2 Matching Annotations
  1. Feb 2024
    1. Focus groups lend themselves really well to the addition of gamification. Points can be used as rewards for active participation, providing valuable insights, or asking thought-provoking questions.

      risk of being more caught up in a game vs giving feedback?

    2. Knowing where you are during the research activity can provide users with a sense of direction and purpose. This can be done in the form of user journeys or a stepper. Doing so visually and making it easy for users to follow that progress motivates the user to continue and complete the research tasks.

      this could be interesting for IA