4 Matching Annotations
  1. Dec 2023
  2. Nov 2023
    1. In the image from Lost Scroll Vidya talks directly to the reader which shatters the digital fourth wall and thus creates a formidable environment for the player and contributing to the uncomfortable aspect of the game.

      I like how you explained how the fourth wall is a line or bubble that should keep the reader and game still separate. Although, I did not really get how the game was an uncomfortable experience, so maybe elaborate a little.

  3. Sep 2023
    1. The boundlessness of the rhizome experience is crucial to its comforting side. In this it is as much of a game as the adventure maze.

      I understand the thought process behind this comment. It can be comforting to feel like you have choices in a world that has become so much more constrictive of our individual thoughts and actions.

    2. Like a set of index cards that have been scattered on the floor and then connected with multiple segments of tangled twine, they offer no end point and no way out.

      I enjoyed this description of Rapture of the Rhizome. Visually describing the style of writing but comparing it to index cards really helped me visualize the unorthodox style. There isn't one set path for the story... events are determined by choices the reader makes.