“Do we need to gamify it more? Do we have character unlocks? Do we have to integrate scoring, or a quiz?”
Interesting. The developers clearly come from a video game design standpoint rather than an educational one, prompting these questions
“Do we need to gamify it more? Do we have character unlocks? Do we have to integrate scoring, or a quiz?”
Interesting. The developers clearly come from a video game design standpoint rather than an educational one, prompting these questions
Once I watched a documentary about the history of video games and was struck by the millions and millions of dollars pumped into this industry simply for time-wasting entertainment. Perhaps educational re-use of some of the content can (partially) redeem video games in my mind
supported with the usual drip-feed of paid-for extra content
Ew! I hate this model. Sometimes it can give an advantage to people who are willing to pay more (and skip over levels)
When 300 10-year-old students in eight different schools played around in Discovery Tour’s ancient Egypt as part of their classes, their teachers found that it helped students to retain a lot more information – plus, what 10-year-old wouldn’t enjoy playing games in class?
Great. Although, I've noticed that some kids will simply click through experiences like these and not absorb the content. I'd be interesting to try the software and see how engaging it is compared to "edutainment" games I was exposed to.
1860s London
Oh, what was going on in 1860s London that makes it interesting? That's the Victorian Era, right?
you’ll probably have heard of Assassin’s Creed
I've heard of the game but I didn't know what it was about before reading this article. Since the title uses the word "assassin," I imagined it would be a violent, brutal game -- something that I have no interest in. However, the history research used to create the game helped redeem my view of the it.