I also knew now how these details fit into the larger scheme of thewhole game, r
With context, we can draw on previous examples of simpler experiences for addressing similar contexts in harder situations.
I also knew now how these details fit into the larger scheme of thewhole game, r
With context, we can draw on previous examples of simpler experiences for addressing similar contexts in harder situations.
The Vikings now control Ethandum.
This starts with overall objective, then describing major tasks to be accomplished, and observations to determine actions. One of the actions requires a practice the player might not know, so engage player with that practice in context of the problem with descriptions of how to accomplish it.
Each tutorial places its basic skills in a scenario that is just a simplified version of thereal game. This allows learners always to see how these basic skills fit into the game as awhole system and how different skills integrate with each other.
I would compare this to a figure or explanation of a word problem in a text book. You get a basic example of how the concept and practice are related to real life and after you make your own connections based on this simple solution.
When the learner places the mouse on each choice above, a box is displayed at thebottom of the screen detailing just what historical event each choice will deal with andwhat skills the learner will learn by making that choice.
Important that the user is offer choices with context. This gives another reason to engage.
Such role-playing in our minds helps us tothink about what we are about to do and usually helps us to do it better.
Role play is my favorite learning practice as a learner myself. This is our practice moment, our organization moment, our reflection moment. I've been reading on this more in my other classes and it blows me away, knowing how impactful this practice is, that I have not intentionally used it during courses I direct.