12 Matching Annotations
  1. Mar 2021
    1. I find that the most powerful use of technology in education is when it opens up learning opportunities for all students.

      This being crucial for students who may not be used to traditional teaching styles but still understand the content and can express that just might not be in words or verbally. Examples of this being home schooled students, ESL students, and students with learning disabilities to name just a few. This opening doors for many students who may not test well or write essays conveying their ideas or the content the way they want an opportunity to show that they do know the material in new and other ways.

    1. The same poll also found that most of these institutions were unconcerned about potential risks to students associated with adoption of these surveillance technologies, such as additional out of pocket costs, and privacy violations

      This being very unfortunate as students already are normally using google products whether it be email or office for school and that can already be a major flaw in privacy but now with some of the proctoring tools it is just further compromising the students security. Worse yet is how if a student refuses to use the proctoring tool many teachers would fail the student on the test or require them to take it with the tool to get any credit for the class. This all to prevent cheating on exams which I personally think that even with one on one supervision if a student or individual wants to cheat on something they will find a way to do so to a certain degree so even with this proctoring tool how much cheating are you really preventing in exchange for the cost to the students and their privacy?

    1. Students can explore those best suited to their needs and, in doing so, co-design their own learning

      This having multiple benefits not only does it allow the student to learn content better and easier as they do it in a way that makes sense to them so they spend more time with the content rather than trying to "convert" it into a form that makes more sense to them. Second being by allow the students to have some control over there learning they can take responsibility and feeling of accomplishment in their successes rather than just doing well or "beating" the teachers expectations for a grade they can look at it as setting themselves up for success and satisfaction.

    1. Minecraft players have to learn how to create and assemble the building blocks — like digital Legos. Players can learn creative skills, too. For example, they can design how characters look by creating custom “skins.”

      I find so interesting that a game designed for creativity can be used in so many capacities from problem solving to even studying physics or biological patterns within a digital realm. Not to mention the social skills and teamwork skills that are formed simply by playing together with others. This all coming from a humble beginning of a video game designed to be modular and creatively focused. I feel this is the true next step to products like Legos, Kinex, or Lincoln Logs all of these being steps towards a more modular and expressive mediums for kids to create and explore.

    1. Variability is the rule, not the exception. Students may need to learn in different ways, using different materials, and share what they have learned in different ways to reach the same goals.

      This is vital for teachers and educators to realize is that not all students or people in general are the same so why should we assume that everyone will learn the same way. So it should be more commonly understood that students may learn differently than the traditional teaching model/method and teachers need to know this and allow students to choose how they interact with the information or content of the class.

    1. A good way to avoid getting distracted by “new technology sparkles” when coming across new tools is to consider the end product that fulfills your instructional objective—a technique commonly referred to as “Backward Design” or “Understanding By Design”

      This is such a good concept to keep in mind especially as we find more and more tools to use in class that we don't become enamored in the tool rather than the direct usefulness of a tool. For one teacher's "force" a tool into the curriculum it often feels that way for students or seem off since the emphasis is put on the new tool or introduction of the new tool rather than the content or lesson plan. Not to say new tools are not very useful but must be consider how it will help or be useful and not just used because it seems useful in general without thinking of the content in mind.

    1. Cognitivism describes how learning happens through thinking, organizing, storing, and retrieving information

      I feel that this really capitalizes on past experiences of the student as well as already formed foundation for the new information. Rather than using external stimuli to modify a behavior into a more desirable behavior this not only reinforcing how the student thinks about information making it easier to remember and store future information like having a routine it becomes second nature. I also feel this is more proactive rather than behaviorism which seems more reactionary to the information.

    1. The right to privacy means “a person has the right to determine what sort of information about them is collected and how that information is used” (Sharp, 2013, para. 14). Yet, in today’s digital age, apps, websites, and online tools are collecting, using, and sharing private personal data to make money.

      I used to never think of this until several family member and friends pointed out the extent this was happening. With the scary level of information that was being collected and used to subtly guide and manipulate people via ads and targeted information. This all to maximize profits for various companies that paid the companies who were collecting information like Facebook and Google among others. I only wish I knew this from a younger age so I could have been more careful with my personal information. I am glad companies like DuckDuckGo and Raftr and Vero who are trying to break the mold of social media and internet browsers of being a perpetrator of this. I also hope this knowledge can become more common place in the coming years so that it is considered common knowledge/common sense to be careful who you share your information with. This allowing future generations to protect their digital footprint and their personal information.

  2. Feb 2021
    1. Individuals with cognitive disabilities may struggle with memory, attention, reading, problem solving, linguistic and verbal comprehension, math comprehension, or visual comprehension. Students with cognitive disabilities may struggle with learning, especially when information is presented in a single format (e.g., lecturing only)

      The number of students and individuals who are in this category me included are increasing more everyday as are understanding increases and more individuals are finally being recognized for the disabilities they have that effected their learning. I feel in addition to the suggestions below fort students and individuals who have cognitive disabilities I think tools should also be evaluated for how many mediums/formats they offer for the information as well as how visually stimulating/overwhelming it is more so than just how well designed it is seeing this as a separate but equally important criteria for a good tool to have.

    2. What you see is what you get (WYSIWYG)

      This being so important for newer users and younger students who may not have much experience with online tools let alone coding. As well as this helps students to focus on what is more important which is the content or work they are producing rather than worrying if they messed up a code or format with less intuitive designs. The aversion most people have to new tools only worsens the more complicated something appears so the simpler and more basic something appears the more approachable the tool often is for many users.

    1. "the process of inquiry that moves from problem definition to exploration of relevant content and ideas, integrating those ideas into a meaningful structure or solution."

      I love how this encapsulates the idea of how in depth learning is occurring for the student. I feel this additionally describes the idea of scientific discovery and the learning that happens as part of that process. I also feel this would make a great motivational quote for teachers in all subjects as just a succinct reminder of the process.

    1. try using similar terms

      This is such an under utilized way to search as most people fixate on what they are looking for they never think to look at tangentially relevant or similar terms just assuming they will find it under the terms they are using inherently which is not always true