- Nov 2023
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these
What are "these"?
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scalar.case.edu scalar.case.edu
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In essence,
We feel like the summary of the quote here is done very well, and the link to In Search of Lost Scroll. Though our transition sentences could be improved on, we feel like this is a great paragraph iverall.
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- Sep 2023
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scalar.case.edu scalar.case.edu
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This kind of narrative structure need not be limited to such simplistic content or to an explicitly mazelike interface.
I think the concept of non-traditional mazes is really interesting - as long as the setting is confusing and complicated enough so that the player/hero has to jump through hoops to do what they want, I feel like it is sufficient enough to call if a "maze". However, there is a fine line between an interesting, convoluted, yet nice to navigate maze and a straight up boring, monotonous maze. I feel like for a maze to be successful, it must introduce new concepts that not only refresh and keep readers/players from being bored, but also be enough of a challenge to invoke backtracking, strategy, and overall move the story forward. For example, in PJ Book 4, our main characters frequently leave the maze to do some crucial quest that both stops the story from becoming a monotonous cycle of obstacle after obstacle, and moves the story forward so that new obstacles within the maze feel refreshing and exciting in a different way.
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Like all fairy tales, the maze adventure is a story about survival.
I think this sentence basically sums up the previous two paragraphs. The maze format is a great way of telling a story, as it is the one big obstacle the hero has to face. Nobody truly wants to enter a maze, if not for a particular goal/prize at the end. With mazes, stories have many different ways of expanding, for example the maze in Percy Jackson and the Battle of the Labyrinth utilizes the maze in a fundamentally different way, than say the Maze Runner.
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