3 Matching Annotations
- Nov 2023
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scalar.case.edu scalar.case.edu
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However, builds the world around the basic assumption that the player could face negative consequences with the wrong choice.
There is no subject in this sentence. More generally, I think the actual quote could be more integrated into the paragraph.
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- Sep 2023
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scalar.case.edu scalar.case.edu
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As I move forward, I feel a sense of powerfulness, of significant action, that is tied to my pleasure in the unfolding story. In an adventure game this pleasure also feels like winning. But in a narrative experience not structured as a win-lose contest the movement forward has the feeling of enacting a meaningful experience both consciously chosen and surprising.
Maze based games give a sense an agency as they are often moved forward directly by the player's actions. There's a sense of progress that can be called winning even if the game is not structured as a binary win or loss.
It ties back to their original definition of agency and how it shows up in entertainment.
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However, there is a drawback to the maze orientation: it moves the interactor toward a single solution, toward finding the one way out. The desire for agency in digital environments makes us impatient when our options are so limited
Maze based games are often linear in that they funnel towards a single solution. While they provide agency they also create impatience to find the way out.
Maze orientation is not universal in all games and stories, despite the agency it gives. The author shows the downsides of the maze orientation.
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