7 Matching Annotations
  1. Oct 2020
    1. 5. What did you learn from it? How could ithave been a better experience? What actioncould you take to improve?

      How about asking students to design a few puzzles and a story board so as to create a new escape game, as a follow up? Would it be possible to expand Gibb's Reflective Cycle or try to fit it in at some other stage?

    2. doesn’t work inpractice.

      I have actually tried it and it worked fine! I had just made sure that all the teams had some strong players that could keep the pace and help with the puzzles. Also, the fact that all contribute to solve the final challenge makes the game less competitive among the teams and gives a sence of collaboration and belonging.

    3. reate the game in one big room that has enough space for each team to have their own table of containers,

      This is how I organised my escape classroom games and it worked wonders. Both teams had great time and equal opportunities to collaborate and practice their English (It was an EFL lesson)

    4. where playersfor example leave messages for futureplayers of the game, or their outcome couldbe that they decide to join in an ongoingquest for societal change

      Loved this idea!!!