18 Matching Annotations
  1. Sep 2018
    1. and getting polio and having to wait in line at the bank to check your account balance.

      Subtle (and sarcastic) way of transitioning to his main point of his next paragraph

    2. We don’t deny that new technologies come with some perils.

      Argument 3: People wan't to go back to the past days, and that's why they don't want people playing video games too much (because they didn't exist to this popularity at that time)

    3. The risk here, of course, is that by treating the immoderate playing of video games as an addiction, we are pathologizing relatively normal behavior.

      Ethos: Making people who play video games a lot feel like they are not "regular" people.

    4. Let’s start with the neuroscientific analogy:

      Argument 1: "Video games are like drugs", He rebuts this by saying that they don't hit the same areas of the brain as drugs do.

    5. This is all terribly misguided. Playing video games is not addictive in any meaningful sense. It is normal behavior that, while perhaps in many cases a waste of time, is not damaging or disruptive of lives in the way drug or alcohol use can be.

      Thesis and clear side of the argument: "This is all terribly misguided"

    6. Playing a video game or watching an amusing video on the internet causes roughly about as much dopamine to be released in your brain as eating a slice of pizza.

      Logos

    7. It’s certainly common to hear parents complain that their children are “addicted” to video games. Some researchers even claim that these games are comparable to illegal drugs in terms of their influence on the brain — that they are “digital heroin”

      Statement of topic and issue