15 Matching Annotations
  1. Feb 2021
    1. The launching area for Season of the Chosen is called the H.E.L.M., which is an acronym for Destiny gibberish that exited one ear shortly after entering the other. It’s a big space full of hallways and closed doors that seem likely to open up later in the season or sometime further down the road. In the meantime it’s kind of empty and lonely, though I do love the Star Trek: The Next Generation-style polished wood surrounding the war table.

      3: This is my cited evidence for the third annotation. Bullet points are quite casual in tone, and are thusly very readable, they vary in size but reflect the same density of writing the introduction and conclusion paragraphs employ. Which is indicative of all writing in this community. Finishing each bullet point leads the eyes forward, and gives micro-accomplishments for the reader, and that helps to keep eyes on these articles, leading to a multilayered successful post.

    2. Ethan GachPostsTwitterKotaku staff writer. You can reach him at ethan.gach@kotaku.comShare This StoryGet our newsletterSubscribeMore from Kotaku'Shop Contest: Super Bowl 2021, Winners!I Killed A Very Big Deer In Valheim, And It Was Metal As HellSuper Mario 3D World Penis Uncut On SwitchThe Division 2 Will Get More Updates, Announce Seemingly Surprised Developers

      4: This is my cited evidence for my fourth annotation. Mr. Gach's credentials are posted to show his ethos in the community, and then in a cyclical way, the articles established ethos reflects back on him as part of his writing portfolio. It also illustrates that he is both within the Kotaku digital community, but also his twitter handle illustrates his overlap into other digital cultures that may not be as visible to his audience; such as sub-communities in twitter, and other sub-gaming communities.

    3. its content roadmap,

      2: This is my cited evidence for annotation two. It leads off site to the developer Bungie's information page, this adds extra detail due to the word limit, but also adds to the persuasion of the article. While also enhancing the authors ethos because they employ good sources. And lastly, it participates in helping to support the articles logos, in persuading the sub-community of the Destiny game who are also participate in the Kotaku community - that they should look forward to this content.

    4. But I’d be lying if I said I wasn’t already feeling daunted by yet another set of artifacts, upgrade nodes, and season pass rewards to rank up.

      1: This is my cited example for my first annotation. It's appealing to a feeling of fear in the author, relating it to potential nerves on the audience's part when attempting to start playing the content. He is using himself as the subject to help relate the content to the reader. While his use of "oh shit" is entertaining and draws a stronger author reader connection, thanks to a casual tone that walks the line of something informal and formal. Which is something all articles on the website do.

    5. {"@type":"NewsArticle","@context":"http://schema.org","url":"https://kotaku.com/destiny-2s-season-of-the-chosen-is-good-so-far-1846234532","author":[{"@type":"Person","name":"Ethan Gach"}],"headline":"Destiny 2's Season Of The Chosen Is Good So Far","description":"Season of the Chosen went live in Destiny 2 today, and with it a whole new set of things to grind for. So far, these things—new armor, guns, and exotic gear—seem pretty cool, with interesting new perks to make them worth chasing. But I’d be lying if I said I wasn’t already feeling daunted by yet another set of artifacts, upgrade nodes, and season pass rewards to rank up.","dateline":"02/09/2021 at 19:00","datePublished":"2021-02-09T19:00:00-05:00","dateModified":"2021-02-09T19:00:03-05:00","mainEntityOfPage":{"@type":"WebPage","url":"https://kotaku.com/destiny-2s-season-of-the-chosen-is-good-so-far-1846234532"},"image":{"@type":"ImageObject","height":675,"width":1200,"url":"https://i.kinja-img.com/gawker-media/image/upload/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200/qllyzsvzfppnvounujeg.png","thumbnail":{"@type":"ImageObject","height":180,"width":320,"url":"https://i.kinja-img.com/gawker-media/image/upload/c_fill,f_auto,fl_progressive,g_center,h_180,pg_1,q_80,w_320/qllyzsvzfppnvounujeg.png"}},"articleBody":"Season of the Chosen went live in Destiny 2 today, and with it a whole new set of things to grind for. So far, these things—new armor, guns, and exotic gear—seem pretty cool, with interesting new perks to make them worth chasing. But I’d be lying if I said I wasn’t already feeling daunted by yet another set of artifacts, upgrade nodes, and season pass rewards to rank up.\n\nThe villains du jour this time around are remnants of the Red Legion, a faction that now controls the Cabal and is loosely inspired by the Roman Empire. Empress Caiatl, daughter of year one raid boss Callus, wants you and the Vanguard to pledge allegiance to her, but of course Zavala, Osiris and co. aren’t having it. And so the two sides are at war (again), providing a new reason to shoot legions of lumbering space Goombas in search of new rewards and lore dumps.\n\nI’ve played around with the new content for about three hours now. So far most of my impressions are pretty positive, though I’m less hopeful about the larger existential questions swirling around Destiny 2 as it passes the halfway point of its fourth year. Here’s a quick rundown:\n\nThe launching area for Season of the Chosen is called the H.E.L.M., which is an acronym for Destiny gibberish that exited one ear shortly after entering the other. It’s a big space full of hallways and closed doors that seem likely to open up later in the season or sometime further down the road. In the meantime it’s kind of empty and lonely, though I do love the Star Trek: The Next Generation-style polished wood surrounding the war table.\n\nThe war table is where you grab seasonal bounties, upgrade seasonal nodes, and cash in seasonal currency for new seasonal engrams. It seems modeled after Variks’ upgrade nodes from Europa, which were nice and streamlined compared to seasons past.\n\nThe H.E.L.M. is also where the Prismatic Recaster, brought back from Season 11, is now located. Here you can refocus Umbral Engrams, which have also returned, transforming them into Season of the Chosen weapons and armor or into random gear from the rest of the game’s current loot pool. It appears to be currency-based, rather than upgrade-driven like the original version, which is a relief, since grinding that thing the first time around was painful enough.\n\nThe highlight of Season of the Chosen is the new Battlegrounds activity. It can be accessed from the surface on Nessus and Europa, or from the Strike Playlist after completing some initial story quests. You fight waves of enemies in a patrol area, then head deeper into one of the nearby underground caverns, fight more waves of enemies, and eventually end up at a Cabal boss in a small arena filled with still more waves of enemies. It’s short, varied, and a breezy way to burn through bounties—everything you’d want from a seasonal activity you might be running dozens of times a week.\n\nAt the end of a run you get your normal Strike Playlist rewards chest, followed by a second Battlegrounds chest you can smash open if you’ve charged up your Cabal hammer artifact. This Hammer is like Season of Opulence’s Chalice. You insert gold coins you earn throughout other activities in order to unlock the extra chest, and the way you upgrade the hammer will affect what rewards are inside. Opening treasure chests is fun. Smashing them is even more fun. Again, nothing new here, but this loot loop feels better optimized than many of Destiny 2’s past ones.\n\nThe Crow has finally left the Tangled Shore and is ready to hang. He’s even got a Phantom of the Opera mask Osiris makes him wear so that no one else in the Last City recognizes him and goes “Oh shit, you killed Cayde-6, aka Nathan Fillion.” It’s a nice touch. Hopefully he becomes more involved as the season progresses.\n\nThere’s a new exotic bow called Ticuu’s Divination that reminds me of Gears of War’s Torque Bow. Fire it from the hip and three homing shots will whip around corners to hone in on a target. Hold down and fire a precision shot at that target and it will explode with a detonation that is both satisfying and perfect for ripping through Cabal mobs. I don’t normally like bows, but I like this one. The rest of the new exotic gear looks similarly powerful, which is good for providing new loot to chase but also makes the older stuff I already have feel boring by comparison.\n\nThe new patch is live, and seasonal challenges have replaced weekly bounties. As someone who almost never finished weekly bounties, I’m looking forward to this change. In a game that feels increasingly transient, having season long challenges is both easier to keep track of and feels more substantial. Swords have been nerfed too, but I (and everyone else I see) are still using them just fine in Battlegrounds. Meanwhile, rocket launchers were buffed, but I’m still not sold on them. Bungie also boosted recoil for PC players ahead of the cross-play update planned in the near future. I imagine this will suck for PC players, but I don’t play on PC so I can’t say at the moment.\n\nSunsetting is more of a bummer than ever. As some of my favorite weapons get closer to their power cap (I’ll never let you go, Gnawing Hunger), Bungie’s current approach to loot sustainability and sandbox balancing feels more misguided than ever. Philosophical disagreements aside, it is still completely bonkers to me that players have to grind for new versions of re-issued weapons rather than being able to infuse up the older but otherwise identical versions. Also I got another Long Shadow sniper rifle in one of my first few Legendary drops this season, and it’s still at an older cap than the current season’s. Why is this loot game wasting my time with arbitrary expiration dates?\n\nThe Devil’s Lair and Fallen SABER strikes from Destiny 1 are back and I missed them. The more time marches on, the more I long for the comparatively simple and straightforward pleasures of the first game.\n\nThere’s a lot planned for Season of the Chosen according to its content roadmap, including new versions of Battlegrounds and a new strike based in the Last City called Proving Grounds. Based on my first few hours with what’s already live, Season 13 seems like it will have as many good reasons for Destiny players to keep playing Destiny as any previous season. But so far it hasn’t shown any signs of doing anything bold to change up the game’s underlying formula or how players interact with it. At times that’s enough for me, but increasingly I find myself hoping for something more, and disappointed when it never quite materializes. \n\n\n","articleSection":"Impressions","keywords":["destiny","windows games","multiplayer video games","cabal","heroes of the storm","grinding","video gaming","games","video games","first person shooters","role playing video games","playerunknowns battlegrounds"],"publisher":{"@type":"Organization","@context":"http://schema.org","name":"Kotaku","url":"https://kotaku.com","logo":{"@type":"ImageObject","url":"https://x.kinja-static.com/assets/images/logos/amp/logo-kotaku-amp.png"},"sameAs":["https://www.facebook.com/kotaku","https://www.youtube.com/user/KotakuNYC","https://twitter.com/kotaku","https://instagram.com/kotakudotcom"]},"video":[]}Ethan GachTuesday 7:00PM411

      5: This is my cited example for my fifth annotation. This is an active article, it is a measurement for audience engagement and success is shown in this bar. As I write this it has 41 comments, one can argue that the more shares, bookmarks, and comments on this article, the more it is pushed to the front page of Kotaku. This is active success, versus my articles passive success. My article merely participates in the visual rhetoric of Kotaku, but still labels it as part of the community.

  2. www.reddit.com www.reddit.com
    1. [OC] Session Review

      I am annotating the title of the post because I am referencing the cartoon, I believe that it is my pathetic appeal. And I will elaborate more within my post.

    2. [OC] Session Review .t3_lb6acc ._2FCtq-QzlfuN-SwVMUZMM3 { --postTitle-VisitedLinkColor: #979798; --postTitleLink-VisitedLinkColor: #979798; } Art

      This original post, with the cartoon and post title is my example of a pathetic appeal. I will elaborate further within my post.

    3. I've been DMing for about a year now and I have only recently come to realize that the best parts of the session are where I don't have to say anything. My players are busily creating the world through their characters' interactions and all I have to do is sit back and be pleased to know I helped them get there.

      I believe this is an ethical appeal, and I will elaborate in my post.

    4. I spent at least a few hours overall trying to nail down my character voice. A few weeks before our first session, when I was bored in traffic, I’d just start talking aloud in different accents that I thought were funny. Landed on a sorta Boston accent and I always talk in that voice when I’m in character.

      I believe this is a logical appeal. And I will elaborate more in my post.

    5. You probably know this but it's always worth repeating: you don't need to do an accent to do a voice (mannerisms! pitch!) and you don't need to do a voice to roleplay.

      I believe this is a logical appeal, and I will elaborate more within my post.

  3. Jan 2021
    1. I look at young kids today—in particular my niece and nephew—and feel concerned about the incredible amount of time they spend glued to screens. This feels somewhat hypocritical given my own history, and also points to my ongoing ambivalence about potential long-term health and lifestyle effects of excessive gaming

      This is a contrast to the week 3 readings, where do you consider this view point to originate. Is it a remnant of the pre digital past? Or as the teachers employed in the reading, would 'productive' uses of digital space bring more wide spread acceptance to participation within them.

    2. In fact, my parents seemed to embrace games, with mom championing the social aspects of gaming and my dad singing the praises of the more practical benefits: that playing games can sharpen skills like deduction, problem-solving, and hand-eye coordination

      Are these arguments in favour of gaming now outdated? Have they been superseded by cultural acceptance, or are they still foundational arguments in favour of gaming and digital cultures?

    3. They emphasized limits like playing after I finished my homework or stopping at a certain time to get ready for bed

      This is a stark parenting contrast to Brian, is one better than the other?

    4. which I believe my dad played. I never saw him play another video game console until I got a Wii, which he enjoyed.

      Does motion integrated technology prove to be more inviting and easier to use than more 'traditional' digital mediums?