18 Matching Annotations
- Sep 2018
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www.nytimes.com www.nytimes.com
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and getting polio and having to wait in line at the bank to check your account balance.
Subtle (and sarcastic) way of transitioning to his main point of his next paragraph
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We don’t deny that new technologies come with some perils.
Argument 3: People wan't to go back to the past days, and that's why they don't want people playing video games too much (because they didn't exist to this popularity at that time)
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The risk here, of course, is that by treating the immoderate playing of video games as an addiction, we are pathologizing relatively normal behavior.
Ethos: Making people who play video games a lot feel like they are not "regular" people.
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More damning
Pathos: Anger
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A large-scale study of internet-based games
Argument 2: Specific studies on this topic support his argument
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Let’s start with the neuroscientific analogy:
Argument 1: "Video games are like drugs", He rebuts this by saying that they don't hit the same areas of the brain as drugs do.
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This is all terribly misguided. Playing video games is not addictive in any meaningful sense. It is normal behavior that, while perhaps in many cases a waste of time, is not damaging or disruptive of lives in the way drug or alcohol use can be.
Thesis and clear side of the argument: "This is all terribly misguided"
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Evidence for addiction to video games is virtually nonexistent.
Clincher
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American Journal of Psychiatry
Logos
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By contrast, using a drug like methamphetamine can cause a level of dopamine release 10 times that or more.
Logos
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Playing a video game or watching an amusing video on the internet causes roughly about as much dopamine to be released in your brain as eating a slice of pizza.
Logos
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This is true but not illuminating.
Recognition of opposition
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World Health Organization
Logos
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the neuroscientist Andrew Doan
Logos
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The American Psychiatric Association
Logos
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It’s certainly common to hear parents complain that their children are “addicted” to video games. Some researchers even claim that these games are comparable to illegal drugs in terms of their influence on the brain — that they are “digital heroin”
Statement of topic and issue
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the neuroscientist Peter C. Whybrow
Logos
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Is video game addiction a real thing?
Hook
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