36 Matching Annotations
  1. Oct 2021
    1. It’s becoming more apparent that teachers will need to do more than just embrace new technologies

      in grade school when teachers only taught "traditionally" the class felt like we weren't learning, it felt like the teacher was doing in to spite technology.

    2. t’s critical that teachers, parents, and administrators understand not only the research, but also the way corporations, foundations, and research organizations are thinking about games and learning.

      when teachers begin to understand this, it will change the way learning has worked and could be highly beneficial

  2. Aug 2021
    1. It is such hobbies and pleasurable pursuits that often provide a sustaining pathway of learning that can pave the way to careers and new ideas about possible selves.

      Sometimes hobbies are more sustainable than a more "normal" job. Something like influencers really show that.

    2. Links between the clubhouse, home, and school were present but could have been stronger. D e s p i t e h i s s l i p p i n g g r a d e s a t s c h o o l , L u i s ’ s w o r k a t t h e c l u b h o u s e clearly demonstrated a rich imagination, persistence, attention to detail, and resourcefulness in furthering his own development.

      This can also be an issue with the education system itself. He needed this sort of development, but school wasn't giving it to him

    3. W h i l e i n t e r a c t i o n s w i t h i n c o l o c a t e d settings are critically important for development, it is also clear that there are learning processes that involve the creation of activity contexts in a new setting or the pursuit of learning resources that are found outside the primary learning setting.

      This is very important for developing children

    4. The clubhouse was critical for the development of Luis ’ s skill and identity as a producer of stop-animation fi lms

      The Clubhouse is a resource is wish i had growing up

    5. Luis played games on his Playstation, exploring the extras, sketched and storyboarded movie frame ideas, received feedback on his work, and procured the resources he needed, such as action fi gure

      He used all his resources

    6. T h e c l u b h o u s e c o o r d i n a t o r s i n c l u d e d L u i s i n fi e l d t r i p s c o n n e c t e d t o h i s i n t e rests, including one to the game design company Electronic Arts

      This is actually a great opportunity to get when your young, even college students struggle to get this opportunity

    7. While he was learning the process of stop-motion, Luis experimented with ani-mating paper drawings

      Its great that he's learning these things and has the resources to do so

    8. Youth who lived in the community served by the Simmons Computer Clubhouse, on average, had much less access to computing tools at home than their Silicon Valley neighbors whose parents worked in the technology industry

      Class will always be an issue with technology. Not everyone will have access to the newest whatever, it simply will never be affordable for everyone. Especially how fast everything is developing. This morning, Elon Musk announced Tesla will be making an actual robot. (Not that we haven't learned why that is a terrible idea but whatever.}

    9. M o r e c o m m o n are socially motivated genres of participation such as social networking and texting.

      This is something that I think that if you are not doing, you will never understand the ins and outs of the internet.

    10. instrumental roles when they shared their technical expertise through informal teaching processes or provided their children with learning resources such as books or new media tools.

      I think it's very crucial to learn about and through technology. However, you can clearly see where this becomes a problem. While yea, the internet is more widely available, it is not like every person on the earth has access where they need it. So while the rest of the world is moving on to Zoom meetings and Canvas for learning, the rest are widely disadvantaged.

    11. Digital technologies offer children and adolescents rich opportunities to design and create artwork, movies, games, animations, interactive robots, and other artifacts. Online communities that re fl ect “cultures of participa-tion

      This is incredibly important especially now since everything is digital. You have no choice but to adapt or be left behind. It's better to always introduce it when people are young so they can be even more advanced than us. It's essentially selfish--in my opinion-- to not teach children about the digital age.

    1. Derrick are becoming more savvy about what practices are likely to get them in trouble socially and legally,

      Doing illegal things on the internet has slown down a little mostly due to free/cheap streaming services. Why illegally get one movie when you can pay a few dollars a month to get exclusive and new content when you stream it.

    2. the guides are an essential part of playing the game. He commented, “I couldn’t imagine [playing while] not knowing how to do half the things, how to go, who to talk to.”

      This is almost an entirely different conversation, because I remember being little and playing console games and having to look at the box pamphlets to learn all the tricks when now, it is more common knowledge and you can find more on the internet than on a cartridge box. "Easter eggs," as gamers (I know gamers is a stupid word for this but you know what am I gonna put "video game enjoyers") call it, are things found in games put in by the developers and were only widely found because of gaming forums and of the like.

    3. Today, Toni is an active online participant in the anime fandoms that are the subject of Ito’s study, and he is a technology expert for his family.

      I find it interesting that because he was missing that group of people he needed in his life, like a support system of sorts, lead him to become a "technology expert."

    4. “I did get a virus once and had to learn how to get rid of it. The damn ‘I love you’ virus. Gosh, that nailed everybody.” Once students such as Ben and Joan fi gured out how to get rid of a virus

      I find this extremely interesting because rarely do we see people getting viruses because we are so internet aware

    5. Eventually, many of these media producers begin to get more serious about their craft and develop a hobbyist network to support their work

      This relates to influencers in todays world, where it was a fun hobby and now is their full-time job

    6. The youth we spoke to who were deeply invested in specifi c media prac-tices often described a period in which they discovered their own pathways to relevant information by looking around.

      The internet has really helped people become more educated in newer topics

    7. Clarissa struggles with some normal teenage challenges—fi nding time for her girlfriend, power-struggling with her father, lacking money, and fi guring out a path to college—and some unusual challenges—having a disabled brother, being involved in a same-sex relationship, and suffering a severe leg injury.

      Going back to my point about how the internet is a place to find people like you.

    8. YouTube

      This entire section is interesting because the way YouTube has changed over the years where people can become famous and millionaires off of this website. It is less of a place where you can just post and do whatever you want, and now more of a place where you can become a brand.

    9. MySpace, where she fears her daughter might get in to trouble, talk to strangers, or be the target of sexual predators.

      No matter what part of the internet you are on, you WILL come across these people, the only real scary part, is parents not teaching or explaining how to avoid or how to maneuver these situations.

    10. youth develop and discuss their taste in music, their knowledge of television and movies, and their expertise in gaming, practices that become part and parcel of sociability in youth culture

      It is a place to find people like yourself, where if you live in a rural area and you have interests in certain things, it is hard to find someone who relates.

    11. “Well, if I just want a friend over I’ll ask my mom and she’ll say yes or no. And if she says yes, then I’ll call them or ask them online or email them or something.” After that, she and her friends must coordinate with a parent to drive them to each other’s homes

      This is true! You don't need to ask permission to text your friends or facetime them because it does not require another person to assist in some way,

    12. “ambient virtual co-presence”

      This has definitely changed in a lot of ways, like yes people will post stuff that is non-important like if they're hungry or whatnot. However, I feel as thought know, we keep our social medias pretty clean, we want to seem perfect or relatable in different ways. I find a place that people just empty their thoughts out is Twitter, I rarely see posts like that on anyplace else, and if they are, they are only shown to those whom they trust like a close friends story or a private snap story.

    13. Although in most cases they would prefer to hang out with their friends offl ine,

      this makes sense, it means you can ne hanging with them for a longer time without having to leave the house.

    14. “Hanging out,” “messing around,” and “geeking out” describe differing levels of investments in new media activities in a way that integrates an understanding of technical, social, and cultural patterns.

      I highly doubt anyone uses these terms to describe anything relating to the internet anymore as some sort of category.

    15. The term is meant to refer to the fi nding that those who communicate using multiple technologies and channels—phone calls, text messages, IMs, social network sites—not only communicate more in aggregate than teens who use fewer channels but they also tend to communicate more frequently within each channel.

      more people probably are considered "super communicators" now with all our social medias and different ways of contacting someone.

    16. youth living in the most economically disadvantaged households had signifi cantly lower rates of Internet access in the home and tended to rely on nonhome locations, such as schools and libraries, to access the Internet.

      This makes sense, the internet is not cheap nor the technology used to access it.

    17. Rather, those who engaged in high amounts of media reported spending more time on average with family, hobbies, and physical activity (Rideout, Roberts, and Foehr 2005)

      In my mind this makes sense, only because they probably keep track of what they are spending their time on, consciously or unconsciously.

    18. The Kaiser Family Foundation study found that young Americans spend on average 6.5 hours with media per day: almost 4 hours a day with TV programming or recorded videos, approxi-mately 1.75 hours per day listening to music or the radio, roughly one hour a day using the computer for nonschool purposes, and about 50 minutes a day playing video games

      This has most definitely changed and increased over the years, but I would most like to see the comparison between the decrease of TV channels/cable and streaming services.

    19. As we suggest in the case of interest-driven and friendship-driven participation, these are not unique social and cultural worlds oper-ating with their own internal logic, but rather these forms of participation are defi ned in relation and in opposition to one another.

      It is known that if something is popular then people will participate, but this is an interesting look into it

    20. Although Geo Gem’s family lives in a wealthy area of the San Francisco Bay Area, the media and technology she uses every day do not necessarily refl ect the family’s economic status. The “kids’ computer” is a secondhand desktop computer that sits in the living room and the GameCube is dated

      Seems like a family who doesn't think technology is very important. It doesn't seem like it is some form of neglect, but a personal choice.