21 Matching Annotations
  1. Oct 2021
    1. Abstraction is the foundation of representation.

      To represent we must model, we must remove to highlight, we must abstract.

    2. Compound worlds also containinterfaces between microworlds, boundaries which can be placed into playful flux. Worlds in fluxand compound worlds foreground the world making process itself, and the excitement of a newmedium for making worlds.

      The potential of Kanopi's web integrations, certainly not yet realized.

    3. In many instances, it seems to be psychologically necessary to mark out the boundariesbetween the world of everyday experience and a world which has special semanticsignificance. Thus in the theater the frame is expressed through such stage devicesas footlights, curtains, and so forth. ... Sometimes the borders of the conventionalartistic space may fluctuate, without, however, being entirely destroyed, as in the caseof carnival or mystery plays where theatrical conventions expand into life [81, p138].

      Notes have a geometric pattern of vertical rectangular/oblong objects (on the ground looking forward) Maps have a pattern of square/circular objects (top-down) Trees have...what? Rows and columns. When you view an artificially planted forest at just the right angle and the rows collapse onto each other.

    4. The dominantorganization vibrates between two modes, yielding an exhilarating feeling of ongoing instabilityand dizzying reversal.

      You definitely don't want to do this unintentionally. Stability should be the default.

    5. Composition & Construction. The pleasure of building things, a common trope of WillWright’s work. Wright argues that giving players the opportunity to build things, and affordingthe creation of unique solutions, generates the satisfaction of creativity and a feeling of empathyin the player:

      What if Kanopi's journeys were visualized as a forest expanding across an infinite world? Could that be the thing the user builds? Is that the interest with Kinopio? But that feels to low-level to me.

    6. Player action in The Legend of Zelda is scripted, in part, through a narrative syntonicity that callson our knowledge of myth and hero stories. Pac-Man scripts player action through representation.One generally runs from ghosts, and the chomping action of Pac-Man indicates that he eats things.

      Are characters necessary for syntonicity? something to empathize with?

    7. Players enter and exit microworlds through syntonicity. Syntonicity establishes strong bidirectionalknowledge channels between ourselves and microworlds

      The method of the extended mind

    8. bstraction enables malleable, comprehensible worlds.

      Reduce to what is essential. Part of design. Part of thought -- see Einstein quote.

    9. The senseof a complete, closed world with clearly defined boundaries helps build this sense of safety, whichMurray argues is the experiential function of the fourth wall in fiction and drama [51].

      What does it mean for games that the 4th wall is now so often broken on tv?

    10. Toru Iwatani wanted Pac-Man to be a play space that invited the participation of females,and settled on cute ghosts for the game’s monsters [36, p141].

      Do the monsters represent men?

    11. Will Wright points out that while playing games, people engage a game in their head, and whatcounts is this mental world.

      When I saw I enjoy reifying user models in software, is that equivalent to explicitly building towards users' "mental world"?

    12. An unoccupied niche in the space of interactive storyworld software is a storyworld constructionkit. Fa ̧cade reserves authorship for Mateas and Stern, and The Sims is designed to support theconstruction of houses, not stories or storyworlds. The lengths to which users go to create storieswith The Sims indicates a desire for storyworld construction software.

      The Red vs Blue series set in Halo

    13. layers have appropriated The Simsand The Sims Exchange as a storytelling medium, a practice with a huge and active community.

      Larger than the hypertext fiction community?

    14. “World” sits at the nexus of multiple practices and discourses.

      OH.

      Kanopi as world describer. Describe/define your own ontological space.

    15. How can we think across different practices,intelligently compare them, and appropriate relevant conceptual tools? How are we to make senseof digital media’s procedural and participatory dimensions?

      How do we build digitally-native experiences grounded in existing analog media and culture?

  2. Jul 2021
    1. Account for the original history of the recipe, from My Grandma on my Mom’s side or before…(I honestly don’t know)

      It's fascinating how thinking about structure and history motivates questions that unlock deeply meaningful information and conversations.

    1. e same time as the real economy in almost every nation collapsed, capacity utilisation rates were going down below 70 per cent and more in most nations and unemployment was sky-rocketing. But still the inflation an

      hi

    2. test 1 2 3

  3. Jun 2021
    1. Forcing people to compress all thinking into 280 characters is just going to make everyone stupid. Would you rather have a Twitter rage war with 280 character tweets, or would you rather listen to a Clubhouse that goes into detail, you know, for two hours into a topic for people who actually want to learn and understand and engage? There's clearly a better way.

      I view Twitter as a place to overhear snippets of people in flow. My favorite tweets are bits of thought processes that just might make sense to a broader audience.

      Performative Twitter is exhausting.

    2. If you look at an app like clubhouse, they’ve designed it correctly; it’s not textualists thinking “oh, let’s kind of do an audio thing”. That’s how you get podcasts. Instead, they're actually thinking like real oralists: there's a pseudo-in-person social fabric there and nobody speaks unless invited. I’m moderating the shared moment, so if someone gets out of hand I throw them out of the room just like you would at a dinner party, etc.

      There's deep resonance between those founders and a16z, hence the valuation.

    3. But with Clubhouse, for all the seeming digital sophistication, you have to be in roughly the same longitude to even listen to our show. I had people DM’ing me about certain shows saying: Damn, it's a shame because it's such a strange hour for me, I’d really like to listen.

      Why doesn't Clubhouse time-shift content based on your timezone? Is it so important to be able to participate live?