Sam’s words, though addressed to Katie, are also aimed at the player, serving as an invitation to connect and respect Sam’s choice. The request not to “hate me” is particularly poignant, given that the essential absence goes unfixed. There is no further opportunity for either confrontation or affirmation: the player cannot reach out, or in any way repair or bridge the family’s disconnections.
While I was playing Gone Home, I definitely felt like by the end of the game, I was Katie uncovering all of the secrets of my family and discovering what had happened while I was away. I was hoping that at the end of the game, we would be able to find and speak with Sam, and when I realized that we wouldn't be able to, I felt disappointed. For me, that changed the meaning of the game from a mystery game to something even more thought-provoking. I wonder what the thought-process behind the creators' decision was and why they chose to end the game that way. What message were they trying to send to the players?