I feel like Steve was basically saying that "why go through the work of making a cool product that no one wants". This is the backbone of good design, why gather an engineering group together to make a profitless product? Working with the customer experience and working backwards is how online and non online stores function. Lets take hallmark for example, if there was not a customer need for celebratory cards, then there is no need to open a card shop.
- Last 7 days
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www.youtube.com www.youtube.comYouTube2
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Group B(2026 summer): 1. I was previously unaware of the 4 bottom line design pattern. Financial, Environmental, social and cultural make a lot of sense because those 4 factors already guide our everyday lives.
- It was really interesting to see how many people at the meeting in the video had a disability or a deficiency of some sort. It put into perspective that compliance standards like ADA could benefit many more people than expected.
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cacm.acm.org cacm.acm.org
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"Growth hacking is not inherently deceptive or manipulative but often is in practice."
The most interesting concept on this page to me is growth hacking. The idea of spreading awareness of your product through subtle features such as the Hotmail ad allows a designer to hold impactful power over a user's decision making. Another thing that makes that method interesting, yet concerning, is that false statistics and illegal actions are not required to deceive or impact the user.
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- May 2026
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angelbravo.cloud angelbravo.cloud
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python - << 'EOF' import posthog import growthbook print("PostHog version:", posthog.__version__) print("GrowthBook version:", growthbook.__version__) EOF
Code did not work as intended. took screenshots of the package list instead.
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