Although I'm far from a self-described "gamer," I've had several experiences where gaming has helped me learn in the process of my youth. I did play strict educational games (in my opinion, both "Typing of the Dead" and "Math Blaster" were great fun) but I feel even "non-educational" video games had a pedagogical impact on me. A good example of this is the N64 game "Paper Mario," which was (even by today's standards) a tough RPG. I think it took me about forty to forty-five hours as a kid to beat the game. Recently I looked back at the structure of the game (through some YouTube videos) and I was astounded that I was able to play it as a child-- you are often given complicated directives, objectives, and are forced to creatively solve a multitude of platforming puzzles. Also, you had to choose very wisely the ways in which you upgraded your character. Choosing the proper sidekick, attack moves, defense moves, and items to keep in your repertoire was a vital part of success in the game. In fact, the beginning of the game was reminiscent of "Mistakes over Sucuess." The game takes the phrase "Every Game Over is the start of a new game" literally-- in Paper Mario you are immediately forced to face Bowser at the beginning of the game and it's impossible to win. The entirety of the rest of the game is you, Mario, training to take another stab at Bowser and rescue Peach.