But the dominant genre during this period was the much more frenetic first-person shooter. With many shooter engines increasingly providing tools to build your own levels or otherwise modify game content, it’s no surprise that many gamemakers began using these tools for other purposes.
I learned first person walking simulators led to the development of first person shooters. With new and improved engines for first person shooters, creators of walking simulators can create more advanced games. I find it interesting how they both help each-other, though many who play first person shooters and other games do not like the walking simulators built on the same platforms.