Today, it’s the Wild West and you’re not competing with the next guy who’s doing morning drive, you’re competing with every comedian who has a podcast. You may be funnier than the guy down the dial, but you might not be funnier than Marc Maron, and you’re up against all of them now. Listen: you can start a podcast, everyone can start a podcast—but you got to get listeners.
- Aug 2018
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arstechnica.com arstechnica.com
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While iPod sales weren’t pushed by podcasting, making smaller, cheaper, and better hardware devices was certainly appealing to podcast fans.
access to technology grew the medium as a symptom more than a direct cause
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Winer released a Grateful Dead recording via RSS—a proto-podcast, if you will.
gross, but very interesting given the dead's history of mass distribution through underground tape trading networks that could been seen as an analog version of what he is trying to accomplish
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- Mar 2018
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gamestudies.org gamestudies.org
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From this theoretical and analytical point of view, characters in a story do not act the way they act because of who, what or how they are, but they are who, what and how they are because of what they do. A character doesn’t act in a particular way because of his or her psychological, intellectual or physical endowment, but he or she is endowed with certain psychological, cognitive and physical traits to make his or her actions believable and acceptable. From a formalist and structuralist point of view, the psychological traits of a character are part of the motivation and motivation is from this perspective a justification a posteriori that explains and naturalizes the character’s actions (Genette, 1969; Bordwell, 1985). For structuralist and formalist theorists, then, the function of a character’s personal traits is similar as to what the function of the personal traits of game characters is for game designers: “colour.”
the nature of characters
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- Feb 2018
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rheteric.org rheteric.orgICS064P00427
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The general exclusion of women from video-gaming framescan be viewed as part of a broader power issue in gender and technoliteracy.
agree
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Conservative pundits repeatedly castigatedvideo games and television as enabling irresponsible parents–mostly said tobe single mothers–to rely on an electronic babysitter instead of providingdecent parenting.
also relevant to my life
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promotion of low culture
seldes
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gambling
This has come back in recent years thanks to Loot Boxes
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For many parents,the problem is not what their children are doing on their Nintendo systems,but what they arenotdoing while locked inMortal Kombat- reading books,playing outdoors, making friends’
Relevant to my life
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anomie
lack of the usual social or ethical standards in an individual or group.
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Prior tothis period, arcades were framed entirely as places of safety, positive socializa-tion and even racial harmony:‘Look at all these people together–blacks,whites, Puerto Ricans, Chinese. This is probably the one place in Boston wherethere are not hassles about race’
utopian indeed
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Later stories focused on the high statusof ace players, but, with the vilification of arcades, the ace gave way to the‘computer nerd’stereotype or the awkward boy who turned to machinesbecause he was unable to connect with other human beings.
interesting
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It was not until home unitsfirst gained widespread popular-ity in 1981 and 1982 that adults suddenly began to be framed as shameful ordeviant in their game use, and it was not until the late 1990s that this framebegan to dissipate.
Why was it ok for games to be a social activity for adults, but not a personal leisure activity?
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Girls were also depicted as decidedly social intheir game use, whereas boys were framed as isolated:‘These games, unlikethe single-player games targeted at boys, are designed for crowding around thecomputer and playing as a group’
Interesting to me as In the modern era, I have experienced Females drawn more towards to single player games. This might be in response to toxic online environments seen in many multiplayer games of the online era.
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females were decidedly morefilled withsugar, spice and intelligence, but often with a lack of interest in technology.
low key calling games dumb?
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These younger cohorts, sometimes labelled as Generations‘X’and‘Y,’have now reached maturity and exhibit leisure preferences different than theBaby Boom generation, particularly in their use of technology.
Wouldnt the option to watch TV as a leisure activity be the same change in consuming technology as the jump from the baby boomers from their parents?
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f thetabula rasaof the new technology is quickly covered by social anxieties andaspirations, we can learn much by looking at those coverings.
This can also been seen in the modern focus on social media and the constant news blurbs about FB being bad for you
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hey say that women view the games as black holes, soaking up maleattention, and that even liberated wives are made nervous when their male protectors actlike little boys
wow
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oys, unlike girls, were alsodescribed as preferring repetition and less cognitive effort in their video games(Thomas 1996b), and in being concerned with games of reflex and skill ratherthan intelligence and strategy
interesting
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deep, primal leve
language
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he snakes,snails and puppy dog tails were implied to be natural ingredients, the resultsof which were hopelessly violent boys.
games were violent because their audience was boys or boys being naturally violent are distinctly pulled toward the medium?
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But even with this growing respect, cultural critics still suggest thatgames are incapable of creating artistic experience in the way movies can
relevant to this class
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qualitative frame analysi
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News media increasinglyserved as a conduit for anti-feminist, and often anti-mother, rhetoric in the1980s (Faludi 1991), and, despite real gender progress in news rooms, journal-ism continued to be a profession dominated by men
Very curious what the author means by anti Mother. From my understanding the 80s were an age of Conservatism that would reinforce the ideal "traditional" mother
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For families of all descriptions time became scarcer,while disposable income for leisure increased. This combination impacted leis-ure activities, which became‘intense, frenzied, and compressed instead ofevenly metered throughout the year’
This is something that I wish was gone into in more depth. The economic side of the argument makes sense , but how does one judge the pace at which we consume our leisure time?
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The portrayal of science and technology isespecially subject to media framing because audiences must rely on experts andjournalists to make sense of new, and sometimes confusing, information
I would think this to be true of most information
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ironically often the use of a previously feared medium
very interesting cycle
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For radio, itwas a major change in attitudes about race and sexuality
I have tangentially heard about the other issues, but not this one. I am very intrigued
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nickelodeon,
Arcades where you could view short films for 5 cents, not the TV network
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Ignoring these social factors, or pretending that they are not there, limits ourability to understand new media clearly.
They are products of the time after all
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But with the exception of violence effects studies on children, andsome recent work on gender and identity in gaming, the video-game industry –which in 1999 equalled motion pictures in domestic revenues (Graser 2000) –remains largely ignored by communication studies scholars.
Fairly confident that the video game industry currently makes more money than the film industry annually
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- Jan 2018
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www.atlasobscura.com www.atlasobscura.com
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“Not only did I make a game that came in first,” he says, “I made a game that’s a queer story that came first.”
From the basic details given here, I am curious how wizard sniffer addresses this
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In Harmonia, by Liza Daly, you play an adjunct professor investigating the disappearance of the person whose class you’re teaching. Most of the choices in the game are about how deeply you want to dig into the text. Links lead to footnotes. The world isn’t made of rooms, but of historical facts.
interesting
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Technically, howling dogs is a “choice” game, where paths branch and the reader chooses the next move, but the choices don’t drive the plot.
I wonder how truly interactive this is
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To this day, entries in IFComp are supposed to be playable in under two hours.
Interesting in comparison to Visual Novels which can take several hours and multiple play throughs to truly complete. Is this 2 hour expectation a limit or a way for IF to be more easily accessible?
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In the 1990s, people nostalgic for these games found their ways to Usenet boards for interactive fiction, where Infocom fans gathered along with people experimenting with hypertext fiction, in which links let stories branch and move in ways impossible on the printed page.
how the internet interacted and changed IF
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Then graphics appeared, and fewer people wanted to play games with only words when pictures were an option.
Like literature, text based games require more of your imagination to build itself. Other than novelty, what else drove the the mass change over to play "graphic" games?
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A piece of interactive fiction was the spark that grew into the misogynist controversy known as Gamergate,
Very interesting to me. Gamergate is something that I have limited knowledge of, but I remember the coverage
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But interactive fiction can do much more than strand you in the past with Maya warriors or leave you stumbling around a dungeon for hours. A game might cast you a person struggling with depression, put you in conversation with a piece of art, or require that you eat your way out of a castle made of food.
I thought she was trying to say that interactive fiction is different from text based games like Zork, but I think the point of this is to say that interactive fiction can take shapes different from what we expect as games
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elearn.mtsu.edu elearn.mtsu.edu
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Noteven a lark or an oriole, those mild plantation birds, ever visited my clearing.
I dont think this is true
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hat I never had been bor-r-r-r-n!
Never realized Thoreau was so cynical
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Irealized what the Orientals mean by contemplation and the forsaking of works.
meditation
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I did not read books the first summer; I hoed beans.
You should devote your life to knowledge, but I didnt
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We spendmore on almost any article of bodily aliment or ailment than on our mental aliment. It is time that wehad uncommon schools, that we did not leave off our education when we begin to be men andwomen
on education
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We are underbred and low-lived and illiterate;and in this respect I confess I do not make any very broad distinction between the illiterateness ofmy townsman who cannot read at all and the illiterateness of him who has learned to read only whatis for children and feeble intellects.
harsh
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If others are the machines to provide this provender, they are the machines to read it. Theyread the nine thousandth tale about Zebulon and Sophronia, and how they loved as none had everloved before, and neither did the course of their true love run smooth—at any rate, how it did runand stumble, and get up again and go on
seems to hate genre fiction
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perchance have been convicted by the wisdom of one good book, the Bible, and for the rest of theirlives vegetate and dissipate their faculties in what is called easy reading.
bible not worth much?
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Those who have not learned to read the ancient classics in the language in which they were writtenmust have a very imperfect knowledge of the history of the human race; for it is remarkable that notranscript of them has ever been made into any modern tongue, unless our civilization itself may beregarded as such a transcript.
classist?
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With
section 2
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or Sunday is the fit conclusion of an ill-spentweek, and not the fresh and brave beginning of a new one
fiesty
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lmost the last significantscrap of news from that quarter was the revolution of 1649;
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he penny-post is, commonly,an institution through which you seriously offer a man that penny for his thoughts which is so oftensafely offered in jest. And I am sure that I never read any memorable news in a newspaper. If weread of one man robbed, or murdered, or killed by accident, or one house burned, or one vesselwrecked, or one steamboat blown up, or one cow run over on the Western Railroad, or one mad dogkilled, or one lot of grasshoppers in the winter—we never need read of another.
I would love to hear his thoughts on modern social media
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Formost men, it appears to me, are in a strange uncertainty about it, whether it is of the devil or of God,and have somewhat hastily concluded that it is the chief end of man here to "glorify God and enjoyhim forever."
Mr Crowley what goes on in your head?
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ll intelligences awake withthe morning
disagree
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Both place and time were changed, and I dwelt nearer to those parts of the universe and to thoseeras in history which had most attracted me. Where I lived was as far off as many a region viewednightly by astronomers.
imagination, created realities
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not by having imprisonedone, but having caged myself near them
imprisoning himself?
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The real attractions of the Hollowell farm, to me, were: its complete retirement, being, about twomiles from the village, half a mile from the nearest neighbor, and separated from the highway by abroad field; its bounding on the river, which the owner said protected it by its fogs from frosts in thespring, though that was nothing to me; the gray color and ruinous state of the house and barn, and thedilapidated fences, which put such an interval between me and the last occupant
value of solitude
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I found thus that I had been a rich man without any damage to my poverty.
rich in imagination or morals?
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or a man is rich in proportion to the number of things which he can afford to let alone
Interesting. One is rich when you can afford to not care about your property?
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At a certain
beginning of section
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www.slate.com www.slate.com
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The books were even blamed for a handful of murders and suicides committed by young boys
Also like several incidents "linked" to video games in the 90s
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The cheapness that had made them so unsuitable for fine books and government records made them excellent fodder for experimental, unusual, and controversial literary developments.
Paralleled in the old school game styles (2D platformers, 8 & 16 bit styles) that many indie developers use to make games that big budget titles have long moved past
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No longer was literacy necessarily a signifier of wealth, class, and status. This abrupt change created a moral panic as members of the traditional reading classes argued over who had the right to information—and what kind of information ought to be available at all.
Interesting in a modern context when the same arguments can be applied to how we consume information and how we question the reliability of said information
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