7 Matching Annotations
  1. Feb 2021
    1. In Minecraft, creating one’s avatar is an opportunity to consider how children want to present themselves in the game and what messages they convey to other gamers through their “skins.”

      Here the author states how minecraft allowing one to create an avatar is an opportunity for children to consider how they woul like to be represented and I completly agree this give children the chance to express themselves in a creative matter.

    2. Observation is a crucial first step for learning how to fully participate in any activity, and digital games are no exception. Caregivers who look closely will see that children who appear to be merely observing a game are also asking questions, strategizing and hypothesizing, or posing “what-ifs.”

      Here the author states how obsertvation is a crucial first step for learning how to partcipate in any activity. I agree with this statement because many like myself feel that we are visual learners.

    3. Like Minecraft, online games that run on mobile technologies, such as tablets, allow family members to play next to each other at home or while they’re on the move. This allows caregivers to understand and supplement the quality of children’s gameplay by participating in the game. They no longer worry about the quantity of screen time from an outsider perspective.

      Here the author states that mobile technologies are allowing family members to play right next to each other or on the go which allows caregivers to gain a better grasp on the quality of the games children are playing.

    4. Minecraft, a game in which players build protective enclosures against monster attacks, encourages collaborative problem-solving either in person or online. Playing with another gamer means having more resources to build with and more strategies to employ, since different players bring different expertise.

      Here the author shows how video game Minecraft is able to help players come together and collarborate on how to solve problems now matter the diffference in skill, level or expertise.

    5. Beyond getting out the vote, Ocasio-Cortez and Omar used the platform to educate potential voters about health care issues and fossil fuel dependence. They used the game’s ship as a problematic example of oil consumption.

      Here the author shows that U.S. Reps Ocasio-Cortez and Ilhan Omar used gaming as a platform to educate their viewers about health care issues and fossil fuel dependnce they even went on to use the video game's ship as an example of oil consumption.

    6. In October, U.S. Reps. Alexandria Ocasio-Cortez of New York and Ilhan Omar of Minnesota amassed more than 4 million viewers while playing the video game Among Us together on Twitch, the popular livestreaming platform for gamers.

      Here the author shows U.S. Reps Alexandria Ocasio-Cortez of New York and Ilhan Omar of MInnesota gaining a grand sum of 4 million viewers while playing video game among us, this shows that video games is a great way to gain traction

    1. One of the most significant developments in understanding motivation, particularly in relation to online gaming, is self-determination theory (SDT), developed initially in the 1970s by Edward Deci and Richard Ryan. This theory has been applied to games, but also to industries such as education, business and sport as a means of understanding what encourages people to act and behave in particular ways.

      Here the author explains the self-determination theory and that it even applies to more then just games to further help understanding of what encourges people to act and behave in a certain way when playing games.