Mauro's solicitation
I think this website is a great way for educators to communicate and share their work and ideas. However, it is important to note that all information may not be as reliable as we expect!
Mauro's solicitation
I think this website is a great way for educators to communicate and share their work and ideas. However, it is important to note that all information may not be as reliable as we expect!
Perhaps more useful than a rubric is a checklist
I feel like I learn best this was as well. For getting homework done, I write a checklist for each day in my planner to check off each assignment I have completed. Also, I use checklists for things I use in my everyday life. I think that this helps me stay on track. By making a checklist, educators can ensure that they are meeting all the requirements to enhance their students learning. For example, educators can create a checklist for the ISTE standards, to make sure they are hitting each point.
March 21, 2021
I haven't even begun reading and its sad to see how recent this article is!
asking students to learn science or math by reading a textbook restricts how many students will succeed in learning
I find this to be extremely important! Although I did not grow up with a disability, I had a hard time retaining information when it was just read from a book, or I watched a video. I later discovered that being able to use interactive apps enhanced my learning a significant amount! As a visual learner, I needed the hands on experience that technology could offer. Although the "old school method" is important to learn, I think for learners who struggle retaining information from a book can really benefit from the advantages of technology.
Very different responses
I think these are interesting points. I grew up in a town where iPads were introduced into the school systems by 5th grade. Each student was required to purchase an iPad to take home and rely on for school work. Looking back, it was hard for the kids who's families could not afford them. Technology is expensive and it is hard to conform to a society that relies on it when finances are tight. I feel like it was always embarrassing for the kids that had an iPad that had "Property of Public Schools" written on the back in bold letters.
I saw many technologies used in unequal ways
I have't read on yet, but I wonder if there are any biases that we are unaware of that contribute to this mistreatment. We did a study similar to this, on race and age using the tool "Implicit Association Test", which is said to unveil hidden biases that we may have. I have added the link if you want to try this out for yourself. Personally, I believe that there are many things that are unconscious to us, and we try to avoid negative biases, but sometimes they can be apart of our nature based on the way we were raised, and the environment we are exposed to.
https://implicit.harvard.edu/implicit/selectatest.html
It is really sad to hear the data on this as we think of teachers to be loving caretakers.
12 min read
This website uses cookies!!! And they don't give you the option to opt out!!!!! You can only press "thanks for letting me know".
Design matters in higher education.
I think this very short, concise sentence is very important! Many times, we think of making learning as much fun as possible for younger students to keep them engaged. This is true for higher education too! It is important to send an appealing message to keep students interested. In our world today, it is very easy to get distracted and "skim" through things, without giving it much attention to detail.
he TPACK Framework is particularly helpful for evaluating digital tools and apps that provide content information to students, such as digital tutorials and animations, virtual tours and games, interactive simulations, wikis, blogs, interactive videos, podcasts, data repositories, and virtual manipulatives.
I like how the tool is broken down step by step. It is very helpful for educators who need more support, as well as students as they are guided to find out what they need from their teachers based on what they struggle with!
The TPACK framework emphasizes the importance of using your pedagogical expertise and content knowledge to evaluate and select digital tools and apps that will be the most appropriate for student learning.
This is something I was never aware of, but it seems to be very important. I really lie how this is visualized, and stresses the fact that teachers need to support different learning styles, and different subjects, in many different ways. Teachers need to be good at adapting based on their students individual needs!
As educators, our goal is to teach students, not just by transferring knowledge to them, but by creating meaningful learning experiences that support their knowledge and skill development.
I agree with this statement, that educators are required to teach students in a supportive and meaningful way, but I also believe that teaching is so much more than that. To be a teacher means to be a mentor, a friend, a protector, someone who supports you, someone who wants to push you to do your best, someone you can rely on, someone you can trust. I think especially in a world where we are constantly bombarded by technology, teachers are the only "real life" experiences we really have left. Think about it - what would the world be without technology? What would you do all day as a college student if you didn't go to class, or your teachers weren't supportive and didn't care about your learning nor the content they were preaching. We would avoid it, and we would become a generation of nothingness.
Checklist of Five Questions for Evaluating Digital Tools
I always find these checklists very helpful, especially for educators that are new, or not familiar with these concepts!
Learning theories are models, ideas, or frameworks for understanding and examining how people learn.
I find this definition to be very intriguing because it is very true that so many of us learn in so many different ways. I was happy to see the many different learning theories listed and explained. Educators need to somehow embed all different learning theories into their course material to cover the learning minds of all students they are teaching.
Bloom’s taxonomy
Bloom's taxonomy is something I have never heard of, but after reviewing the supplied video, it seems to be a very powerful tool to help enrich the learning of students who are struggling achieving learning objectives. This took can be beneficial for not only learning but everyday life! The embedded video was particularly helpful.
Creating Accessible Visual Content
I like articles like this that break down the overall message for educators that are not familiar with the process. It is important to support educators as much as possible so they can be the best teachers for the growing generations!
Administrators must be prepared
Unfortunately, I think it is the case that many educators are underprepared to teach in a world where technology is taking over. It can create a lot of stress for teachers, which may relay onto their students. However, it is important for school systems using technology to prepare their educators, and provide the support that is needed.
Before you download or use another app or digital tool:
I really like how there are step by step instructions for educators who many not have a lot of experience on this. It is very helpful as a starter!
can you really have privacy?
When I read this question, can you really have privacy, automatically in my head I am saying no! As amazing and beneficial technology is, there are many drawbacks - having your data stolen (and your ever move on a website track) is one of them!
Understandability Activity
I like how activities are embedded to help better understand!
Canva
Canva is a really great tool!
Sometimes the tool is free. However, to achieve the best learning outcome, you may need to purchase extra hardware (e.g., a virtual reality headset, Merge Cube for an augmented reality app, or a 3D printer for a 3D modeling tool).
It is important to recognize whether an app is free or not. Most of the time, it is the case that to experience the best learning outcome, a purchase is involved. It is important to look into data usage however, to see what data you are giving to the company.
When students use assistive technologies to help them achieve their educational goals, they can receive assistance from both the technological tool and the teacher, which can further encourage active participation and support varying student needs.
It is important to consider both negative effects and benefits. Outweigh the risks and benefits!
Intelligences that AI-based assistive technology is capable of performing Intelligences that AI-based assistive technology cannot perform
I think that technology is important to integrate into learning environments - but to some extent. We are creating a generation of people to be completely dependent on technology. We need to continue to adapt skillful minds in ways that do not rely on technology for all the answers. I thin that the pandemic has negatively impacted this in many ways.
As we continue to use them, the programs within these devices are always learning and always monitoring our choices.
This statement takes me back to a middle school assembly I had. My grade was a "pilot" grade for the new iPads being introduced in the school systems for educational purposes. When we were learning about the iPads, we were told that the teachers could track every move. It was scary because we always felt like we were being watched, and had to be careful what we clicked on and what we searched. In a way, even with devices that are not owned by school systems, people have a way of tracking your every move.
Individuals who use technological devices to make life easier are likely engaging with artificial intelligence (AI), which has computers performing tasks that traditionally required human intelligence
I think this statement can be extremely controversial. Although technology has advanced greatly and has helped humans in tremendous ways which allow us to proceed with easier lives, it has taken over our lives. There are so many dark sides to technology as well - data tracking, privacy, and the increase of unemployment because it is cheaper for companies to use computers to do jobs.
Many, however, still haven’t received enough guidance on how to design remote instruction to meet such students’ needs and to comply with laws and regulations.
It is very important that instructors feel supported so that their children can benefit from their education. In too many cases, especially now with the pandemic, educators do not have the proper knowledge or tools to properly use technology. Too many times, because they are uneducated, technology is underlooked and cannot support students to its fullest potential.
The Rubric for E-Learning Tool Evaluation offers educators a framework, with criteria and levels of achievement, to assess the suitability of an e-learning tool for their learners' needs and for their own learning outcomes and classroom context. Credit: AnggunFaith / EDUCAUSE © 2018 As educational developers supporting the incorporation of technology into teaching, we are often asked by instructors for a tailored recommendation of an e-learning tool to use in a particular course. When they use the phrase e-learning tool, instructors are typically asking for some kind of digital technology, mediated through the use of an internet-connected device, that is designed to support student learning. Such requests tend to be accompanied by statements of frustration over the selection process they've undertaken. These frustrations often result from two factors. First, instructors are typically experts in their course's subject matter, yet they are not necessarily fluent in the best criteria for evaluating e-learning tools. Second, the number and the variety of e-learning tools continue to proliferate. Both of these factors make it increasingly challenging for faculty members to evaluate and select an e-learning tool that aligns with their course design and meaningfully supports their students' learning experience. Yet, we firmly believe that instructors should be the ultimate decision-makers in selecting the tools that will work for their courses and their learners. Thus, we saw an opportunity to develop a framework that would assist with the predictive evaluation of e-learning tools—a framework that could be used by non-tech experts and applied in a variety of learning contexts to help draw their attention to the cogent aspects of evaluating any e-learning tool. To address this need, we created the Rubric for E-Learning Tool Evaluation. At our institution, Western University, the Rubric for E-Learning Tool Evaluation is currently being utilized in two ways. First, educational developers are using the rubric to review the tools and technologies profiled on the eLearning Toolkit, a university online resource intended to help instructors discover and meaningfully integrate technologies into their teaching. Second, we have shared our rubric with instructors and staff so that they can independently review tools of interest to them. These uses of the framework are key to our intended purpose for the rubric: to serve as a guide for instructors and staff in their assessment and selection of e-learning tools through a multidimensional evaluation of functional, technical, and pedagogical aspects. Foundations of the Framework In the 1980s, researchers began creating various models for choosing, adopting, and evaluating technology. Some of these models assessed readiness to adopt technology (be it by instructors, students, or institutions)—for example, the technology acceptance model (TAM) or its many variations. Other models aimed to measure technology integration into teaching or the output quality of specific e-learning software and platforms. Still other researchers combined models to support decision-making throughout the process of integrating technology into teaching, from initial curriculum design to the use of e-learning tools. However, aside from the SECTIONS model,1 existing models fell short in two key areas: They were not typically intended for ad hoc instructor use. They did not enable critique of specific tools or technology for informing adoption by instructors. To address this, we integrated, reorganized, and presented existing concepts using an instructor-based lens to create an evaluative, predictive model that lets instructors and support staff—including instructional designers and courseware developers—evaluate technologies for their appropriate fit to a course's learning outcomes and classroom contexts. Why a Rubric? Educators often use rubrics to articulate "the expectations for an assignment by listing the criteria or what counts, and describing levels of quality."2 We have adapted these broad aims to articulate the appropriate assessment criteria for e-learning tools using the standard design components of other analytical rubrics: categories, criteria, standards, and descriptors. We organized our rubric's evaluation criteria into eight categories. Each category has a specific set of characteristics, or criteria, against which e-learning tools are evaluated, and each criterion is assessed against three standards: works well, minor concerns, or serious concerns. Finally, the rubric offers individual descriptions of the qualities an e-learning tool must have to achieve a standard. Although our rubric integrates a broad range of functional, technical, and pedagogical criteria, it is not intended to be overly prescriptive. Our goal is for the framework to respond to an instructor's needs and be adapted as appropriate. For example, when a rubric criterion is not relevant to the assessment of a particular tool, it can be excluded without impacting the overall quality of the assessment. The rubric reflects our belief that instructors should choose e-learning tools in the context of the learning experience. We therefore encourage an explicit alignment between the instructor's intended outcomes and the tool, based on principles of constructive alignment.3 Given the diversity of outcomes across learning experiences, e-learning tools should be chosen on a case-by-case basis and should be tailored to each instructor's intended learning outcomes and planned instructional activities. We designed the rubric with this intention in mind. The Rubric Categories The rubric is intended to be used as a stand-alone resource. The following is an explanation of each category and how we framed it to meet our development goals. Functionality Broadly speaking, functionality considers a tool's operations or affordances and the quality or suitability of these functions to the intended purpose—that is, does the tool serve its intended purpose well? In the case of e-learning tools, the intended purpose is classroom use. Scale. Postsecondary classrooms vary in format and size, ranging from small seminars to large-enrollment courses. In larger courses, creating small groups increases contact among students, fosters cooperative learning, and enhances social presence among learners.4 An e-learning tool should therefore not only be flexible in accommodating various class sizes but also be capable of supporting small-group work. Hence, scale focuses on the tool's affordances to accommodate the size and nature of the classroom environment. Ease of Use. When a tool is inflexible, is cumbersome in design, is difficult to navigate, or behaves in unexpected ways, it is likely to be negatively perceived by instructors and students. Comparatively, a tool tends to be more positively perceived when it feels intuitive and easy to use and offers guidance through user engagement. The ease of use criterion therefore focuses on design characteristics that contribute to user-friendliness and intuitive use. Tech Support / Help Availability. When technical problems or lack of user know-how impairs the function of a tool, users must know where to turn for help. Timely support helps instructors feel comfortable and competent with e-learning tools and helps students self-regulate their learning.5 While such support can come from a variety of sources—including peers, experts, IT staff, and help documentation—we believe that the optimal support is localized, up-to-date, responsive to users' needs, and timely. Such support is often best provided either through campus-based technical support or through robust support from the platform itself. Hypermediality. Cognitive psychology emphasizes the importance of giving learners multiple, diverse forms of representation organized in a way that lets them control their own engagement.6 Hypermediality is achieved by providing multiple forms of media (audio, video, and textual communication channels), as well as the ability to organize lessons in a non-sequential way.7 This criterion therefore focuses on assessing how a tool's functions support and encourage instructors and students to engage with and communicate through different forms of media in a flexible, nonlinear fashion. Accessibility Here, we define accessibility both broadly—as outlined by the Universal Design for Learning (UDL) principles of flexible, adaptable curriculum design to support multiple learning approaches and engagement for all students—and in terms of legislative requirements for meeting the specific accessibility needs of learners with disabilities. Accessibility Standards. At a minimum, an e-learning tool should adhere to mandated requirements for accessibility, including those of legislative accessibility standards, as well as generally accepted guidelines, such as the World Wide Web Consortium (W3C) Web Accessibility Initiative. The documentation for an e-learning tool should provide information regarding the degree and nature of a tool's ability to meet accessibility standards. Unfortunately, such information is often missing, raising a serious concern that developers have not valued accessibility standards in their design and support of the e-learning tool. User-Focused Participation. Whereas standards serve as a foundation for accessibility, they are not the only set of criteria to consider in adopting a framework of universal design. Drawing on an Accessibility 2.0 model,8 the user-focused participation criterion rewards e-learning tools that address the needs of diverse users and include broader understandings of literacies and student capabilities. Required Equipment. Given that inaccessibility is a mismatch between a learner's needs in a particular environment and the format in which content is presented,9 we examine environmental factors that impact accessibility. These factors include necessary hardware (e.g., speakers, a microphone, and a mobile phone) and the technology or service (e.g., high-speed internet connection) that users need to engage with an e-learning tool. Generally, the less equipment required, the more accessible the tool will be to a broad group of users, regardless of socioeconomic, geographic, or other environmental considerations. Cost of Use. Continuing with a consideration of socioeconomic factors as a broader question of accessibility, this criterion evaluates the financial costs of a tool. In addition to tuition costs, students regularly face significant (and unregulated) expenses for course resources.10 The burden increases if students are required to buy e-learning tools. Instructors play an integral role in balancing tool use and costs incurred; at best, tool use is open access, covered by tuition, or otherwise subsidized by the institution. Technical In a review of e-learning readiness models,11 researchers found that a user's technology—that is, internet access, hardware, software, and computer availability—was integral to successful e-learning implementation. This category thus considers the basic technologies needed to make a tool work. Integration/Embedding within a Learning Management System (LMS). LMSs are internet-based, institutionally-backed platforms that support teaching and learning at the course level. Any e-learning tool adopted for teaching should be able to "play well" with an institution's LMS. A fully integrated tool shares data back and forth with the institution's LMS. Currently, tool integration is most often achieved by being Learning Tools Interoperability (LTI) compliant. Using an LTI-compliant tool should mean a seamless experience for users. For example, accounts are created in the integrated e-learning tool without user input, and assessments occurring within the tool are synced automatically to the LMS gradebook. In contrast, an embedded tool is added as an object with HTML code—that is, the tool is "inserted" into a webpage. An example here is adding a streaming video, which users can start, stop, and pause, to an LMS web page. While both integration and embedding permit student interaction with the tools, only integrated tools offer a two-way flow of data. Overall, if students can access a tool directly and consistently within an LMS, as allowed by both embedding and integration, the learning experience is strengthened. Desktop/Laptop Operating Systems and Browser. Although operating systems and browsers are distinct, we describe these separate rubric criteria as one here since they relate to the same underlying question: Can learners effectively use the e-learning tool on a desktop or laptop computer if they have a standard, up-to-date operating system (OS) and/or browser? (We consider mobile OSs later, in the Mobile Design category.) We define standard here as any commonly used OS and up-to-date as any OS still supported by its vendor. The more OSs or browsers a tool supports, the better: any tool that can be used only by users of one OS or browser is cause for concern. Selecting an e-learning tool that can be installed and run on up-to-date versions of Windows and Mac OS enables access for nearly all desktop and laptop users. Additional Downloads. A tool that requires learners to install additional software or browser plug-ins—whether on their own system or in the tool itself—is problematic. As in the case of Adobe Flash players, which were initially popular but later blocked by many browsers due to security issues—if an e-learning tool relies on another piece of software in order to work, it risks being rendered obsolete due to factors beyond the tool developers' control. Mobile Design With the continued adoption of mobile devices worldwide, instructional methods and tools that deliver content using mobile technology will continue to grow and therefore warrant their own assessment category. Access. For e-learning tools accessed using a mobile device, the best ones will be OS- and device-agnostic. This means that students, regardless of the mobile device they choose to use, should be able to access and interact with the tool either through the download of an application ("app") built for their OS or through the browser. Functionality. Ideally, the mobile version will have few to no differences from the desktop version. If there are multiple mobile versions for different OSs, the functionality of different versions should be the same. In addition the user experience should consider the constraints of smaller mobile device screens, either by using responsive design or by offering a mobile app. Offline Access. To enhance its flexibility, any e-learning tool that accesses the internet should offer an offline mode to expand access for those who have limited or intermittent connectivity. Privacy, Data Protection, and Rights While e-learning tools offer numerous potential benefits for learners and instructors, they also can entail risks. The primary concerns relate to personal information and intellectual property (IP). Sign Up / Sign In. Institutions have a responsibility to protect student data, including name, student number or ID, geolocation information, and photos, videos, or audio files containing a student's face or voice.12 When students are asked to create an account with a third-party e-learning tool, the tool often requires them to disclose the same personal information that higher education institutions are responsible to protect. Ideally, no user of an e-learning tool will be required to disclose personal information when accessing a tool—thus guaranteeing the protection of information. If personal information is to be collected, instructors should be the only ones required to provide that information (thereby protecting students), or the tool needs to have been vetted through appropriate channels (e.g., an institution's procedures for IT risk assessment) to ensure that the collection of student data by a third-party group is being protected according to local and institutional standards. Data Privacy and Ownership. E-learning tools can also raise various copyright and IP concerns. Tools are increasingly hosted by for-profit companies on servers external to an institution; these companies can sometimes claim ownership of the work that is residing on their servers.13 Further, some e-learning tools may protect users' IP but make their content publicly available by default. Other tools give users greater autonomy over how content will be shared. The key factors to assess here are the IP policies of the e-learning tool and the user's control over how content is shared. Ultimately, users should maintain their IP rights and be able to exercise full control over how their content is made public. Archiving, Saving, and Exporting Data. The platforms used for hosting a tool may not reliably ensure adequate protection against data loss. Instructors should thus analyze e-learning tools to determine how data or content can be migrated back and forth between the service and its user. In part, this guards against data loss through export and backup while also offering learners the flexibility to freely move their content between tools rather than being locked into or committed to one tool. Social Presence The final three categories of the rubric stem from the Communities of Inquiry (CoI) model,14 which considers, in part, how the design of online learning environments might best create and sustain a sense of community among learners. D. Randy Garrison, Terry Anderson, and Walter Archer define social presence as the ability of participants "to project their personal characteristics into the community, thereby presenting themselves to the other participants as 'real people.'"15 This category focuses on establishing a safe, trusting environment that fosters collaboration, teamwork, and an overall sense of community. Collaboration. Based on the principles of the CoI model, instructors are encouraged to design learning activities and environments that provide students with frequent and varied opportunities to interact with their peers and collaborate on activities to build a sense of community. This manifests in not only providing synchronous and asynchronous channels for knowledge exchange but also establishing a sense of community between users—for example, through the prompted creation of online profiles that allow participants to establish an online identity. User Accountability
User accountability is very important. If students are able to actively understand the software, and can engage with it in a way that enhances their learning, this tool will be very helpful to their learning experience.
It’s through these relationships and finding the right tools that we will grow personally and professionally, and bring our best selves into our classrooms each day”
I think it is very important to foster connections with a variety of different people because you never know where it will take you. This is why apps such as LinkedIn are widely used in the professional world - to get to know more people involved in the field you are interested in!