making similar demands on the reader/player to construct identities and narratives out of competing (and even conflicting) perspectives.
I see Gone Home as working similarly to many mystery books, which could be the reason why many people craving the familiarity of structured games may not enjoy the walking game genre. The player is somewhat forced to piece things for themselves instead of to follow the game's plot. Even in horror games, the goal is often to "survive" or to "not get scared," yet Gone Home didn't fall into any obvious category at first glance.