3 Matching Annotations
  1. Jan 2024
    1. This short but sweet rock-climbing title wonderfully simulates the real-life sport, whether it’s the gentle hand-over-hand action guiding you across a rock face, or the contemplative pause before considering how to scale the next wall  (having shouted "BELAY IS ON" a few times in life myself, the walk down memory lane was lovely).

      It's interesting how the concepts such as "rock climbing game" can be bland and uninteresting, execution matters A LOT in terms of the player experience. Other forms of media such as books and movies have the same issues, where interesting and imaginative concepts flop due to poor follow through, while other seemingly blander stories such as "2 guys take wine-tasting road trip" turns into the 97% rotten tomatoes rated Sideways, grossing 107 million USD.

    2. Dredge also knows when to lean into its horror sensibilities and when to hang back, cultivating an undercurrent of tension that might sweep even the bravest sailors away by toying with the notion of the unseen to whip minds into a frenzy.

      the somewhat scary exploration game about water and inventory management has already been done with Subnautica, but although the concept is the same the execution changes the experience very drastically.

    3. Every inch of every level, be it a sidescrolling Royal Seed challenge or the vibrant overworld that ties each environment together, is bursting with vivid colors and details that previous games, clinging to their traditional primary palette, would have never displayed.

      The concept and purpose behind 2D Mario games have been the same, with the only thing changing is the execution of the idea. I wonder how long this formula will continue to work with the advancements in tech and changes to the market. Especially when the new generation who didn't play 2d platformers growing up come to be the majority consumer group of the gaming industry.