11 Matching Annotations
  1. Last 7 days
    1. Physical inactivity is associated with obesity,cardiovascular disease, stroke, hypertension,type 2 diabetes mellitus, some cancers, anxi-ety and depression.1,2 Moreover, increased dailyphysical activity levels or regular exercise trainingare effective in reducing the risk of coronary heartdisease and myocardial infarction.

      This is the introduction to the paper, and discusses the main problem that the research aims to solve.

  2. Sep 2025
    1. While a variety of exergames involving upper, lower, and full body movement show the potential to achieve a moderate-vigorous intensity (Table 2), recommendations to use exergaming as a substitute for traditional exercise should be approached with caution, but not discouraged.

      The article uses this to say that there are still benefits to tradition exercise, and that exergaming should not be used as a full replacement for it.

    2. full body exergames may have a greater potential to be a substitute for traditional exercise by having greater muscle mass involvement.

      Talks about another type of exergaming that is the most beneficial.

    3. achieving higher HR and oxygen consumption while exergaming in comparison to traditional stationary cycling despite matched workloads of 25% and 50% maximal power output with a suggested explanation of upper body involvement when playing the exergame.

      Goes more into the physical benefits of the exergaming techniques used.

    4. the Wii Fit user stands on a small board that allows the user to play a variety of games, using predominantly lower body muscles to complete the activity, standing or stepping on the gaming board to complete aerobic activities such as step, running or walking.

      Goes into more of the technicality of the type of exergaming to show how it works, as well as how it is beneficial.

    5. there are a variety of lower body activities that one can use to meet physical activity recommendations.

      Goes into the various different ways that exergaming helps people be physically active in a sedentary environment.

    6. could potentially lead to increasing physical activity levels of inactive adults irrespective of altered physiological or perceptual responses.

      Talks about how the studies of physically active gaming for college students might benefit other groups as well.

    7. with 72% of men and 49% of women 30 years old and younger participating in gaming

      Includes more specific data about a more specific reason for sedentary behavior.

    8. Despite known benefits of physical activity, roughly 25% of college-aged individuals remain inactive,Citation1 with greater than 50% of an average day spent sedentary

      Article introduction starts off with percentages about college student sedentary behavior