56 Matching Annotations
  1. Mar 2018
    1. students are combining technology with inspiration, to create a wealth of resources and information available globally.

      Social media allows people to connect their ideas and creativity from around the world

    2. Technology is also advancing growth in the gaming industry, as technology related to game design and program development is developing at a rapid pace

      Technology allows gaming industry to grow

    3. In STEM subjects, the use of technology and the need for creativity go hand-in-hand. Technology provides the opportunities for learners of STEM students to be more creative than ever before.

      Technology benefits STEM subjects

    4. By asking students to step outside their comfort zone and produce their own piece of media, we are asking students to be creative, to think in a variety of ways, and to apply their learning through the use of technology

      Allow students to brain-storm and think outside the box allowing creativity

    5. Creativity has always been a part of a successful classroom, however recent advances in technology are making it possible to increase the ability for students to use their creativity in academia

      Technology use to help creativity

  2. Feb 2018
    1. It’s both. It’s complicated. And naturally, it depends a lot on what form of creativity you’re talking about. Here’s how one reader sums it up:

      Technology could help and hurt, depends on the definition of creativity.

    1. "So we're not more miserable. On the other hand, we're not more happy."

      Technology is a blessing in disguise

    2. What people want is, 'I want to go to the lake for the weekend. I want to build a boat in my backyard. I want to do something that takes a lot of time in one aggregate, instead of a bunch of hour-and-a-half periods which are ideal for watching reruns of 'Seinfeld' and surfing the web for 45 minutes.'"

      People want to be creative and not be able to access things in a blink of an eye

    3. "You can feel that your time is never entirely your own. It's very difficult to switch off."

      Can't daydream, always connected to the device in your hand or the tv in front of you, or the music you are listening to.

    4. "Technology makes it easier to get what we want, when we want it, while remaining entirely alone,"

      Easy to become isolated and demand for what you want then wait

    5. People often don't have time to participate in city or social organizations or even cook for their families

      Social engagement is lost because of technology

    1. The decline in outdoor recreational activities is symptomatic of a shifting cultural landscape; it can be seen as a sign of how the world is changing--and not for the worse, but for the better. Increasingly, jobs in the United States rely on technology rather than manual labor,

      Less outdoor play is actually better for jobs in the future because most company rely on people who have skills with technology than labor

    2. In certain neighborhoods, parents discourage their children from playing outdoors because of safety concerns, whether crime or increased traffic

      Parents are also a factor to the decrease amount of outdoor play

    3. Outdoor recreation will always be an important part of growing up, but exposure to current technology helps young people become knowledgeable about the latest developments in media and communications, and imparts skills they will more than likely need in their future careers.

      Balance between technology and outdoor recreation is best for young adults

    1. parents discourage their children from playing outdoors because of safety concerns, whether crime or increased traffic

      Certain kids can't play outside because parents won't let them.

    2. While it is important to keep physically fit and maintain an appreciation for nature, it is equally important to recognize the role technology plays in modern society and to encourage young people to develop their interests and skills in these areas.

      Needs to be a balance between technology and outdoor recreation

    1. physical activity in schools has been shown by the National Association for Sport and Physical Education to not only promotes health, but to increase a child's performance in the classroom. A 2003 study by Sibley and Etnier notes that children who participated in physical activity saw improvement in perceptual skills, IQ, achievement, verbal and mathematical test scores, and developmental and academic readiness.

      Physical activity improves student skills and creativity

    2. The US Centers for Disease Control and Prevention (CDC) reports that children spend, on average, more than seven-and-a-half hours a day in front of television or computer screens.

      A statistic about how often children spend time on technologies

    3. Children today are not receiving the face-to-face interaction they need to develop emotional and intimate relationships.

      With less interaction, development of relationship decrease

    4. This obesity epidemic is largely the consequence of a lack of physical activity. Instead of playing outside with friends, children are playing video games, surfing the Internet, or watching one of the hundreds of television channels now available. Outdoor recreation, therefore, is becoming more uncommon, while excessive exposure to technology is the new norm.

      It is more common to stay inside using some sort of technology like video games, tv, or the internet than it is to go outside for outdoor recreation

    5. Children are particularly affected by media and technology as they have grown up surrounded by smart phones, computers, and other devices. Some exposure to technology is beneficial because it allows children to develop the technical skills they will need in their future academic and professional careers. However, the sedentary and reclusive lifestyle resulting from overexposure to technology is negatively affecting children's health.

      With the innovation of technology, there are positive impacts and negative impacts.

    6. Overexposure to technology deprives children of outdoor recreational opportunities and inhibits the development of social skills, stunts intellectual growth, and contributes to poor health and the obesity epidemic in today's youth.

      Too much technology is not good for children.

    1. She reminds parents that introducing kids to chores is easier when they’re young.

      Better to teach chores for kids at young age rather than old.

    2. “I’ll do it for you because you can’t” and “No sense in your trying because I can do it faster and better,” writes Wyma.

      Should give kids a chance to do things on their own if not they won't learn to be responsible

    3. “serve-me kids,” and it was time to change her parenting approach from “I love you, so let me make life easy for you” to “I love you, so I’m going to make you work.”

      A mom change her approach to dealing with kids by making them active instead of passive

    1. I do feel more in control. I’m less reactive and more intentional about where I put my attention. When I’m online, I try to resist surfing myself into a stupor. As often as possible, I try to ask myself, “Is this really what I want to be doing?”

      Is using the internet a necessity or a want, after reducing the use of becoming an internet addict.

    2. Beyond spending too much time on the Internet and a diminishing attention span, I wasn’t eating the right foods. I drank way too much diet soda. I was having a second cocktail at night too frequently. I was no longer exercising every day, as I had nearly all my life.

      The internet has cause health issues and has change the person life

    3. Denial is any addict’s first defense. No obstacle to recovery is greater than the infinite capacity to rationalize our compulsive behaviors.

      Many stages to addiction, with denial being the first

    4. Addiction is the relentless pull to a substance or an activity that becomes so compulsive it ultimately interferes with everyday life.

      Definition of Addiction

    5. Instead of reading them, I was spending too many hours online, checking the traffic numbers for my company’s website, shopping for more colorful socks on Gilt and Rue La La, even though I had more than I needed, and even guiltily clicking through pictures with irresistible headlines such as “Awkward Child Stars Who Grew Up to Be Attractive.”

      Would rather be online than read a book because it has become a habit.

    1. I do feel more in control. I'm less reactive and more intentional about where I put my attention. When I'm online, I try to resist surfing myself into a stupor. As often as possible, I try to ask myself, ''Is this really what I want to be doing?''

      Is using the internet a necessity or a want, after reducing the use of becoming an internet addict.

    2. Beyond spending too much time on the Internet and a diminishing attention span, I wasn't eating the right foods. I drank way too much diet soda. I was having a second cocktail at night too frequently. I was no longer exercising every day, as I had nearly all my life.

      The internet has cause health issues and has change the person life

    3. Denial is any addict's first defense. No obstacle to recovery is greater than the infinite capacity to rationalize our compulsive behaviors

      Many stages to addiction, with denial being the first

    4. Instead of reading them, I was spending too many hours online, checking the traffic numbers for my company's website, shopping for more colorful socks on Gilt and Rue La La, even though I had more than I needed, and even guiltily clicking through pictures with irresistible headlines such as ''Awkward Child Stars Who Grew Up to Be Attractive.''

      Would rather be online than read a book because it has become a habit.

    5. Addiction is the relentless pull to a substance or an activity that becomes so compulsive it ultimately interferes with everyday life.

      Definition of Addiction.

    1. Technology enthusiasts contend that educational technology expands teacher and student access to resources, prepares students to join a technologically driven economy, and improves learning opportunities for students with disabilities.

      Technology assists both students and teachers and overall improves society.

    2. Educational software has enabled students not only to perform research, but also to engage in more active learning

      Educational softwares are beneficial for most students trying to learn.

    3. Learning tools, online resources, and assistive technologies have the potential to stoke creativity, increase retention, and reduce unnecessary obstacles to learning

      These tools and resources allow the potential of creativity.

    1. Your brain really wants you to click on all of those cat photos. "The next time you wonder whether you're spending too much time on Facebook or BuzzFeed or whatever, just remind yourself: You're wasting time because your brain wants you to," writes my former colleague Megan Garber at the Atlantic.

      Brain has to be active so most people rather turn to their phones than daydream.

    2. New research suggests that our uncontrollable desire to click may be deeply rooted in human evolution.

      There is a desire to always be on an electronic device

    1. but with people relying more on electronic devices, physical handwriting also is disappearing.

      With the reliance of electronic device, there are less people handwriting.

    2. The prevalence of Facebook, Twitter and texting has all but obliterated punctuation, capitalization and apostrophes in schools, threatening the future of formal writing, educators say.

      Social media has impacted students writing skills

    1. A virtual world is typically a multi-user, computer-based environment in which users interact with one another through pre-programmed avatars or digital representations of the user.

      Definition of a virtual world.

    2. The use of digital technologies sees some teachers and students presenting information using templates, which means much of the individual character of teachers’ practices can be lost.

      Digital technologies can help lose an individual creativity.

    1. Play and leisure are as important in the creative process as hard work.

      Relaxing and letting your mind roam is as important as working.

    2. Basex, a research firm that specializes in technical issues in the workplace, reckons that information overload is responsible for economic losses of $900 billion a year at work.

      A statistic that states what technology has done to the economy

    3. The constant onslaught of information from smart phones, computers, and other digital devices has actually decreased productivity, creativity, and the quality of personal relationships.

      There is a decreased in creativity because of technology

    1. Play is a remarkably creative process that fosters emotional health, imagination, original thinking, problem solving, critical thinking, and self-regulation.

      Definition of play, and what it does to the human being

    2. Kids need first-hand engagement — they need to manipulate objects physically, engage all their senses, and move and interact with the 3-dimensional world.

      Kids need physical engagement for brain development

    3. We have many decades of theory and research in child development that tell us so much about how young children learn. We know that, like children all over the world and throughout time, children need to play.

      Children need to be able to play in order to develop their brains

    1. Technology has expanded the boundaries of what’s possible with creative pursuits such as movie-making, music and graphic design. This has provided more scope for creativity, possibly even invited more participants to join in.

      Technology helps people become more creative, examples of this in use is youtube, snapchat and instagram

    2. Technological innovations themselves require creative thought to get them going, otherwise how would we end up with Google, Uber or Air BnB?

      Technology is creativity

    3. Newsweek reported on the findings of a recent study that indicated that while intelligence scores have steadily risen, creativity scores have been declining since 1990

      Statistics that creativity is declining

    4. Aldous Huxley wrote Brave New World back in 1932 where he suggested a future in which humans sated a constant desire for distraction through technology. Thought could be kept at bay because we would simply zap any boredom by distracting ourselves with our technological devices.

      Connection of Brave New World to present-day society

    5. When I was a kid, it was TV and computer games that were to bring the downfall of imaginations everywhere.

      argument against technology affecting others b/c people said tv and computer games will ruin imagination but people are still creative

    6. You can access basically anything you like online. There are templates for everything and even academic information is available all over the internet, resulting in more piracy and allegedly, less creative thought when it comes to academic settings.

      There is access to everything online which creates people to be less unique