More robust processes are available, but are not often used.
Why are these processes not used? Is it due to time and resource constraints? What can we do as designers to try to make this happen more often?
More robust processes are available, but are not often used.
Why are these processes not used? Is it due to time and resource constraints? What can we do as designers to try to make this happen more often?
Table 2
At this point, I was able to see the evolution of how learner analysis and persona development differ. The motivation and learner needs are the key differentiating factors between them.
Learner Analysis Worksheet
The questions listed in the Learner Analysis Worksheet are those that came to mind in the first article when it noted that a persona tells a story. I immediately thought about how I would construct a persona, what would go into it, what would I need to know to inform my design? These demographics is how I would start to develop that story.
Using personas to build empathy for adult learners helped surface important design elements that may have been ignored.
I feel this is key because it is the lesson learned or the purpose of why personas and empathy are necessary in learning design. It is the evidence that by designers putting themselves in the shoes of the learner they're able to enhance the learning experience by capturing needs that are missed when approaching design solely from a theory-based approach.
A persona must tell a story
Thus far in reading I kept thinking about how the idea of a persona reminds me of the learner analysis. The idea the there aspects or characteristics of the learner that should influence how the learning is design. Over the course of reading that articles, it revealed how they are actually different and that's important to LXD.