When a teenager starts to transition to adulthood, or starts college, video games are often left behind (Bittanti, Game Play). Mary, a nineteen-year-old from Alameda, California, said: “I guess when I went to college [I gave up gaming]. I did not have enough time to socialize and still play games and most of my friends were into MySpace and Facebook and so I stopped playing altogether.”
I find that with my students now a days are even more advance when it comes to leaving video games behind and prioritizing social media. So if we are to use Games as part of the Connecting Learning practices than we must also take into account gearing our activities to incorporate more social aspects.