32 Matching Annotations
  1. Feb 2020
    1. First, we need to ask, generally, what is the place of theories of learning in analyzing young people's use of media culture? Why are they important to our understanding of media culture? What implicit or explicit pedagogic relationships and notions of learning do we use when modeling our understanding of how young people use, respond to, or are affected by media? Second, and more specifically, recent research is clearly interested in the "effect" of the digital difference, that is, the impact of digital technologies on predigital theorizations of media culture. How have recent development in technologies and media convergence changed or affected conflicting or consensual paradigms of media effect or influence? How does the rich- ness of the new media ecology create new opportunities for communication and cre- ativity, and how do the new forms of information poverty shape social exclusion and alienation? Finally, we need to be reflexive and ask what roles research and reporting in this field-especially in response to public concern-play in creating assumptions and norms about media, children, and effects. And, of course, what might be the causal relationships among these sets of questions?

      I agree these are ALL things we need to be asking ourselves when it comes to education and media.

    2. The 2005 Pew Internet Survey, for example, claimed that more than half of teen Internet users are content creators

      This is a GOOD thing. Teens are using their free time to be creative, even if it using the internet or technology, rather than doing something outside of the home that they should not be doing. Now hobbies do not only consist of being able to painting, drawing, singing, dancing, playing instruments and I think this is something that more parents and people need to realize.

    3. Rampton (2006) argued that educational research conducted in the 1970s and 1980s implicitly but consistently articulated an opposition between home and school and between popular and official culture across a variety of domains.

      According to research, computer games and learning math, 71% of teachers reported that these games actually helped their students learn more.

      https://www.citejournal.org/volume-16/issue-4-16/science/using-educational-computer-games-in-the-classroom-science-teachers-experiences-attitudes-perceptions-concerns-and-support-needs/

    4. re the games gendered, or is market demand the determining factor? What is it about games that is appealing? Will alternative games stimulate changes in demand

      All good questions to answer with research.

    5. ecause these kinds of studies provide little insight into the specific pleasures afforded by particular games and we can only infer effects and consequences

      There are actually cognitive benefits of youth playing video games. For instance, it is said they can improve their coordination and problem solving-skills, helps memory, attention,concentration, multi-tasking skills, and social skills. You can read more from this article posted here: https://www.engadget.com/2017/02/09/8-cognitive-benefits-of-playing-video-games-for-kids/

    6. hese kinds of statistics do not tell us much about meaning or pleasure-the prob- lem identified in the new audience studies described earlier.

      It would be interesting to see why this 62% of males play video games and what type of video games do they play. Not all video games are violent or inappropriate, like FIFA for example.

    7. Research has concentrated on structural formal issues, containing little sociology

      Which there should be more of a focus on sociological and psychological aspects.

    8. in general, as Jenkins argued, the events at Columbine were explained by the media as a direct consequence-as an effect--of playing violent computer games, especially, it was alleged, the game Doom.

      This is an ancient notion in my opinion. Columbine did not occur because they played video games, it occurred because the two individuals were most likely suffering from mental illness.

    9. By the early years of this century, the games industry had outgrown Hollywood in terms of turnover (see http://www.theesa.com and http://www.elspa.co.uk) and had expanded rapidly into international markets.

      According to Theesa.com, approximately 164 million American participate in activities relating to playing games. I video games and that market are still a very big part of the "market"

    10. In an early study of television, Raymond Williams (1974) pointed out that there was (at that time) no reason why TV had to develop simply as a mass broadcast medium; this was a consequence of competing economic and polit- ical factors.

      I can see how this change has occurred over time. In the end, it all goes back to politics, well at least it seems that way.

    11. tudies of media and their audiences have tended to seesaw between an effects and an empowerment paradigm. Put simply, the former (which tended to rely on psychological and experimental research models [e.g., Gerbner, 1997]) emphasized the power of the media. The latter (which tended to be more sociological and to use qualitative research methods [e.g., Hodge & Tripp, 1986]) emphasized the power of the individual reader or audience grouping

      I do not think we can keep blaming the media for all our problems.

    12. My opening images of child and screen contrast 1982 and 2005, and the key issue here is how the Internet and other allied production tech- nologies have affected the transmissive "power" of the screen

      It seems as if we have become more sensitized to the media. That beginning image does juxtapose how things used to be seen with the evil creature taking the child from now the child being in control.

    13. Their study of the Pokemon phe- nomenon tried to move beyond a simple effects paradigm locating power as imma- nent properties of either the text (or, in this case, the variety of cross-media and marketing products) or the user/reader

      This game did cause a crazy amount of interest, but it wasn't only in children. I remember a lot of people my age going crazy over this game.

    14. However, a salient point of difference between research on child and adult audiences is attention to how the young media consumer or user is positioned as a learner. In this way, the power relationship between text and audience is constructed in pedagogic terms

      Well, it is true that adults and children both learn differently. The assumptions and process elements of pedagogy say that children's concept of learning is dependent, their experience is built with learning, they are more subject oriented, and they are motivated by external factors. Also, if you ever learned about Bandura's Bobo doll study, it is the perfect example of how children learn by modeling.

    15. In recent years, concern with violence as an effect of exposure to the media has seen a definite swing toward an interest in the role of media in influ- encing consumption

      There actually have been studies conducted that show that because there typically is some type of consequence portrayed, violence and the media do not have such a big correlation as one used to think.

    16. the introduction of each new medium (radio, film, television, and finally the Internet) during the 20th century has been accompanied by anxiety about its imag- ined effect on less educated, "vulnerable" social groupings.

      This is still a pretty relevant notion, because we know about technology, it is assumed that the younger generations are lazy and un-educated. On the other hand, it takes a lot to understand technology, so why is this not seen as a positive thing? Time changes and with that change comes changes within our society and I think we worry way too much over any little thing.

    17. we encounter anxiety about the negative effects of the media current in con- temporary debate

      The media DOES have negative effects, there is no doubt about that. However, there can be some positive effects of having access to the media. Maybe if we focus on the more positive side of things, this association will begin to diminish some of the negativity.

    18. This is an image of the media intruding into the family and taking over a child's mind.

      This is the perfect metaphor that describes society's anxiety towards technology.

    19. In unsupervised experiences online, and through cutting and pasting text, the young child effectively teaches himself to "write" and manages to "seduce" the chat respondent. This satire of contemporary anxiety about children's online vulnerability plays into current press saturation and television's focus on online pornography and pedophilia.

      This can happen and I am sure has happened outside of television, but why are children being allowed to have this type of access? Parents and guardians need to set up boundaries. There is no reason why a child should have unlimited access to the internet without supervision. When I was in school and we had days where we went to the computer lab, certain pages were blocked.

  2. Jan 2020
    1. One poignant illustration can be found in the history of nineteenth century industrial mechanization. At Cyrus McCormick's reaper manufacturing plant in Chicago in the middle 1880s, pneumatic molding machines, a new and largely untested innovation, were added to the foundry at an estimated cost of $500,000. In the standard economic interpretation of such things, we would expect that this step was taken to modernize the plant and achieve the kind of efficiencies that mechanization brings. But historian Robert Ozanne has shown why the development must be seen in a broader context. At the time, Cyrus McCormick II was engaged in a battle with the National Union of Iron Mold ers. He saw the addition of the new machines as a way to "weed out the bad

      In this case, technology was used as a sort of weapon. Something that still can happen, we use our advancements as a way to get our way.

    2. ather than insist that we immediately reduce everything to the interplay of social forces, it suggests that we pay attention to the characteristics of technical objects and the meaning of those characteristics. A necessary complement to, rather than a replacement for, theories of the social determination of technology, this perspective identifies certain technologies as political phenomena in their own right. It points us back, to borrow Edmund Husserl's philosophical injunction, to the things themselves.

      In my opinion, I think this sounds more like how it actually is. Technology is so important to us nowadays, we are more consumed with the product than the actual process behind it.

    3. t suggests that technical things do not matter at all. Once one has done the detective work necessary to reveal the social origins?power holders behind a particular in stance of technological change?one will have explained everything of impor tance. T

      Wow

    1. thus a fitness for machine servitude. In this way the remarkable development of machinery becomes, for most of the work-ing population, the source not of freedom but of enslavement, not of mastery but of helplessness, and not of the broadening of the horizon of iabor but at the conhnemen

      It is true because often, workers can feel threatened with improvement in "machinery"

    2. from the labor required to deSign, build, repair, and control it to the labor required to feed and operate it -must be dictated not by the human needs of the producers but by the special needs of those who own both the machine and the labor power, and whose interest it is to bring these two together in a special way.

      Great way to put it, would not have thought about that.

    3. What was mere technical pussibility has become, since the Industrial Revolution, an inevita-bility

      It is inevitable that technology will continue to improve because every day we learn more and more, which helps us find ways to better an improve.

    4. The evolution of machinery represents an expansion of human capaci-ties, an increase of human control over environment through the ability to elicit from instruments of production an increasing range and exactitude of response

      The growth in technology in general does reflect on our capacities to think and create new and innovative ideas, etc.

    5. dachinery comes into the world the servant of 'humanity,' but as the instrument of those to whom accumulation of capital gives the uWllersilip of the machines

      I think this a very out of date way of thinking, or maybe I am just paranoid. I think a time will come when these "machines" will over take lots of jobs.

    6. The characteristic feature of our modern mechanical improvements, is the introduction of self-acting tool machinery. What every mechanical workman has now to do, and what every boy can do, is not to work himself but to superintend the beautiful labour of the machine.

      Important note, improvement in technology can make our lives easier. However, some individuals are not always susceptible to change.

    7. minor improvements in machinery having for their object economy of power, the production of better work, the turning off more work in the same time, or in supplying the place of a child, a female, or a man, are constant

      This can impact people possibly losing jobs. It is seen very often especially nowadays.