This short but sweet rock-climbing title wonderfully simulates the real-life sport, whether it’s the gentle hand-over-hand action guiding you across a rock face, or the contemplative pause before considering how to scale the next wall (having shouted "BELAY IS ON" a few times in life myself, the walk down memory lane was lovely).
It's interesting how the concepts such as "rock climbing game" can be bland and uninteresting, execution matters A LOT in terms of the player experience. Other forms of media such as books and movies have the same issues, where interesting and imaginative concepts flop due to poor follow through, while other seemingly blander stories such as "2 guys take wine-tasting road trip" turns into the 97% rotten tomatoes rated Sideways, grossing 107 million USD.