8 Matching Annotations
  1. Dec 2018
    1. Additional Resources

      A few other sources to consider:

      BCCampus OpenEd Developers of British Columbia’s Open Textbook site welcome new users to search, review and adapt open textbooks. Not only does this site allow access to several hundred open textbooks, it also links to adoption forms, tool kits, and print-on-demand services. Most notable is the support selection and adaptation assistance embedded throughout the site.

      OERAfrica. Established in 2008, OER Africa is a Hewlett Foundation and South African Institute for Distance Education (Saide) supported initiative aimed at the development and use of OERs to enhance teaching and learning. The site includes links to courseware, research and policies, along with toolkits and a simplified practice track that includes videos, additional links and self-reflection activities. Along with additional courseware, the site lists open repositories with an African focus.

    2. OER and Advocacy: What Can Librarians Do? By University of Toronto Libraries

      I explored this site as a possible additional to our campus OER resource guide. OER work is listed under the overarching title of Digital Pedagogy - A Guide for Librarians, Faculty, and Students. The theme of digital pedagogy was broken down to include separate learning areas for MOOCs, Flipped Classrooms, MakerSpaces along with OERs. While we've been focused mostly on open digital sources in this course, I like the idea of stepping back to consider all opportunities and how they tie together. This libguide links to many library-related studies and articles. While the site contains a wealth of information, I wondered if there were too many long sections of text for a library webpage. Unfortunately, several interesting links were not working. This source reinforces, reviews and is relevant to content discusses in Module 5.2 OER, Open Textbooks, Open Courses.

      Here's another campus libguide to consider: Open Access (OA) & OER: What is Open Access? (OA) Fox Valley Technical College library libguide on Open Access is an extremely comprehensive resource.Creative Commons is a featured prominently on the main page. The layout of the page is simple and topics are grouped in comprehensive widgets. It is obvious that someone on their staff has spent time compiling these resources into a libguide that includes directories, Q & A, videos and additional discussion points revolving around open access.

    1. Out of Copyright: Determining the Copyright Status of Works

      This website assists users in determining public domain status of works. This resource caught my eye, as I am gathering faculty resources to assist with OERs. Users always appreciate an interactive site that walks them through the steps of understanding, like the Fair Use Calculator. Unfortunately this site is only configured to calculate copyright in several European Countries and not the US. It would be fantastic if this site could grow and develop into a global map. With the continued work of Creative Commons and the global network perhaps a site like this can become a reality, especially since CC shares a sensitivity to the global perspective of copyright and all its nuances. This resource relates to Module 2.3 on Public Domain.

    2. Additional Resources

      Berne Convention https://en.wikipedia.org/wiki/Berne_Convention Licensed under the Creative Commons Attribution-ShareAlike License.

      As Creative Commons and its Global Network continue to grow, a link to this Wikipedia page as well as the WIPO site that follows the work of this historic international agreement governing copyright may be helpful. The site includes links to current treaties along with various Berne Convention revisions. This site would be relevant to information in Unit 2.2 that explores global aspects of copyright.

    3. More information about copyright concepts

      Additional Resource Suggestion: Grey, CGP. (2011, August 23). Copyright: Forever less one day. [video file]. https://youtu.be/tk862BbjWx4

      This engaging simple video that outlines the basics of copyright in the United States has received over 4.5 million views. In four short minutes it covers many of the historical dates and events covered in this class, along with timely, relevant, relatable examples, especially the George Lucas and Star Wars segment. This video reinforces ideas discussed in module 2.1. and would make a nice addition to course content.

    1. User Related Drawbacks of Open Content Licensing by Till Kreutzer in Open Content Licensing: From Theory to Practice, edited by Lucie Guibault and Christina Angelopoulos

      This chapter outlines the complexities of open content licensing and provides different perspectives while remaining mostly objective. The author brings up interesting concepts and addresses digital users as “consumers” of content who are either passive or active in their use of it. Consumers of the past are now today’s producers and tomorrow’s innovators, a common thread in the open access debate. Creative Commons and their role in open content is discussed, with a review of the different versions. (There were once 11 CC licenses?)

      Totally went down a rabbit-hole in Google books with this title. Spent some time reviewing Google books and poking around for “openness”. This title can be printed by Amazon for $30; curious what the financial gain is in their printing of open resources. “Copyrighted material” is listed in the lower right of every online page. The title is licensed under version 3.0 CC BY NC and is 295 pages. This chapter is relevant to course content in that it presents various voices and perspectives on the open debate. It discusses elements of both 4.1 Choosing a license and 4.3 Finding and reusing a license.

    1. Free Culture Game by Molle Industria

      Source relates to: 1.1. The Story of Creative Commons -"The internet has given us the opportunity to access, share and collaborate on human creations at an unprecedented scale." This resource uses a simple game to demonstrate the concept of a shared, free culture.

      Listed last on the resource page, the “game” is designed to help understand the concept of free culture. Created in Australia in 2012, this interactive game is reminiscent of pong; here users chase little light bulbs to keep them available in the “free culture” circle before they are captured by a copyright sweeper. Directions for play were not well outlined, but the purpose of the game is to keep the ideas generated by the small figures inside the shared space by depositing them back in the figures heads before copyright sucks them all up. For the first few minutes of play, I found myself reviewing the concepts of copyright restriction and open access while chasing the small light bulbs (ideas) around the circle. As new ideas were generated, players would join the free culture. As ideas diminished due to copyright sweeps, the players would move to the copyright realm. Gaming is very popular with students, and some libraries have had success in using it for instruction. I see this game as relevant to the coursework as it does give users an opportunity to review basic concepts of copyright and free culture. It may be improved by allowing users to drag and deposit ideas rather than nudge them into place. This process became tedious and frustrating and there was no points collected or progress shown.

    1. 3 Steps for Licensing Your 3d Printed Stuff by Michael Weinberg

      This document was one of the few additional resources listed that were not linked to the Creative Commons website. The author attempts to address copyright issues that may arise with “next, great disruptive” technology, 3D printing. He defines intellectual property and outlines ways to determine creative elements that are copyrightable. The paper also discusses ways a creator may apply creative commons or general public licenses. The focus of the paper is copyright, not patent or trademark law, and how it works with 3d printing. This 20-page open-source document has share-alike attributes and serves as an introduction to copyright issues users and creators of 3D printing should consider. 3.2 License Scope : This resource is unique in that it attempts to assist both developers and users of 3D printers, a new “disruptive” technology.