7 Matching Annotations
  1. Jun 2020
    1. In an age that often feels more divided than ever, video games are enabling us to connect with others in new ways that feel familiar, while providing a path forward to reimagine the intersection of play, the power of communities and the significance of social impact.

      Video games have opened up more possibilities by allowing people to connect with each other.

    2. A 2008 study found that one out of five casual video game players had a physical impairment of some sort.

      Videos games allow such a large variety of people to play them which helps even more people get connected.

    3. Today, some 63% of adult players play with others, often in squads that get together both online or in person.

      People are forming groups to play with each other. The common thing of gaming seems to be bringing a lot of people together.

    4. They like different sorts of games but also find they have genres in common, and they regularly play with (and against) people from other countries who might not even speak their native language.

      Meeting people online could mean that you run into people from different countries that have different languages.

    5. The current video game audience is largely split down the middle when it comes to men and women (54% vs 46%).

      Most people tend to think that gaming is a guy thing but both genders play a lot of video games.

    6. Video games now provide the platform for this authentic, collaborative play that broadens perspectives and builds new communities by connecting people who may otherwise have never met.

      People who may have never crossed paths in person can meet each other through gaming. Could be close distance or even long distance.