tudents individually and collaboratively author proposals
definitely promoting participation between students is awesome! i wonder if educators participate in this as well?
tudents individually and collaboratively author proposals
definitely promoting participation between students is awesome! i wonder if educators participate in this as well?
Furthermore, we suggest that MSC serves as a model for scaffolding student trajectories toward legislative authoring and legislative advocacy
I think this is a really great goal and mission to have in mind, I'd be interested to figure out how they are or plan to do this?
The curricula of schooling’s civic priorities arise from textbooks, socialization to consumerism, and preparation for social productivity (Willis 1977).
I think this may be a little outdated of a study to use, considering schools are now a lot more open to more than just textbook concepts in their curriculum.
While these powers have grown, too, thanks to the resources of technology, the evolving relationship between masses and elites includes a transformation of agency on both sides of the equation.
I really like this quote, but I also think it's limiting to say that the relationships between the masses and elites is quite as transformative as this article makes it seem
Christian missionary orientation of Invisible Children (Kligler-Villenchik and Shresthova 2012) to the immigration activism of the DreamActivists (Zimmerman 2012), from the libertarian outlook of the Liberty Movement (Gamber Thompson 2012) to the progressive orientation of Occupy Wall Street
examples of DML3?
“participatory politics,” does not derive from the tradition of its political uses, although that history o%ers some analytically useful conceptual resources. The
since this has been said multiple times throughout many readings, I'm assuming this is important.
Members not only circulate information but also create original content
this is such a cool and interesting part of digital media now, where literally anyone can publish anything. also a little scary if it's used in the wrong way, but it illustrates how technology has become way more accessible to any and all who want to use it.
!nition of politics were to lead to a focus only on traditional, long-standing institutions and practices,
again, I think that the question is raised in concerning if something can be considered political whether or not the intent was to be political
de!ne issues of public concern and to exercise power in relation to them.
I like how the authors included this aspect as well. I think sometimes that we forget about the voice that we have as individuals when we think about strictly solitary actions, as there are many people who may feel and think the same as us
we identify critical choices that need to be made in our current moment concerning the cultivation of high quality socio-political relationships generally
This is interesting, because sometimes the things that people identify as "critical" are not to others and vice versa; in the end, it's all about perspective and beliefs about certain issues.
facilitated cultural changes but also changes in political expectations and practices.
does media then also create more responsibility for participants, or is it the individual that is expected to be successful by themselves within media?
anklin Roosevelt’s use of radio for !reside chats and th
I didn't think of Roosevelts fireside chats as something that was digital media but it totally is. I wonder what kind of other stuff that we overlook as just an event of history or everyday life is an advancement of media
conduit for political information and a major public arena where citizens express and exchange their political ideas; raise funds; and mobilize others to vote, protest, and work on public issues.
It's pretty cool that social media can be the broker and the enhancer for basically all aspects of life today
a man walks by a homeless person lying on the street and does nothing. In the next frame, he is at his computer – "What's this?!! Sally needs a bag of fertilizer for her Farmville farm? I better get right on it!"
there was a study done by Darley and Batson (1973) that shows how people will stand by (not be a good samaritan) if there are others around because they assume others will do something about it
We examined how often youth participated in politically driven online activity
activity that was purposely politically driven or not intentionally political?
individuals may choose primarily to read viewpoints and engage with those whose views align with their own
it's a little scary that this seems to be a truth of the society that we live in- we pick and choose information that we feel supports the narrative we believe in. In other words, we cultivate stories and look for evidence of the story we make up after
may function similarly to offline
not only are online and offline participatory cultures similar to each other, they often affect one another. although one's online and offline personas and behaviors can be different, both will most likely affect how the individual thinks.
64 percent of teens report creating online digital content, and 28 percent have written and designed an online journal or blog
this number has probably grown in the last 10 years
convenient spaces
There's a reason why online sources are probably the most used- they're the most accessible and shareable across media platforms. Is it a good or bad thing that online sources are the most used to gain information about politics? at this point, what's the difference between reading a newspaper or magazine online rather than printed?
politically “disengaged’
I think this is not really a great way of putting it, like there's a lot of young people who know what're going on in politics, but they just don't vote and act on it. So to say they're politically disengaged doesn't seem right, maybe not just taking part of their civic duty to vote.
gaming groups generally have competitive play as a core practice, while alsosupporting sub-groups and more “elite” or high-investment practices such as designing andcoding new levels, creating fan videos, or curating knowledge on a shared wiki.
there's actually special interest focus groups that pay people 18-25ish about their thoughts and involvement in online gaming that want to know how gaming affects how you act in the real world and what responsibilities you take.
social media as a tool for advocacy may be simple limits to attention
this seems too true, kinda sad, but true
social bonds, collective expressions, and shared practices
people form groups over all media platforms via groups, hashtags, comments, memes, and use those same platforms to strengthen relationships as well
capital P” politics in everyday life and want to distinguish themselvesand their work from the figures who self-identify as politicians and from the kinds ofevents typically understood to be motivated by politics
interesting way to describe what possibly draws people away from politics
“hashtag activism”
any trending twitter hashtag is interesting to even just observe while its' happening and it's an excellent way to stay connected while not watching TV network news
general cogni-tive competencies that are transferable to any new discipline, problem or context, in orout of school
isn't this the point of school anyway? to get skills that not only apply to school, but life outside of formal education?
contestation
this seems a bit biased- to think that all actions of youth are done to result in rebellion. not to say that there aren't plenty of youth who want to and do these acts as a form of disputing something, but there definitely seems to be a bit of bias in this source to generalize the thought process of youths.
hybrid narratives
This term confuses me as to why it is a hybrid? Okay, young people are exposed to more culture and events than before with the introduction of the internet, but I don't understand why it's such a huge deal to say that this exposition causes them to be more active in certain political topics.
can be actively brokered bypeers and adults, and through organizational infrastructures.
it's important to have perspectives of other people and experiences in order to form a well-rounded opinion. Media is such an important part in spreading knowledge and news about the current world so that we know, especially in voting and other processes of the like, how to act accordingly.
supported by informal mentorship
interesting to think of members of a community who show others new concepts and ideas as "mentors". Since most times, people like older siblings, parents, teachers, or friends help one to be aware about institutionalized politics and the practices of it.
they cannot persist in crafting their own identities as independent learners.
seems biased to think that failure in school lends itself to failure as an independent learner
graduates will possess the knowledge, skills, and habits of mind necessary to succeed and contribute in the twenty-first-century global environment
what does the school and its' program find as "necessary" to succeed and contribute to the society these students will be living in once they graduate? what are their values and beliefs?
a need to know, a need to share and reflect, an occasion to share, a context for ongoing feedback and evaluation,
these are probably important
hey also connect with other students in the school community, both to share exper-tise and to play together via the building of solutions.
helps the students feel like they are participating in the game culture and they are important/ their content matters within the community
eek out and synthesize knowl-edge from different domains
almost sounds like transmedia navigation?
“Snapshots of a Student’s Life,”
sounds kind of like the "My Learning Ecology" project we just did before.
reconsiders “school” as just one node within a larger network of learning spaces within and across which students move
I agree, as school is a place where formal education occurs- a student learns many things outside of school
tudents and teachers together will gain the skills necessary to meet these requirements and even surpass them
The students and teachers learning together is a really cool and unique way of going about education. This really promotes the idea that there is not a cap to learning and that each individual requires a different amount of attention and direction in order to complete their goals.
research, theory building, hypothesis testing, evaluation, and critique, followed by a public defense of results.
This seems really mature for students who are in elementary/ middle school
aims to create a learning environment for students in which they act within situated learning contexts to solve com-plex problems in math, science, English language arts (ELA), and social studies in gamelike ways
Q2L encourages students to do the same as they would in a normal academic environment, but using a different method of encouragement and requiring the student to pull on their learning a bit more.
“situated,” we mean that students are asked to “take on” the identities and behaviors of designers, inventors, writers, historians, mathematicians, and scientists in contexts that are real or meaningful to them or both.
Seems kind of like a simulation, where students take the role in the first person point of view so they are able to discover aspects and ideas individually, and it promotes free-thought.
bridge old and new literacies through learning about the world as a set of interconnected systems
This is an interesting thought
learning across digital networks, peer communities, con-tent, careers, and media.
basically anywhere that a student may be learning is where they want to focus on, that seems like a pretty broad scope. How are they supposed to encompass all these aspects in one environment?
espond to the needs
Should the schools be responding to the needs of the students as it comes or trying to think ahead to the possible needs the students may have?
mostnotablywhentheyviewedarecentnewsclipfromalocaltelevisionstation
most people gain confidence when their opinion is reaffirmed by someone else, especially by someone/a group with a large following or platform.
eacherwasnotguidingthediscussion;rather,studentswere
example of pulling on one's learning
Howdoyoutechnicallyreadinscience?Howdoyoupayattentiontotitlesandheadingsandboldbasedwords?”
Sounds like the teacher wanted to focus more on the implications of words and maybe student literacy
95%ofstudentscontributingtothediscussionduringtheobservedperiods
I wonder if the students were passionately engaged or if they only participated because they had to.
studentstointerpretnonfictionacademictexts(insocialstudiesandscience),drawinferencesfrommultiplemathemat-icalforms,drawconclusionsfrommultiplerepresentationsofmaps,andgeneratescientificargumentsaboutthecase
using old and new media in order to problem solve!
littleevidencesuggestswhethersuchtechnologiescanbeintegratedintoatypicalacademiccurriculum
what's holding back teachers from using augmented reality-games in class?
schoolsareoneofthelastplacesintheknowledgeeconomywherepeoplemustlearnatthesamepace,
On the contrary, I think schools are one of the places that students are forced to learn at the same pace as their classmates and the curriculum scheduling.
BeckandWadewentontoarguethatevenifeverymemberofthemillennialgenerationisnotagamer(justaseverybabyboomerwasnotatWoodstock),thesebasicvaluesarecom-montothegenerationandareamongthosethatdefinethem.
I like that the participatory culture extends to people who aren't even in the affinity group.
relyonvolunteerstoactuallygatherthedata
relying on user participation in order to advance the game further.
dedicatedtosocialknowledgeconstruc-tion.
so dedicated that some players decide the game is more of a lifestyle than a hobby in some regards.
sitesofcollectiveintelligence
The culture itself is participatory, players aim to become part of the community and groups of their peers in order to advance in the game.
Playersannotatethisinformationbyclarifyingambiguoustextorupdatingout-of-dateormisleadinginformation.
I really like the two-way communication between the producers and consumers of the game in order to make the game more enjoyable and easier for the players to understand.
marrynewvocabularyencounteredintheprocessofgameplaytoactions
synthesizing and changing the meaning of a word for a specific use is something we do all the time, most times not even being aware of the process.
affinityspacestodescribesuchspacesashavingastrongethosofopenaccesswherebypeopleareencouragedtoparticipateasfullyastheywishregardlessofpersonalbackground,credentials,oreducation.
This makes sense because one had to feel like they're important in order to participate, and therefore take pride and are motivated to be part of the affinity spaces.
Aspartofthisspirit,one’scredentials,personalbackground,race,orethnicitymattersfarlessthanone’sabilitytoperform.
I really like this sentence, performance is the priority over all else.
fodder
probably should define "fodder" more clearly in terms of this article; I'm confused as to what this is supposed to mean.
Becausegamerulesenableandconstrainactions,organizingtheworldinparticularwaysforplayers,gamesareideologicalworlds,worldsthatexploreparticularideasorwaysofbeingintheworld
It's interesting that, upon being immersed into the "world", players have to adapt to the under-lying rules and learn how to advance in respect to those rules.
projectiveidentities—identitiesthatareameldingofourselvesandourgameidentities,possibleselvesthatthegameinvitesustoinhabit
you form a new identity based on the simulated environment you're put into, how interesting.
suggestinghowinformationtech-nologiescanbeintegratedintoanenvironmentratherthanbeincompetitionwithclassroomactivities
simulations are supposed to do exactly that, synthesize "old" information into an environment where students can access them and experience first-hand, and discover, analyze, and question more about the simulated environment.
“schoolisboring”
This is probably to say that school has little to no importance to their lives outside of formal education.
fetishizingofwhatBransfordandSchwartz(1999)called“sequesteredproblem-solving”:one’sabilitytosolveproblemswhile(usually)sittingalone,withapencilandperhapsapieceofscratchpaper
the wording of this study is a bit problematic I think. There have been studies, like Mueller et al 2016 that show that writing long hand, or writing by hand, helps one retain information better. It's important to look from multiple perspectives at issues, such as the above. (https://www.npr.org/2016/04/17/474525392/attention-students-put-your-laptops-away)
knowledgeworkersneedinformation,theyinstantmessage,textmessage,ortelephonesomeonewiththatexpertise
This is important; why would we expect students to know something offhand when we would have to look it up/ ask for help in order to get the answer?
schoolsappearunpreparedtohandlethesocialupheavalthataccompaniesthenewtechnologies
This goes even outside the scope of just schools- some groups such as police, maybe even society at large, still have yet to truly comprehend all that digital media allows us to do.
at-risk
Define at-risk?
schoolsremaininaprint-basedculture
I think this is true statement is true to an extent, however I think that schools are moving toward a web-based culture now that we realize how technology is shaping knowledge.