3 Matching Annotations
  1. Jun 2018
    1. When 300 10-year-old students in eight different schools played around in Discovery Tour’s ancient Egypt as part of their classes, their teachers found that it helped students to retain a lot more information

      This is a perfect example of how technology can heighten information and make it more immersive and interesting for students and others to learn from. The technology adds to the experience, and by taking away the characters and timeline, there are no distractions from the information like there was when it was in a game format.

    2. An hour in the company of any of these games is enough to discern how much effort goes into their historical settings – though it’s hard to appreciate them fully when you’re busy fighting, talking or running away from guards.

      I feel like this sentence represents art....as in, adding too much technology or unnecessary jumbo to the original work may take away from the experience if its too excessive.