The biggest danger that I’m worried about for games is if you spend your life playing games, you’ll expect that value systems will be crisp, clear, well-defined, and quantified.
The statement conveys worry about the potential impact of excessive gaming time on how consumers interpret systems of value. They are frequently rendered simple in video games, particularly when it comes to objectives, targets, and rewards. Gamers constantly have to deal with ethically gray options, and success is frequently measured in terms of levels and other aspects of games. The worry is that prolonged exposure to these simplified value systems could lead people to expect the same degree of clarity from ethical issues and decision-making processes in the actual world. But real-world circumstances are rarely as simple as those in video games. Making moral decisions often involves nuance, confusion, and other complex factors.