9 Matching Annotations
  1. Sep 2019
    1. Knowledge constructed as multilinear rather than monolinear, it is argued, threatens to over-turn the organisation and management of knowledge as we have known it to date, since allexisting knowledge systems are founded upon the principle of monolinearity.

      Why has this not changed significantly? It is very easy to learn in linear order or groups but there has not been good ways to construct knowledge multi linearly in modern times

    2. Reproducing the ‘rich sensorium of human experience’ is the kind of claim that recallsMarshall McLuhan’s view that media should be understood as extensions of the human body

      The more media becomes more as extensions of the human body, the more engaging media seems to be. I like the description as extensions of the human body because I see this trend of media going towards an augmented and virtual reality. Even animation and games are trending towards becoming more realistic and engaging, almost bringing the human experience onto a media platform

    3. Equally the many interventions and manipulations enabled by this facilitycreate the qualities of interactivity

      At what point is interactivity, interactivity or just multi optioned navigation

    4. How do theymake a text for a reader knowing that they have very many possible pathways through it?

      Especially since we've seen from how people dictates how technology is used, i think in a similar vein, text cannot dictate how readers navigate it, but the reader decides that

    5. computer-mediated commu-nications (CMC) have offered unprecedented opportunities for making connections betweenindividuals, within organisations, and between individuals and organisations

      As virtual reality and augmented reality increases in prevalence I'm curious how computer-mediated communications could bridge communities into being interactive communicating

    6. immersive interaction will also include the potential toexplore and navigate in visually represented screen spaces

      this seems to be the distinction of how new media offers a new space of interactivity.

    7. directly intervene in and change theimages and texts that they access

      This makes sense, but also what makes a video game full of different character/story choices different from a complex choose your own adventure book? This new and old media both behave similarly in terms of being "interactive"

    8. Most commentators have agreed that it is a concept that requires furtherdefinition if it is to have any analytical purchase

      This makes sense. Interactivity is seen as more of a buzz word nowadays. To me, anything we use our senses to perceive feels interactive to me