.

    6. They made little clips of them fi ghting and stuff. We had a box of clay that we would bring out ... we showed them how to use the stop-animation tool in the software. I think he just started ... I know, like his brain just started thinking up all these other ideas. He came up with just a bunch of different scenarios.”

      Letting his creativity run free

    7. , Luis experimented with ani-mating paper drawings. “Just to draw a bunch of animations on paper and see how it worked. ... It worked out pretty good. I drew a picture and then I take a picture of it, then erased it, then drew, just moved it a little, drew it, and erased it.

      this is sort of interesting, the kid figured this our for himself, usually nowadays someone would just tell you about doing that, but maybe its beneficial to let a kid discover something for himself.

    8. When Luis was 10 years old, his brother showed him how to shoot video and use the animation special effects avail-able within the tool.

      so, are we saying that what he was exposed to at a young age became his interest later on in his life?

    9. A life narrative approach allows us to chart a learning history in terms that go beyond metrics such as numbers of courses taken to include the meaning and attribution behind decision making and narratives of how the learning activities unfolded across time and setting

      That seems like it would be very hard to measure.

    10. develop knowledge in a particular domain but also increasing levels of commitment, sense of belonging, and identity as a practitioner that develops and is sustained across time and place.

      This goes back to what we were talking about in class, how a skateboarder is part of a skateboarding group, they feel like they belong with other skateboarders.

    11. more economically advantaged communities that offer electives focused on advanced topics such as computer science

      I feel like that's sort of obvious, communities with more money are able to spend more money on classes that would be deemed "not required"

    12. socially motivated genres of participation such as social networking and texting

      These are definitely harder places to get involved in communities from, while there are people there, since theres so many its often hard to get connected to those that share the same passions and projects that you do, than it is through something like the primary thing you're interested in.

    13. t has been suggested that participation in these informal collectives nurtures important twenty- fi rst-century capacities such as collaboration, knowledge of how to build social networks, man-age information, direct one’s own learning, engage in design, and capitalize on opportunities for distributed cognition and the building of collective intelligence.

      I mean, yeah, I do think that as the 21st century evolves just about anyone can get involved in communities and projects thanks to all the resources we have nowadays.

    14. Luis, a skinny dark-haired 13-year-old boy, sits at a computer station in the back corner of the room with a set of plastic action fi gures from the X-men comic series, a basket of play dough, and an Intel Digital Blue stop-animation camera. He is producing his latest movie

      See here, they get even more specific, now we're actually talking about a specific person, Luis, the idea chances of the person reading this being named Luis, and being a skinny dark haired 13 year old boy who makes stop motion movies is a lot less likely, and its drawing your attention towards what this kid can accomplish at age 13.

    15. . A teenage girl sits at a large green table with her head bent over a Venn diagram. A younger boy sits at a nearby computer searching for images on the Internet using Google.

      This is such a specific example yet one that I can oddly relate to, super interesting way to start the article because its a scene that a lot of people can relate to.

    1. Think Gaston from “Beauty and the Beast,” who feigns concern for Belle’s well being when he sees her with a book (“It’s not right for a woman to read. Soon she starts getting ideas — and thinking!”).

      To be fair though, everyone else in the town loves Gaston, but why? I know he eats 4 dozen eggs every morning to help him get large, and hes roughly the size of a barge and all that, but even the song doesn't fully explain why they like him.

    1. shoe as a cupholder while sitting cross-legged

      Its almost as if hes trying to find a way to solve first world problems that are so minuscule that no ones ever thought of it as a problem before.