181 Matching Annotations
  1. Nov 2020
    1. This means not mistaking interest for entitlement to be a part of something, but rather recognizing affinity as a point of access through which to pursue thoughtful collaboration.Our use of the term “interest,” then, is not meant to signal an individual or innate quality; we see interests as cultivated through social and cultural relationships and located within what we call an “affinity network” of commonly felt identity, practice, and purpose.

      Basically, interest would be considered as wanting to be part of a whole in this context? (In regards to affinity spaces, even just using curated resources without contribution back)

    2. Many have grown disenchanted with the role of “capital P” politics in everyday life and want to distinguish themselves and their work from the figures who self-identify as politicians and from the kinds of events typically understood to be motivated by politics.

      Yet a lot of media that is being consumed is inherently political (especially video games)

    3. And civic educators are much more likely to stress involvement in civic and state institutions than they are to look towards popular culture and youth-centered identities and affinity for evidence of students' political imaginations and actions.

      Educational disconnect

    4. Thus, we need to actively support learning and consequential connections between spaces of youth cultural production, their agency, and their civic and political worlds.

      Media literacy in terms of understanding what is being conveyed

  2. Oct 2020
    1. Whether it is the “news” about a newly minted couple shared through a Facebook status update, or a call to participate in a political activation, more and more of young people's connection to public life is mediated through these online infrastructures.

      Being able to critically analyze the news and its credibility becomes more and more important day by day

    1. If youth are to participate, educators must help youth learn to employ these online forms of activity.

      Linking students to resources in general is important -- the world is about connections now

    2. Judged by traditional measures, current levels of youth civic knowledge and participation are problematic.

      I think they're a bit different in the current state of affairs

    1. Staaby also used the post-apocalyptic zombie survival game The Last of Us in his literature class. Critics swooned over its intricate storyline and engaging character development, which his students studied much as they would any traditional work of literature—with a few differences.

      Game narratives can be just as powerful as novels, and makes a lot of connection much easier for some people since many games are community-based

    2. It can also be a great source of discussion when the laws of physics are broken!” Students think about how the simulation deviates from reality, and transforming what might be perceived as a game’s shortcoming into a critical thinking opportunity.

      Physics and making them for a game is one of those things that I think few people talk about, and this could breed a real appreciation for them

    3. The unit concluded on a metacognitive note, as students reflected on gender issues in games, video game addiction, and the unique affordances and limitations of video games as a medium.

      This is just critical analysis that is often taught in English classes, with even more input than reading a novel you relate to because you take actions and see how they affect the world

    4. Professor Layton and the Curious Village

      I love this series! Never thought that it could be used in a classroom, but I could also understand how it could be.

    5. “You can turn the things that might not be necessarily correct into learning experiences,”

      Media literacy also includes being able to determine what is credible or not

    6. Gilbert restrains himself from correcting them immediately, instead letting them figure out where they went wrong.

      This is the most important part of learning, learning why things went wrong

    7. All good games offer challenges in intuitive ways. In fact, this is the reason games work so well for learning: Players are intrinsically motivated to identify and succeed at understanding the game’s mechanics.

      Playing around and messing around with something is a part of learning, which is a little different than fact-based learning which may or may not be as intuitive depending on the level of comprehension you need

    8. Sure, pop culture gossip would satisfy the engagement criteria, but it wouldn’t satisfy any of the other academic criteria.

      I mean, you could educate them on excerpts of older books to analyze their writing patterns and tones and why books vs. periodicals are written differently...

    9. using Angry Birds as an intro to Physics.

      Reminds me of how I made ice cream in 3rd grade to try to facilitate some interest in some kind of science

    10. students shouldn’t be siloed into one platform or another.

      Therefore increasing that divide between schools with funding and schools without it...

    11. One is not an alternative to the other; they are two different types of communication.

      Explicit teaching that both have their own benefits, and that there are other methods to learn something other than what is initially given

    12. literacy is as much about creating a love of formal self-expression and articulation as it is about learning to write letters on lined paper. Both are necessary

      It's about teaching how to make things interesting for students to remain engaged

    13. Most of the top-selling reading apps appear to teach only the most basic of literacy skills. They lean toward easy-to-teach tasks, such as identifying the ABCs, but don’t address higher-level competencies that young children also need to become strong readers, such as developing vocabulary and understanding words in a narrative.

      Learning goes a lot deeper than what is offered directly in an app, but about the context in which the learning takes place, like if you're competing with classmates/learning alongside them, a lot of these games inherently demand your attention because they don't go deep enough to be "interesting" and "engaging" beyond memorization

    14. lower-performing students show increased engagement with content,

      Low-performance just means that they're not the sort of learners schools currently cater to, not that they're actually bad students

    15. Emotional benefit: Games induce positive mood states; and there is speculative evidence that games may help kids develop adaptive emotion regulation.

      There are some comments from two years regarding this, I suppose a satisfaction of figuring out how to do something while having fun with it will make you feel happy, but in competitive environments, it can be very toxic. It could depend on the game

    16. Social benefit: Gamers are able to translate the prosocial skills that they learn from co-playing or multi-player gameplay to “peer and family relations outside the gaming environment.”

      Especially in terms of how you can weave between roles of leader, teacher, learner easily, just like in the workplace

    17. educator comfortable with project-based learning

      I find this wording interesting. "Comfortable" implies that instructors don't tend to like group work? I mean a common story is one student doing a bulk of the work or taking the lead, because there's dissonance in other group members caring

    18. standardized test scores, rather than a love of learning, and which result in experiences that are efficient (e.g. metrics driven) yet rarely child-centered.

      As previously discussed in previous readings, this is due to a disparity in what was valued then vs. now, and how schools have not adapted to the current needs of today

    1. s “teacher-directed-ness,” this environment was characterized by the teacher presenting thegame structure that students inhabited. The teacher did provide guid-ance, as in this day when she set the tone; however, students were respon-sible for working within that, consulting and reviewing resources andconstructing cognitive tools

      Teachers introducing material and letting kids take control of how to digest it gives them more cinfidence and power

    2. though it may seemcounterintuitive to some, players invest in these forums “outside thegame” because they are sites of collective intelligence; participating inand contributing to such sites allow them to know more collectively thananyone could individually

      Lots of ways to convey the same information may make sense to others, unlike schools where there tends to be one teacher

    3. will students have the necessary problem-identificationskills, technological expertise, underlying conceptual understanding,creativity, and ability to communicate via multiple forms of media thatthey need to stay globally competitive

      Not if schools stay the way they are, for a lot of them

    4. n most every other knowledge working sector,expertise is defined by one’s ability to identify problems, mobilizeresources to solve them, leverage social networks, communicate effec-tively, work over an extended period of time, and develop complex mul-timodal representations

      Connections are really important in the workforce

    5. ill we continue to ban these technologies, or willwe come up with pedagogical models that leverage students’ constantconnectivity?

      There is a disconnect with how technology has affected learning, especially with online quizzes it's very easy to cheat on factual information

    1. Games, of course, reflect the culture we live in—a culture wecan change

      Games are slowly becoming more inclusive indeed, especially when there's so much software to create our own, as stated

    2. If we have to learn this from video games, and not from afield with as boring a name as cognitive science, then so be it.

      Reminds me of how kids don't tend to think their creative work counts if it's done in the classroom

    3. global world today’s children and teenagers live in thando the theories (and practices) of learning that they see in school

      Which is why the value of college is going down but it's still required for jobs

    4. “Wouldn’t it be great if kidswere willing to put in this much time on task on such challenging material inschool and enjoy it so much?”

      Catered and curated teaching that makes you want to pay attention for the sake of it being rewarding is something important, especially nowadays since the values behind learning have changed beyond memorization

    5. Different people can read the world differently just as they can readdifferent types of texts differently.

      People's life experiences vastly change how they interpret text

    1. How are they shaping, misshap-ing, or transforming kids’ approach to learning?

      Well, they need to be aware that it is a form of learning to begin with.

    2. This strikes us as a fascinating social organization where adultswith particular interests/backgrounds/resources can serve as targeted learning brokers for the children

      Parents should be more open to the idea of letting their kids be taught outside of classroom settings

    3. Designers of cell phones, operating systems, and new learning spaces would do wellto learn from games.

      Is this talking about how UIs and putting things together needs to be made to be tanker-friendly and intuitive?

    4. It requires an attitude oriented toward risk taking,

      Funny how I was always criticized for only taking risks in games and being stubborn about it there, since it's expected of games but there is no room for "failure" in the usual classroom setting.

    5. Is this a way that kids learn how to debate or do history or math? Notnecessarily.

      I don't know about this one. Some games are very math or history driven, and they may get an interest in these areas by looking at other peoples' analysis.

      People debate each other all the time on the internet, and practice makes you better...

    6. players mustbecome literate in the social norms of a specific gaming community, learning what degree oftransgression is acceptable and when a player has crossed the line.

      This is much like any environment, like work

    7. quire’s work showsthat the value of gaming may not only be in the recruiting of productive, gaming literacies,but in driving kids to discover and nurture interests they may not know they have.

      Games and stories in general are like friends who introduce you to new things that you might really get into

    8. According to McGonigal,players of such games develop a new kind of digital network literacy, one specifically tunedto the techniques, challenges, and rewards of massively scaled collaboration.

      Pokemon has Nuzlocke, rules that make the game much harder than it is originally intended, and are self imposed

    9. each author argues for the distinctiveness of learninginstigated and acquired by each participanton his or her own terms.

      People get as much as they put into games, and it's a lot more clear cut than reality because there tends to be achievements

    10. “shifted from being able to remember and repeat information to be-ing able to find and use it.”

      And yet a lot of education is really memory based still, isn't it?

    11. the systemic approach used by video games to construct argumentsabout the way social or cultural systems work in the world. Players learn to interpret thesearguments and eventually make arguments of their own.

      There's a lot of creepypasta about Animal Crossing for sure

    12. He argues that making digital games accessible to a wider audiencebenefits everyone by providing opportunities for play across communities.

      Reminds me of games that have custom controls, allowing all kinds of people (like people who play one handed due to a disability) being able to join the fun as well

    13. the cultureof video game play is one deeply “tangled up” with other cultural practices

      Narrative games can especially make certain school topics more interesting. I remember learning chemistry concepts from a sci-fi game before it was even taught in school

    14. How does gaming act as a point of entry or departure for other forms of knowledge,literacies, and social organization?

      One of the funny things about gamers is how they have a hard time grasping that some of the games they play are political, and drawing their similarities and connections to real life events

    1. As Papert maintains, it is the progressives themselves who have thus far been too timid in realizing their vision (1993, p. 14). We are too often willing to stay in our silos or subjugate promises for substantial change to co-option by the status quo by interpreting them as mere instruments of instruction.

      Yeah, you can kind of see this in political spheres too to some extent. The question is, how do we broaden these horizons without completely alienating people

    2. It will become more and more difficult to see School as contributing value to people’s lives—not merely acting as an entitled gatekeeper—if it so aggressively ignores such a major part of them.

      You can already see this problem in how people go to school (and often university) because of these societal expectations, not because they find it genuinely valuable

    3. Phones are only used for texting your friends and Facebook! We are here to do real work”—and hence ban the use of them because they distract students from learning.

      Doesn't this kind of perpetuate the recreational use of Internet instead of viewing it explicitly as something useful and valuable?

    4. Could their practices have evolved further or more quickly were they more connected with others engaged in similar endeavors?6

      Even to this day, many students can teach their instructors how to use technology. Maybe this area will be a point that's equal for a while, until instructors are also generally informed of how to use things and where to find them

    5. so far none of those who challenge these hallowed traditions has been able to loosen the hold of the educational establishment on how the children are taught”

      I think one of the issues is how to have a way to teach people universally while still catering to their specific personalities and cases. I suppose stuff like Socratic seminar can count, but what about people who don't speak as much? It's a complicated process to have it apply to a bunch of people and not a one-on-one basis

    6. “Why, through a period when so much human activity has been revolutionized, have we not seen comparable change in how we help our children learn?

      That's a good question. It's interesting how I haven't really questioned this until this class

    7. a way for students and teachers together to begin to explore a new kind of mathematical thinking that went far beyond math class and made explicit connections to non-mathematical parts of life.

      We can always learn from each other, and having a direct connection with anything is really important in establishing rapport and self importance

    1. ow individuals and groups can interpret mobile technologies to achieve a higher degree of self-determination in the learning they create or engage in.

      There's a lot of information in the world and knowing how to even get to it is something really important. For example, the Internet Archive has tons of books you can borrow, but how many people know about that? Or even Hypothes.is? I learned of it because of this class and it's helpful to annotate your reading.

    2. It was quite a while before I realized that it is more about an attitude than about anything else.

      Learning itself is a mindset more than anything else. No one's going to teach you how to work hard; you just gotta do it.

    3. earning as a meaning-making activity, self-determination as a goal and value, learning that is co-constructed among its participants, and learning that happens through making new connections.

      Making meaning out of learning is something that really has to be taught. I feel like even a workplace has more clear value (and thus, appreciation to get education) at the moment for most students

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      Taking a step back to listen to different viewpoints will greatly sharpen our own

    2. *UIJOLUIBUKVTUGVSUIFSQSPWFTUIBU*DBOIBWFNZPXOPQJOJPOT*DBOIBOEMFUIJT*UTOPUMJLFJUTBCPWFNZIFBE5IBUTIPX*GFMUUPPBCPVUIPXTUVEFOUTBSFQPSUSBZFEJOUIFNFEJB5IFSFTUIJTJNBHFXFSFHFUUJOHPGCFJOHJHOPSBOUBOEQFPQMFKVTUMPPLJOHGPSBHPPEUJNF

      I think the portrayal that students get in media feeds into the cycle of passionless education

    3. this student discussed the importance of being able to speak directly with the city administrator and consult community members who used the conservancy

      Getting personally involved in things changes your perspective easily and makes it so you understand your voice better

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      This is what this class teaches, how to work with people. I don't really know how to do that

    5. *UIJOLGPSZFBSTBOEZFBSTTUVEFOUTIBWFCFFOBTLJOHUIFJSUFBDIFST A)PXBN*HPJOHUPVTFUIJTJOUIFSFBMXPSME 5FBDIFSTFJUIFSCSVTIJUPGGPSUSZUPDPNFVQXJUIFYDVTFT*GFFMMJLFUIJTJTBDUVBMMZWFSZBQQMJDBCMF*UIJOLUIFNPNFOUZPVUBLFTPNFUIJOHBOENBLFJUNBUUFSJOBQFSTPOTMJGFUIFZMMCFNVDIRVJDLFSUPKVNQPOJUBOEQBSUJDJQBUF

      Schooling really has little practical use. Having application is really important to create a bond between learning

    6. In order to support these ideals, we developed protocols to guide group decision– making and allow students to move between the classroom and the community as needed

      I really like that they took into consideration that the typical classroom setting doesn't give a lot of room for students to do their work so they gave them guidelines to help them on the way as needed

    7. She particularly tuned into how the unique constraints of television shaped how the events were being reported

      Perspective really matters. Reminds me of performance

    8. . With little prompting, the students asked clarifying questions, gathered additional background information, and identified key issues and questions they wanted to explore through fieldwork, documentation, and additional online research.

      People take work into their own hands if it is of interest to them

    9. . First, it shows students commitment to representing the debate from multiple perspectives instead of producing a story that was explicitly persuasive

      The most effective form of persuasion is making your audience fill in a pair of shoes, but the difficult part is how to get those in strict opposition to reflect on it

    1. Other scholars suggest that digital media engagement is tied to declining literacy and reduced capacity for sustained and reflective thought

      I can't really relate to this. My internet experiences has made me a lot more thoughtful about what I say and consume and how to think about it. I don't think this really applies to anyone. The problem is that school is mostly uninteresting and mandatory to most, so they find no reason to engage unless absolutely necessary, and do not often contribute on their own. I've heard really interesting perspectives from classmates that seldom talk (and are made to by means of small group discussion, etc)

    2. And it’s kind of like they was fucking right. We all dropped out. It was kind of like [inaudi-ble]...fuck, they were right.

      This is a part of the story formed by stereotypes, the foregone conclusion. They're too powerful in how people view themselves...

    3. Yeah. They set you up for failure. You know what I’m saying?

      This is horrible and I hate reading it. Earlier I stated that schools get funding depending on how "well" they do, and teachers like this perpetuate this awful cycle.

    4. people from lower income families having an entrepreneurial and resourceful orien-tation that has served them well when they are given access to digital resources and related social supports

      This might be because of a recognition of what clear value education and opportunities have

    5. ising levels of stress and anxiety among achievement-oriented youth

      Failure is not an option. Talent is what matters. Results are what matter. It doesn't matter how hard you worked to get there.

    6. In some instances what appears to be an opposition to academic achievement among African American and Latino students is, in fact, an opposition to the institutional authority and punitive practices that devalue their linguistic practices, distinct learning styles, and modes of self-presen-tation while also subjecting them to harsher in-school discipline.

      If you don't act "white" enough, you struggle. And if you act "white" enough, you're an exception to your race. That's really the harsh reality here.

    7. Students from low-income house-holds are much more likely than students residing in high-income homes to attend schools where graduation is not the norm.

      You know like... how funding schools that don't perform "well" continue to drown and not have enough money to educate their kids despite teachers' best efforts? Yeah.

    8. Well, my mom actually thinks I’m a com-plete waste to society, no matter what. She’s all, “Get a real job.

      Sounds about right, considering the comments I made above...

    9. or me to have basically a time frame where I could learn on my own and practice.” College also gave him the time

      I like how school is basically an excuse to explore yourself because you probably have the emotional and physical time in order to pursue such things.

    10. a reduction in the wage premium gained by education

      How about trying out free internships for increasing that gap between the wealthier vs. non wealthy families? Ethics was never a part of a good job market :P

    11. “schooled in the belief that ‘learning equals earning,’” have unrealistic expectations about how education will lead to economic opportunity.

      Because it's expensive. And, as discussed earlier, education is generally very passionless, and pursuing your education as a means to an end/result will not lead to much character building. This is not the fault of the individual, but this myth that society keeps perpetuating through its values and job market.

    12. Preparing children for creative jobs does not guarantee that those jobs will materialize just because workers are stand-ing by.

      What needs to be taught is how to verbalize and utilize one's passions and personal traits in their work, in my opinion...

    13. Americans do “creative work” and less developed countries do “routine work.”

      What in the world is considered "creative work"? I have never heard anyone talk about how creative work is valuable, only how much money you make...

    14. 21st Century skills” such as systems thinking, problem solving, critical thinking, adaptability, self-direction, and perseverance

      School definitely doesn't teach these things. Look at all these honor programs and AP classes that kids can breeze through. When they enter college or the workforce, many struggle with the alienation of not naturally being good at it and deem themselves as failures. Why do we value talent over hard work so much?

    15. that the current education system must produce students who are capable of the critical and creative thinking skills that will be

      The problem with education is that it's so passionless for students. If you graduate high school with no clear aims or dreams and go to college, burnout and lack of understanding how it's connected to your future may result in work with little consideration, thus making higher education somewhat meaningless

    16. Income inequality, fueled by labor saving technological changes that favor skilled over unskilled workers, globalization, declining unionization, and a failure of minimum wages to keep up with inflation has sharpened significantly in the last few decades

      All of this cost cutting and "meaningless" education required to even (potentially) get a good job is thanks to capitalism. Actually it's even addressed with how wealth is more concentrated in the next sentence lol

    17. Based on this history, the message to young people has been that they should seek college educations and professional certifications as a reliable eco-nomic investment.

      I've actually repeatedly thought/commented on this topic before, and seeing an article actually address it is really refreshing, haha

    18. he was not able to translate and connect his accomplishments to recognition in school or career

      Understanding your own personal importance is not something school really teaches you in its current state, but I don't think most people who have a job also enjoy that sort of thought process either.

    19. we risk reinforcing an educational system that only serves the inter-ests of elites, breeding a culture of competition for scarce opportunities.

      The real problem with finding jobs is that they're pretty disproportionately reliant on having a degree (which is honestly "useless" in terms of skills taught that you can use every day) or having connections. Schools do not teach you how to make connections, so for those who are more socially inept (like I am) we will fail. Trade schools, at least, focus a lot on how to do what job you will get afterwards.

    20. preparing their children for a competitive and volatile market for profes-sional and fulfilling jobs.

      Cynically speaking, isn't this just how capitalist society intends on things to work? Just generate more revenue for private businesses and let whoever can't afford it drown?

    21. These spaces are not confined to online worlds.

      This is very true, but the economic/geographical disparity may kick in here. Not every parent can afford to send a kid to a specialized camp and kids who live in rural areas are more limited in how they can connect to others. Does this mean that we have to start educating people on sites that have local (free) meetups more?

    22. With a bit more support, invitations, and infrastructure for connection, we believe many more young people can experience the kind of learning that Clarissa enjoyed.

      I think this is really important to note. If we view the internet as a waste of time future generations will continue to suffer from this unneeded disparity. It's important to be able to view the internet positively and not simply a means to waste time.

    23. Not only was Clarissa able to reach out to form a new peer group that was knowledge and expertise-driven, but she was able to take what she learned from the online context and connect it to her school achievement.

      I relate to internet activities really sharpening how I write papers, especially analytical ones. My parents credit my skills to extra schooling, but that is definitely not the case...

    24. Digital media also threaten to exacerbate growing inequities in education.

      Funny how I said earlier about how much time one has could greatly affect their relationship with the media and they address it. Especially people who are working after school/full time

    25. not just privileged youth who have these opportunities

      While technology is much, much, much more accessible than it was 15 years ago, I think a discussion on how much time a person has to engage in digital media is important in their perspective for these networks

    26. onnected learning—learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity.

      Learning that has a clear tie to the person's benefit (interest)

    27. the most resilient, adaptive, and effective learning involves individual interest as well as social support to overcome adversity and provide recognition.

      I feel like our society values talent too much over diligence, thus creating a large portion of youth that suffers from low confidence and lack of skills

  3. Sep 2020
    1. Yet Schrier was surprised by another phenomenon: the young people took the game’s representation of historical evidence at face value, acting as if all of the information in the game were authentic

      I think this is a problem with having very extreme opinions in general. It's so easy to curate your media consumption you could drown out a voice entirely because it sounds credible

    2. Such groups have long called for schools to foster a critical understanding of media as one of the most powerful social, economic, political, and cultural institutions of our era.

      I touched on this I think, but sites like Twitter take advantage of emotionally charged discussions and it takes a critical eye not to fall for negative emotions

    3. In fact, we do not need to protect them so much as engage them in critical dialogues that help them to articulate more fully their intuitive understandings of these experiences.

      I think this is what's most important about raising children these days, awareness of what they're doing and making sure you're open for discussion without judgement getting in the way, in that sense

    4. Through such uses, children are most engaged—multi-taskin

      Lots of multitasking is required to become good at Internetting indeed, especially with text being hard to parse than someone's voice and expressions

    5. His interest in computing originally was sparked by playing the popular video gam

      I think it's important to realize how much personal interests can guide people's paths for the future

  4. Aug 2020
    1. but it is also a transition zone along a continuum between geeking out and hanging out and between interest-driven and friendship-driven participation.

      So is geeking out a form of developed literacy in comparison to messing around?

    2. Furthermore, it requires access to a community of expertise.

      This is really true in general, to learn how to do these niche things for these rewards you have to delve in to find guides that help you do this, in most cases.

    3. Geeking out often involves an explicit challenge to existing social and legal norms and technical restrictions. It is a subcultural identity that self-consciously plays by a different set of rules than mainstream society.

      Basically, is geeking out going further than messing around in terms of commitment and creativity?

    4. aluing geek cred is a unique feature of geeking out as a genre of participation and is signifi cantly different from the ways in which information is assessed while messing around

      It's really interesting how this has bred a lot of the mansplaining culture where the more you know the more credible of a fan you are.

    5. aratexts take many forms, varying from gaming magazines and offi cial guides published by game manufacturers, to player-generated guides and tutorials, to materials more recognizable as fan texts such as fan fi ction and fan art.

      This is also engagement in fandom and a form of personal self expression with a common interest.

    6. Geek cred involves learning to navigate esoteric domains of knowledge and practice and being able to participate in communities that traffi c in these forms of expertise

      Esoteric in this sense may be somewhat broad. I'm thinking of bizarre, yet popular memes for this one.

    7. Although messing around can be seen as a challenge to traditional ways of fi nding and sharing information, solving problems, or consuming media, it also repre-sents a highly productive space for young people in which they can begin to explore specifi c interests and to connect with other people outside their local friendship groups.

      The internet really connects people of all kinds of interests

    8. hile schools may provide structured media production programs for youth, these programs are task focused

      Experimentation is important for brain power.

    9. Whether in media production, game play, or other mediated contexts, opportunities to experiment, play, and fail with minimal consequence can support young people in developing problem-solving skills and learning to use resources wisely and creatively. As with looking around, the social dimensions of experimentation and play are important, as peers are able to scaffold experiences for one another based on experience and the results of previous experimentation.

      Experimentation is extremely important and self learning is important as well.

    10. Eventually, Zelan parlayed his interest in gaming into different forms of technical expertise, and he learned how to take apart and fi x game consoles and eventually computers. Now he is a local technical expert and gets paid for his services; he sees his future in a new media–related business.

      Being able to develop your interests can be a key way of garnering confidence and a way of living, while not for everyone, it should be encouraged more often.

    11. t allows her to casually mentor her friends when a technology is not working

      Teaching people how to use technology being generally casual is really interesting.

    12. Many students such as Joan were often driven to learn about technology on their own when they encountered problems with the technology and did not have other support to learn how to fi x them

      The lack of formal education about technology helps promote problem solving skills.

    13. Many key dimensions of game play in complex games are not explicitly spelled out by designers, and players learn about them from other players either directly or through online resources such as fan sites, game guides, and walk-throughs.

      I think past games were a lot more cryptic in this regard. Some games are designed with the intent of spreading the solution like a rumor.

    14. The autonomy to pursue topics of personal interest through random searching and messing around generally assists and encourages young people to take greater ownership of their learning processes.

      The internet makes it so convenient to go down rabbit holes in comparison to book reference surfing, and that's one of the great things about it. It should definitely be encouraged way more often.

    15. Without having to risk displaying their ignorance, they fi nd that opportunities for legitimate peripheral participation

      This part of the internet is also really interesting and a good (and also bad) thing about it, though sometimes people can abuse being anonymous

    16. By contrast, fortuitous searching relies upon the intuition of the search engine and the predictive abilities of the reader.

      This is really interesting, since I think most older people click on the first link while younger people tend to read the descriptive text or look at a thumbnail before making a decision

    17. You know how in school you’re creative, but you’re doing it for a grade so it doesn’t really count?

      Does this mean that schools have to reconsider how they evaluate assignments so that creativity can be meaningful?

    18. She fi nds the community to be a “nurturing” one in which she is “able to fully develop intricate personalities and plots that in computer games, sports, and academics are simply not possible.”

      School should promote creativity as well.

    19. These digital environments have grown increasingly important as pastimes and socializing places for Clarissa because she recently suffered a debilitating leg injury that robbed her of the ability to engage in her fi rst passion, ballet.

      Technology is important because we can still make connections despite disabilities.

    20. Just as recent studies indicate that “multitasking,” or engaging in multiple media activities at the same time, is on the rise among kids (Roberts and Foehr 2008), we note that the teens in our studies are becoming particularly adept at maintaining a con-tinuous presence in multiple social communication contexts.

      It makes you wonder if multitasking has become more prevalent BECAUSE of these restrictions with being social and needing to communicate but having to hide it.

    21. And then if you’re in other classrooms you defi nitely need to text. . . .

      Technology has made it so you can maintain and build connections even if you're not in the same room, even when it's not that far like this

    22. the practice of hanging out is usually not seen by parents and teachers as supporting productive learning.

      You can easily learn basic HTML on some of these social media sites to set up your blog and such, so they are still productive, but just not as in an obvious way as the previous article.

    23. “When I start watching YouTube, I cannot stop. Each video takes me to another video. . . . It takes me to the author’s profi le page. . . . I like to click on related videos that YouTube gives you on the side, you know what I mean. . . . There are always pointers to other videos.”

      Internet addiction is real!

    24. “Michelle has taught me how to do everything on the computer . . . everything she has learned at school.”

      School should teach more practical things like this, though I wonder if she learned how to do this at school.

    25. hanging out together in a game is important when friends are in different locations and time zones.

      Spending time together, regardless of the type of relationship, strengthens it

    26. This “hypersocial” social exchange is more generally a process through which people use specifi c media as tokens of identity, taste, and style to understand and display who they are in relation to their peers.

      A shared interest that you can formulate your own specific taste in is really key to develop your sense of self

    27. Yo, I was about to come outside.” And, if [I] tell you “coming out, wanna meet up?”

      It's definitely a lot easier to coordinate and plan hanging out with people with the internet.

    28. youth experience a sense of hanging out with their peers that is unique to online interaction, but that also has many parallels to how kids hang out offl ine.

      Hanging out is just hanging out regardless of its nature.

    29. how youth mobilize new media communication to construct spaces for copresence where they can engage in ongoing, lightweight social contact that moves fl uidly between online and offl ine contact.

      Connection is really important especially for younger people, so the correlation of using social media to make these connections easier is logical.

    30. Genres of participation take shape as an overall constel-lation of characteristics, and are constantly under negotiation and fl ux as people experiment with new modes of communication and culture.

      People can have multiple interests that "clash", so it's better not to pigeonhole people.

    31. 65 percent reported feeling uncomfortable whereas only 15 percent felt comfortable.

      This article is somewhat old, I wonder what the surveys are like now?

    32. minorities (blacks and Hispanics) were signifi cantly more likely to rely on nonhome locations to access the Internet

      This correlation with technology vs minorities really speaks for itself since money is such a huge deal in actually getting technological access.

    33. youth living in the most economically disadvantaged households had signifi cantly lower rates of Internet access in the home and tended to rely on nonhome locations, such as schools and libraries, to access the Internet

      As in the previous article, an increasing disparity between technological access will be detrimental for poorer people and being able to achieve

    34. Although it is unlikely that Geo Gem would describe her after-school activities with media as “learning” in the same way that she might describe school-work or piano lessons (see Seiter 2007), Geo Gem’s home environment, the institution of the family, rules, and a variety of other factors constitute her everyday media ecology and her social and cultural context for learning

      I also wouldn't consider this learning before this class

    35. she notes that this often presents problems when her friends come over, “since they usually watch cable.”

      Having a common ground between peers is important to make connections, especially when kids like to fit in with others.

    1. T h e I n t e r n e t , for example, allows for the proliferation of communities of learning that cater to very speci fi c kinds of interests and that are available to anyone who has access to the Internet and the skills to understand them, such that even young learners can develop high levels of competence.

      Internet access is important, showing children a variety of things that interest them is important. The internet can really teach you anything and you can find other people who are like you, regardless of what the interest is.

    2. His recounting of the surprise and admiration of his teachers teach an important lesson about the missed opportunities for nurturing a child’s develop-ment when the school-based work is the primary lens through which teachers come to know their students.

      Schools really need to do a better job with this.

    3. Had his teachers been attuned to his expertise development earlier, they may have found ways to build on his excellent out-of-school learning skills to reengage him in academic content

      Teachers and schools really need to be trained and focus on this part of their students.

    4. our prior work on parents’ roles in their child’s learning about computers and technology identi fi ed several roles that parents played that directly or indirectly supported knowledge development. These included the roles of learning broker, project collaborator, teacher, employer, resource pro-vider, nontechnical consultant, and learner/audience

      Parents are so important in the development of their children and supporting them emotionally is incredibly important for identity development

    5. . His articulation of a possible future self (Markus & Nurius, 1986 ) as a programmer or game designer provides further evidence of the importance of his cross-setting activity for his identity development.

      Wish I could relate to this. Confidence takes you everywhere, and that's definitely part of developing your interests and passions and getting support for them.

    6. Luis actively sought out feedback, new representational tools, and ideas across setting

      You also want to find something that gets you involved with your community and promotes confidence for other people's feedback.

    7. The clubhouse was critical for the development of Luis ’ s skill and identity as a producer of stop-animation fi lms. His prior interests and experiences with video and animation from his analog video work with his older brother and his love of video games and cartoons, primed him to take advantage of the digital video opportunities available at the clubhouse.

      It is so important to have the resources and places to explore your interests. A lot of people can't afford just doing everything at home.

    8. He estimated that he had taught fi ve boys at the clubhouse about stop-animation movies.

      Teaching is the best way to reinforce that you 1- know how to do something 2- develop your speaking skills 3- know that people understand how you're communicating.

    9. “I think if ... if they did have this kind of project in school, it would probably keep a lot of children out of trouble from going into the street and trying to fi nd some-thing bad to do.

      Schools should realize the importance of developing children's individual interests rather than making them conform to do the same thing. Not all children are the same.

    10. the close attention Luis’s mother paid to his work at the clubhouse allowed her to recognize the importance of capitalizing on his outside interests to motivate his production.

      Having people motivate you and support you, especially if they're your parents is super important.

    11. But, um ... he needs to know that he needs to keep doing what he needs to do in school and then in the computer clubhouse he needs to do what he needs to do

      Real life continues to move on despite your interests, so developing a good work ethic as his parents are trying to is super important.

    12. They con-tributed ideas and offered advice in terms of what they liked or did not like.

      Community is so important in developing skills and figuring out what you, as an individual, value, and what other people/society values.

    13. “think about it, get some supplies to make it, and then do it.”

      I like the breakdown of his sentence in a more academic way but this is just how the creative process works, overall, and then it's easy to start overthinking things and getting stumped, so he's a cool guy. Haha

    14. T h e c l u b h o u s e c o o r d i n a t o r s i n c l u d e d L u i s i n fi e l d t r i p s c o n n e c t e d t o h i s i n t e rests, including one to the game design company Electronic Arts.

      Also, connections continue to be important, and the knowledge of these clubhouses and spread and support of them are essential especially for younger people to have. I didn't even know these existed; these need to become more widespread knowledge.

    15. . I think he just started ... I know, like his brain just started thinking up all these other ideas. He came up with just a bunch of different scenarios.”

      Finding something that makes you want to try out a bunch of different ideas and really cultivate that multifaceted thinking is really important, especially when you're young. Education should focus a lot more on this, because being able to look at things in multiple ways to find solutions is important in literally any job/part of life you will do.

    16. “Well when I fi rst saw the camera I didn’t know what it was for, and [the clubhouse coordinators] didn’t know either, so my friends and me were just doing stuff

      Finding another place to apply previous knowledge (his brother) is also part of comprehension and literacy.

    17. When Luis was 10 years old, his brother showed him how to shoot video and use the animation special effects avail-able within the tool.

      Teaching people something and letting them take the wheel afterwards is part of that comprehension and identity development in contrast to memorization.

    18. A focus on engagement in research on learning, in contrast to an exclusive focus on knowledge acquisition, is consistent with contemporary theories of learning that conceptualize moments of learning as part of a process of identity development

      Memorizing and being told where and how to find knowledge isn't characteristic of your learning style and passion, but finding out how and what triggers this is really important because it helps you find and engage with what you like.

    19. I t i s becoming increasingly evident that differences in the types of participation youth engage in will further contribute to inequities along gender, SES, or cultural dimensions.

      As I mentioned earlier, this is definitely something that people in higher power take full advantage of to widen this gap.

    20. Those that can use technology in more advanced ways have typically been deeply supported by parents, peers, or teachers that have expertise.

      Connections are important in everything we do, but especially technology's relationship with cost makes the disparity even larger with peoples' skillsets.

    21. participation in these informal collectives nurtures important twenty- fi rst-century capacities such as collaboration, knowledge of how to build social networks, man-age information, direct one’s own learning, engage in design, and capitalize on opportunities for distributed cognition and the building of collective intelligence

      This is incredibly true. I used to be involved in more artistic communities, but the games I've played lately also have social networks with them. For example, the current one I'm playing has a site where people put in their loot drops so others can see the best places to farm certain items, and even though the collaboration is anonymous it's still a good sense of community and helps us all figure out what's the best way to get the items we want.

    22. equitable access to tools, people, and ideas that support the development of techno-logical fl uency

      The world's increasing reliance on technology versus accessibility is something to be concerned about. Club houses and libraries are really important for people who are less fortunate to access as basic computer skills are becoming a norm when trying to find jobs. The younger you start the better it is.

    1. We don't know how to reconcile quantum physics with the theory describing the physics of space and time, general relativity. This creates an acute problem as we ask questions related to the origin of the universe or the nature of physical reality.

      This is a really interesting point because we cannot observe the world on a such a tiny level with our plain eyes, and we must have faith in theoretical theory. People often do not question the value of quantum physics, despite it being similar to the humanities in the way that it explains how and why things behave the way they do. Is the difference because it explains why the world does the things it does, and these are answers humans need to be comforted more than what specifically applies to their own humanity?

    2. as complementary and interdependent facets of human knowledge.

      I stated this in a comment, but the humanities and sciences often weave in and out with one another as the reason why we do things. Video games are inherently artistic and technological in nature, for example. Not only do we wish to have fun, we wish to convey ourselves with these games that often have engineers who specialize in recreating physics. Their importance needs to be taught as equal.

    3. in a world increasingly more technologically driven, the humanities are an anachronism.

      To tie this in with the Freire reading, colleges have become a place to receive credentials rather than the focus of understanding oneself better. Because of the world becoming more technology driven, and technology having more obvious results than the humanities, the humanities have been cast aside due to their obvious lack of "value".

    1. “The mansplainer explains things in a condescending way,”

      It can also be explaining things in their own words even if the point was already made by someone else (especially a woman)

    2. we were all just reading and laughing,” she said. “That’s how you know right away that something will resonate.”

      The power of the accessible meme part 2

    3. “It just snowballed from there because it was just so easy to consume and relate to and laugh about,”

      Accessibility is really important in the viral spread of memes

    1. Kawakami, who was a radical student protester in the 1970s, has said that Chindōgu is a rebellion against the tyranny of consumerism. “I despise materialism and how everything is turned into a commodity,”

      Kawakami and Benedetto also both poke fun at materialism and capitalism with their inventions

    2. Benedetto proudly displays a cease and desist letter he received from Crocs (Matty Benedetto) 

      This is hilarious, I also remember seeing this one floating around

    3. “crotchet cult” and encouraged each other to make their own ski wear.With some mom-assisted training, Benedetto started crocheting beanies for his friends. Soon, he was getting so many requests that he decided to launch his own business.

      Incredibly cool he started his business so young and the idea starting from online forums with online friends, I've also been inspired by my friends to learn new things like this