Ability Themes
Am I thinking about these wrong? I think I default to ttrpg conventions where classes are complex and long, and require internal flexibility to be differentiated (you don’t want every Paladin to play identically to every other Paladin, so you introduce subclasses, or feats, or archetypes in pathfinder, etc.). But in a lot of TRPGs the classes are much shorter sets of purchasable abilities, and differentiation comes from the combination of classes. What if classes were shorter, simpler, and arranged in more complex trees - ie these builds/themes like Juggernaut or Vivisectionist become classes into themselves, and Legionnaire/etc have to do less heavy lifting. Would that be more or less satisfying?