com-bines photographs of curves found in nature with the graphs and functions associated with them.
✔ What an awesome way to make math visible.
com-bines photographs of curves found in nature with the graphs and functions associated with them.
✔ What an awesome way to make math visible.
Trans-disciplinary approaches eschew traditional dis-tinctions between art and science, applied and pure knowledge.
I really like this idea.
These authors argue that schooling needs to be fundamentally reconfigured to emphasize higher-order cognitive processes, such as critical thinking, creative problem solving, curiosity, and adaptability.
✔ Similar to the Wicked Problem group on Rethinking Teaching.
technologies become obsolete as quickly as they arrive.
✔ Reminds me of Words Onscreen and whether or not it will be relevant in five years.
share the knowledge they have gained at the end of each semester with the broader community.
Authentic audience
Authentic Data, Authentic Learning! Part 1: NASA Data on Wavelength
Might be a good science lesson for SIG
(Phil Nast, National Education Association, accessed 13 April 2015.) An important aspect of promoting authentic learning is creating accompanying assessments for students when they perform real-world tasks to demonstrate subject mastery. This toolbox is a resource to help educators create activities, rubrics, and standards for measuring and improving student learning.
Cite for SIG!
Innovate 2015 conference
Authentic audience
adding another incentive that encourages them to stay in school.
Important in a low-income setting.
metacognitive reflection and self- awareness as cornerstones
Maybe highlight this a bit more in the SIG?
The term authentic learning is seen as an umbrella for several important pedagogical strategie
We found that too in our SIG
56 education and technology experts from 22 countries on six continents this year; their names and affiliations are listed at the end of this report.
I'm interested to see how many of these people are or were teachers.
STEAM Learnin
Does this always have to focus on STEAM? While important, what about language and humanities?
our to five years.
This is probably explained in the individual sections, but how are these time estimations made?
Teachers do not often have the adequate support systems to transition their good ideas beyond their own classrooms
We've discussed this quite a bit in class. Within "support systems" - time, money, willingness, etc.
five-year horizon for the impact of emerging technologies in school communities across the globe
Are they continually adding new "emerging technologies" to their list?