2 Matching Annotations
  1. Jan 2017
  2. si-582-w2020.s3-us-west-2.amazonaws.com si-582-w2020.s3-us-west-2.amazonaws.com
    1. At the same time, critical reflection does not just provide new 'facts;' it opens an opportunity to experience the world and oneself in a fundamentally different way.

      Critical reflection is more valuable for cross culture designing process. Grown in a different culture environment, the designer may hold different assumptions and experience the world in a different way than the users. In that case reflection process provides a process to fill the cultural gaps for designers.

    2. It recognizes that playful or ludic activities are not merely a matter of entertainment, or a waste of time, but can be a ‘mechanism for developing new values and goals, for learning new things and for achieving new understandings’

      Yes Ludic design reminds me of gamification and I wondered what is the difference between this two concepts.