When 300 10-year-old students in eight different schools played around in Discovery Tour’s ancient Egypt as part of their classes, their teachers found that it helped students to retain a lot more information
This is a perfect example of how technology can heighten information and make it more immersive and interesting for students and others to learn from. The technology adds to the experience, and by taking away the characters and timeline, there are no distractions from the information like there was when it was in a game format.