4 Matching Annotations
  1. Aug 2024
    1. The result is an inversion of our relationship with the internet:our default state is now one that is predominantly online, with breaks awayfrom being connected, rather than the other way around

      The constant use of social media has not only affected us but the following generations. Many children are having trouble reading at ages 9 and younger because of constant exposure to social media instead of physical books. This has not only affected their learning but possibly their mental health since children are being exposed to societal norms at such early ages.

    2. But games are a quick andfast way that we have figured out to encode different mental states and practical styles in a ruleset, so you can just pick them up, and just like you can experience other people’s lives fromnovels, you can experience the world from completely different practical mindsets in games

      Games have the ability to teach a variety of different lessons through immersion in comparison to real life. In some cases, you play as certain characters who have certain positions which leads you, as the player, to learn how to properly play the character's role and win.

    3. the end goal in a game is partially constituted by the constraints on how you got it

      The effort placed by YOU to get to the goal -> the process What were the obstacles you overcame in order to reach the goal of the game?

    4. connect us not just toeach other in the moment and to each other across cultures, really, but just like you said, to thehumans of the past and the cultures of the past

      Through games, we can learn about the beliefs and practices different cultures had during the time period when the game was created. Therefore, providing a reflection of what was expected of them at the time due to societal norms.