3 Matching Annotations
  1. Apr 2024
    1. The biggest danger that I’m worried about for games is if you spend your life playing games, you’ll expect that value systems will be crisp, clear, well-defined, and quantified.

      The statement conveys worry about the potential impact of excessive gaming time on how consumers interpret systems of value. They are frequently rendered simple in video games, particularly when it comes to objectives, targets, and rewards. Gamers constantly have to deal with ethically gray options, and success is frequently measured in terms of levels and other aspects of games. The worry is that prolonged exposure to these simplified value systems could lead people to expect the same degree of clarity from ethical issues and decision-making processes in the actual world. But real-world circumstances are rarely as simple as those in video games. Making moral decisions often involves nuance, confusion, and other complex factors.

    2. That games are these weird things where people give you artificial constraints and artificial goals.

      In a sense, yes that is and was the initial purpose of creating video games, for users to get caught up into artificial goals and constraints, so that they are hooked and want to fuel the cycle of playing the game, keeping the economy in check, etc.

    3. And he believes games are a unique kind of not just art form, but just form, medium, because what they manipulate is our agency.

      I agree with Thi Nguyens statement about how video games are more than an art form but a medium since they can influence our perspective. Although I am not much of a gamer anymore, during my Fortnite era (a popular video game) I remember playing for hours and feeling like I was in a new world, and was a different person because of the energy I acquired from playing this popular video game. I also firmly believe that games do manipulate why we do certain things and how we go about it.