2 Matching Annotations
  1. Sep 2019
    1. Suppose that you make 100 encounters for a storyworld, and the average game lasts 50 turns. On a player’s second game, they will experience the same encounters 25 times; by the player’s fifth game, they will have experienced three encounters every single game, and only three encounters will never have been experienced. If we establish the simple rule that the player loses interest when having seen at least half of the available encounters twice, then the story lasts only 3 trials before the rule is satisfied. That’s just not acceptable.

      What's the math behind this?

    1. could we interleave a very detailed encounter system with a standard language system to permit a workable interactive storyworld?

      Does he mean integrate the Deikto text/icon language into an encounter?