5 Matching Annotations
  1. Sep 2019
    1. we define a class to be a description of what the data look like (the state) and what the data can do (the behavior).

      Classes are the blueprints. Objects are the created pieces from the blueprints.

  2. Jan 2017
    1. Thisistheideathateachinputtoasystemshouldberepresentedbymanyfeatures,andeachfeatureshouldbeinvolvedintherepresentationofmanypossibleinputs.

      Sounds confusing, but think about the previous example of the picture with the woman and the different layers.

      Think of the input as the picture, and it being represented by may features, like edges, shades, shape, etc.

      Then those generalized concepts or features, being reused across different aspects of the photo, say for different parts where edges exist, or shapes. A very loose comparison is a reusable class that occurs throughout the program .

    2. Contents

      Hello World! Social reading is here.